- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/tuptsSdf"] [Date "2025.05.13"] [White "konstantikus"] [Black "mr_bh6"] [Result "0-1"] [GameId "tuptsSdf"] [UTCDate "2025.05.13"] [UTCTime "18:08:40"] [WhiteElo "1201"] [BlackElo "1107"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+33"] [BlackTitle "GM"] [Variant "Atomic"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.68] } 1... Nf6 { [%eval 2.22] } 2. f3 { [%eval 2.7] } 2... e6?! { (2.70 → 3.93) Inaccuracy. d5 was best. } { [%eval 3.93] } (2... d5 3. Nc3 b5 4. d4 g6 5. Nh3 Ng4 6. Ng5 f6 7. Nf7) 3. c3?? { (3.93 → -2.73) Blunder. Nh3 was best. } { [%eval -2.73] } (3. Nh3 g5 4. f4 Na6 5. c3 Nh5 6. Nxg5 h5 7. d4 d5) 3... c5?? { (-2.73 → 4.25) Blunder. Ng4 was best. } { [%eval 4.25] } (3... Ng4 4. h4) 4. Qa4? { (4.25 → 2.42) Mistake. Bb5 was best. } { [%eval 2.42] } (4. Bb5 Nc6 5. Nh3 h6 6. Ng5 hxg5 7. h4 g5 8. d4 d6 9. d5 a6) 4... b5 { [%eval 2.31] } 5. Qb3?? { (2.31 → -4.28) Blunder. Nh3 was best. } { [%eval -4.28] } (5. Nh3) 5... c4?! { (-4.28 → -2.73) Inaccuracy. Ng4 was best. } { [%eval -2.73] } (5... Ng4 6. d4) 6. Qd1?? { (-2.73 → -8.25) Blunder. Nh3 was best. } { [%eval -8.25] } (6. Nh3 g5) 6... Nc6?? { (-8.25 → 0.53) Blunder. Ng4 was best. } { [%eval 0.53] } (6... Ng4 7. f4 h5 8. d4 Nf2 9. Qf3 Nxe4 10. d5 g5 11. fxg5 f6 12. d6) 7. f4?? { (0.53 → -6.56) Blunder. d4 was best. } { [%eval -6.56] } (7. d4 Nh5) 7... Ng4 { [%eval -6.31] } 8. Nh3 { [%eval -8.53] } 8... Nxh2 { [%eval -8.04] } 9. Qh5 { [%eval -8.55] } 9... g6 { [%eval -8.61] } 10. Qg4 { [%eval -12.24] } 10... Qh4+ { [%eval -10.32] } 11. Qxh4 { [%eval -10.25] } 11... Bc5 { [%eval -7.12] } 12. d4 { [%eval -7.06] } 12... cxd3?? { (-7.06 → -2.42) Blunder. Bf8 was best. } { [%eval -2.42] } (12... Bf8 13. d5) 13. b4?? { (-2.42 → -9.46) Blunder. Bxb5 was best. } { [%eval -9.46] } (13. Bxb5) 13... Bf2+ { [%eval -9.58] } 14. Kd1 { [%eval -9.32] } 14... d5 { [%eval -9.21] } 15. Be3 { [%eval -15.38] } 15... dxe4 { [%eval -15.16] } 16. Nd2 { [%eval -14.76] } 16... Bb7 { [%eval -11.53] } 17. Ne4 { [%eval -11.36] } 17... Rd8+ { [%eval -10.49] } 18. Kc1?! { (-10.49 → Mate in 3) Checkmate is now unavoidable. Nd6+ was best. } { [%eval #-3] } (18. Nd6+) 18... Rd1+ { [%eval #-2] } 19. Kc2 { [%eval #-2] } 19... Rd2+ { [%eval #-3] } 20. Kc1 { [%eval #-3] } 20... Rc2+ { [%eval #-2] } 21. Kd1 { [%eval #-2] } 21... Rc1+ { [%eval #-1] } 22. Kd2 { [%eval #-1] } 22... Be3+ { [%eval #-1] } 23. Ke2 { [%eval #-1] } 23... Rxf1# { Game ends by variant rule. } 0-1