- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/tyGo0Lu5"] [Date "2020.12.14"] [Round "-"] [White "SamoukzMetylek"] [Black "Mathi2912"] [Result "0-1"] [GameId "tyGo0Lu5"] [UTCDate "2020.12.14"] [UTCTime "11:04:06"] [WhiteElo "1449"] [BlackElo "1279"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+66"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. f4 was best. } { [%eval #-15] } (1. f4 Na6) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Qf6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Ba3 was best. } { [%eval #16] } (2... Ba3 3. bxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5) 3. Qxd7?? { (Mate in 16 → 5.26) Lost forced checkmate sequence. exf6 was best. } { [%eval 5.26] } (3. exf6 Nxf6 4. Qxd7 Bxd7 5. b4 Bxb4 6. Nc3 Bxc3 7. Kd1 Bxa1) 3... Bxd7?? { (5.26 → Mate in 14) Checkmate is now unavoidable. Qxe5 was best. } { [%eval #14] } (3... Qxe5 4. Qxe8 Qxb2 5. Bxb2 f6 6. Bxf6 gxf6 7. Qxc8 Ne7 8. Qxb8 Rxb8 9. e3 Bg7 10. Nf3) 4. exf6 { [%eval #14] } 4... gxf6 { [%eval #13] } 5. g4 { [%eval #13] } 5... Bxg4 { [%eval #12] } 6. f3?? { (Mate in 12 → 2.55) Lost forced checkmate sequence. b4 was best. } { [%eval 2.55] } (6. b4 Bxb4 7. f4 Bxe1 8. Nc3 Bxe2 9. Bxe2 Bxc3 10. Bb2 Bxb2 11. Bd3 Bxa1 12. Bxh7 Rxh7) 6... Bxf3 { [%eval 2.46] } 7. Nxf3 { [%eval 2.58] } 7... Ba3 { [%eval 1.33] } 8. bxa3 { [%eval 1.87] } 8... Nh6?! { (1.87 → 2.87) Inaccuracy. h6 was best. } { [%eval 2.87] } (8... h6 9. Bxh6) 9. Bxh6 { [%eval 1.56] } 9... Rf8 { [%eval 0.28] } 10. Bxf8 { [%eval 1.14] } 10... Kxf8 { [%eval 1.52] } 11. Ng5?? { (1.52 → -5.89) Blunder. Kf2 was best. } { [%eval -5.89] } (11. Kf2) 11... fxg5 { [%eval -4.38] } 12. e3?? { (-4.38 → Mate in 8) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-8] } (12. Nd2 Nc6) 12... Nc6?? { (Mate in 8 → 3.16) Lost forced checkmate sequence. b5 was best. } { [%eval 3.16] } (12... b5 13. Bxb5 Ke8 14. Bxe8 Nc6 15. Bxc6 g4 16. Bxa8 g3 17. hxg3 a5 18. Rxh7 a4 19. Rxf7) 13. Nd2?? { (3.16 → Mate in 8) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-8] } (13. Ba6 bxa6) 13... Nb4 { [%eval #-9] } 14. axb4 { [%eval #-8] } 14... a5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (14... b5 15. Bxb5 c6 16. Bxc6 g4 17. Bxa8 g3 18. hxg3 Ke7 19. Rxh7 Kd6 20. Rxf7 Ke7 21. Rxe7) 15. bxa5 { [%eval #9] } 15... Rxa5 { [%eval #8] } 16. Rc1 { [%eval #9] } 16... Rxa2 { [%eval #8] } 17. Ra1 { [%eval #8] } 17... Rxc2 { [%eval #7] } 18. Kf2 { [%eval #7] } 18... Rxd2 { [%eval #6] } 19. h3 { [%eval #6] } 19... Rxf2 { [%eval #5] } 20. Rh2?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Ra5 was best. } { [%eval #-6] } (20. Ra5 Rxf1 21. Rxg5 Rxh1 22. e4 Rxh3 23. Rh5 Rxh5 24. e5 Rxe5#) 20... Rxf1 { [%eval #-6] } 21. Rxf1 { [%eval #-5] } 21... f5 { [%eval #-5] } 22. Rxf5 { [%eval #-4] } 22... Kf7 { [%eval #-5] } 23. Rxg5 { [%eval #-3] } 23... b5?? { (Mate in 3 → 0.15) Lost forced checkmate sequence. Kg7 was best. } { [%eval 0.15] } (23... Kg7 24. Rxg7 h5 25. Rxc7 h4 26. Rxb7#) 24. Rxb5 { [%eval 0.0] } 24... c5 { [%eval #-34] } 25. Rxc5 { [%eval 0.25] } 25... h5 { [%eval #-14] } 26. Rxh5 { [%eval -0.47] } 26... Ke7 { [%eval #-13] } 27. Rg5 { [%eval #-12] } 27... Kf6?? { (Mate in 12 → 0.54) Lost forced checkmate sequence. Kd7 was best. } { [%eval 0.54] } (27... Kd7 28. h4 Kc7 29. Rg4 Kc6 30. Re4 Kc5 31. Rb4 Kxb4 32. Rd2 Kc5 33. Rd5 Kxd5 34. e4) 28. Ra2 { [%eval 0.48] } 28... Kxg5 { [%eval 1.39] } 29. h4 { [%eval 0.52] } 29... Kxh4 { [%eval 1.27] } 30. e4?? { (1.27 → Mate in 2) Checkmate is now unavoidable. Rf2 was best. } { [%eval #-2] } (30. Rf2 Kh3 31. Rf6 Kh2 32. e4 Kg2 33. Ra6 Kg1 34. e5 Kf1 35. e6 Ke2 36. e7 Kd3) 30... Kg5 { [%eval #-2] } 31. e5 { [%eval #-1] } 31... Kf6 { [%eval #-1] } 32. exf6# { Game ends by variant rule. } 0-1