FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/tzfZlYZL"]
[Date "2022.10.04"]
[Round "-"]
[White "ChocolateBall99"]
[Black "Voodec"]
[Result "1-0"]
[GameId "tzfZlYZL"]
[UTCDate "2022.10.04"]
[UTCTime "00:09:49"]
[WhiteElo "784"]
[BlackElo "1101"]
[WhiteRatingDiff "+140"]
[BlackRatingDiff "-100"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e5?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. d4?? { (Mate in 16 → -0.97) Lost forced checkmate sequence. b4 was best. } { [%eval -0.97] } (2. b4 Bxb4 3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4) 2... exd4 { [%eval -0.75] } 3. Qxd4 { [%eval -0.47] } 3... g6?? { (-0.47 → Mate in 14) Checkmate is now unavoidable. Ba3 was best. } { [%eval #14] } (3... Ba3 4. Qxg7 Bxb2 5. Bxb2 Kf8 6. Qxh7 Rxh7 7. Bd4 Rxh2 8. Bxa7) 4. Qxd7 { [%eval #14] } 4... Kxd7 { [%eval #12] } 5. Bh6?? { (Mate in 12 → Mate in 18) Lost forced checkmate sequence. b4 was best. } { [%eval #-18] } (5. b4 Bxb4 6. h3 Bxe1 7. f4 Bxg3 8. f5 gxf5 9. Rh2 Bxh2 10. Na3 Bxg1 11. Bg5 Qxg5) 5... Nxh6?? { (Mate in 18 → Mate in 11) Lost forced checkmate sequence. Bxh6 was best. } { [%eval #11] } (5... Bxh6 6. g4 Be3 7. fxe3 h5 8. gxh5 gxh5 9. e4 h4 10. h3 Nh6 11. e5 Qf6 12. exf6) 6. g4 { [%eval #13] } 6... Nxg4 { [%eval #12] } 7. Kd1?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (7. b4 Nxh2 8. Rxh2 Bxb4 9. Rxh7 Bxe1 10. Rxf7 Bxf2 11. Rxd7 Bxg1 12. Rxd8 Rxd8 13. Bh3 Bxh3) 7... Nxh2 { [%eval #-14] } 8. Rxh2 { [%eval #-13] } 8... Rg8 { [%eval #-13] } 9. Rxh7 { [%eval #-12] } 9... c6? { (Mate in 12 → -7.51) Lost forced checkmate sequence. Bb4 was best. } { [%eval -7.51] } (9... Bb4 10. Rxf7 Qh4 11. Rxd7 Qxf2 12. Rxc7 Qxf1 13. Rxc8 Qxd1 14. Rxb8 Qxc2 15. Rxa8 Qxb2 16. Rxg8) 10. Rxf7 { [%eval -7.15] } 10... Rg7?? { (-7.15 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #10] } (10... Ba3) 11. Rxf8 { [%eval #10] } 11... Qxf8 { [%eval #9] } 12. Kc1?? { (Mate in 9 → 2.73) Lost forced checkmate sequence. f4 was best. } { [%eval 2.73] } (12. f4 Qxf4 13. Nh3 Qxf1 14. e3 Qxd1 15. Nd2 Qxd2 16. c4 Qxb2 17. Rf1 Qxa2 18. Ng5 Qxc4) 12... Qxf2 { [%eval 2.19] } 13. Nf3?? { (2.19 → -1.84) Blunder. e3 was best. } { [%eval -1.84] } (13. e3) 13... Qxf3 { [%eval -1.84] } 14. exf3 { [%eval -2.17] } 14... g5?? { (-2.17 → Mate in 10) Checkmate is now unavoidable. Kd6 was best. } { [%eval #10] } (14... Kd6) 15. Bb5 { [%eval #11] } 15... cxb5 { [%eval #10] } 16. f4?? { (Mate in 10 → -1.58) Lost forced checkmate sequence. Kd2 was best. } { [%eval -1.58] } (16. Kd2 g4 17. fxg4 Rxg4 18. b4 Rxb4 19. c4 Rxb1 20. Rxb1 bxc4 21. Rxb7 Bxb7 22. Kd3 cxd3) 16... gxf4 { [%eval -1.88] } 17. Kd2? { (-1.88 → -3.56) Mistake. c4 was best. } { [%eval -3.56] } (17. c4 bxc4 18. b4 cxb3 19. axb3 Na6 20. Rxa6 bxa6 21. Nc3 Kd6 22. Nd1 Bd7 23. Kd2 Rh7) 17... Nc6?? { (-3.56 → Mate in 6) Checkmate is now unavoidable. f3 was best. } { [%eval #6] } (17... f3 18. c4) 18. Ke3 { [%eval #6] } 18... fxe3 { [%eval #5] } 19. Nd2 { [%eval #5] } 19... exd2 { [%eval #4] } 20. Re1 { [%eval #4] } 20... dxe1=Q { [%eval #3] } 21. b4 { [%eval #3] } 21... Qxb4 { [%eval #2] } 22. a4 { [%eval #2] } 22... Qxa4 { [%eval #1] } 23. c4 { [%eval #1] } 23... Qxc4# { Game ends by variant rule. } 1-0