lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/u1SgfInJ"] [Date "2020.09.12"] [White "OyunAvcisi"] [Black "KAVISHDEC9"] [Result "0-1"] [UTCDate "2020.09.12"] [UTCTime "07:52:07"] [WhiteElo "1760"] [BlackElo "1676"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+125"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 d6?? { (0.97 → Mate in 15) Checkmate is now unavoidable. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 bxa6 3. Qg4 Bxg4 4. Kd1 Bxd1 5. a4 Bxc2 6. Ra2?? { (Mate in 10 → -3.31) Lost forced checkmate sequence. Na3 was best. } (6. Na3 Bxa4 7. Nc2 Bxc2 8. Rxa6 Nxa6 9. d3 Bxd3 10. e4 Bxe4 11. h4 Bxg2 12. h5 Bxh1) 6... Bxa4 7. Rxa4 Nd7? { (-2.80 → -1.30) Mistake. Nc6 was best. } (7... Nc6 8. Rxa6) 8. Rxa6 Rb8 9. Rxd6 Rxb2 10. Bxb2 cxd6 11. Bxg7 Bxg7 12. Nc3?? { (1.03 → -2.49) Blunder. Na3 was best. } (12. Na3 Nh6) 12... Bxc3 13. dxc3 Qb8 14. Nf3?? { (-1.53 → Mate in 10) Checkmate is now unavoidable. c4 was best. } (14. c4 d5) 14... Qb4?? { (Mate in 10 → -3.56) Lost forced checkmate sequence. Qb1 was best. } (14... Qb1 15. Rxb1 Nb8 16. Rxb8 a5 17. Rxe8 Nf6 18. Rxh8 Nd7 19. Rxh7 a4 20. Rxf7 a3 21. Rxe7) 15. cxb4 a5?? { (-4.14 → -1.81) Blunder. e5 was best. } (15... e5) 16. bxa5 Nb6 17. axb6 e5 18. Nxe5 dxe5 19. b7 h5?? { (-1.79 → Mate in 5) Checkmate is now unavoidable. Ne7 was best. } (19... Ne7) 20. e4?? { (Mate in 5 → -1.33) Lost forced checkmate sequence. g4 was best. } (20. g4 hxg4 21. Rb1 Rxh2 22. b8=K Rxf2 23. Rb2 Rxb2 24. e4 Rxb8#) 20... f5?? { (-1.33 → Mate in 7) Checkmate is now unavoidable. h4 was best. } (20... h4 21. Rc1) 21. exf5 Ke7 22. f6 Kxf6 23. f4?? { (Mate in 5 → -6.74) Lost forced checkmate sequence. g4 was best. } (23. g4 hxg4 24. Rc1 Rxh2 25. b8=B Rxf2 26. Bxe5 Kxe5 27. Rc2 Rxc2#) 23... exf4 24. g4?? { (-2.29 → Mate in 5) Checkmate is now unavoidable. Rc1 was best. } (24. Rc1 Nh6) 24... fxg3 25. hxg3 h4 26. Rxh4 Rxh4 27. gxh4 Kg5 28. hxg5 Nf6 29. gxf6# { Game ends by variant rule. } 0-1