FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/tuhhHyPR"]
[Date "2020.04.22"]
[Round "-"]
[White "Whiterdeveloper"]
[Black "GRON5"]
[Result "1-0"]
[GameId "tuhhHyPR"]
[UTCDate "2020.04.22"]
[UTCTime "10:02:41"]
[WhiteElo "1460"]
[BlackElo "1470"]
[WhiteRatingDiff "+52"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b4? { (0.15 → -1.50) Mistake. e3 was best. } { [%eval -1.5] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Qxd7 4. Qe2 Bxe2 5. Nxe2 Qxd2 6. Nxd2 Nd7 7. c4 Ne5) 1... c5 { [%eval -1.85] } 2. bxc5 { [%eval -2.84] } 2... Qb6?? { (-2.84 → 2.45) Blunder. a5 was best. } { [%eval 2.45] } (2... a5 3. c6) 3. cxb6 { [%eval 2.62] } 3... axb6 { [%eval 2.29] } 4. Na3?? { (2.29 → -0.75) Blunder. d3 was best. } { [%eval -0.75] } (4. d3 Rxa2) 4... Rxa3 { [%eval -0.39] } 5. Bxa3 { [%eval -0.62] } 5... e6 { [%eval -0.48] } 6. Bxf8 { [%eval -0.85] } 6... Kxf8 { [%eval -0.56] } 7. c3 { [%eval -0.48] } 7... d6?? { (-0.48 → 1.99) Blunder. b5 was best. } { [%eval 1.99] } (7... b5 8. c4) 8. Qc2?? { (1.99 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (8. d4) 8... h5?? { (0.00 → Mate in 13) Checkmate is now unavoidable. g6 was best. } { [%eval #13] } (8... g6) 9. Qh7 { [%eval #15] } 9... Rxh7 { [%eval #14] } 10. g4?? { (Mate in 14 → 1.04) Lost forced checkmate sequence. d4 was best. } { [%eval 1.04] } (10. d4 Nh6 11. Kd1 h4 12. d5 exd5 13. e4 dxe4 14. Bd3 exd3 15. Kc2 dxc2 16. Rd1 cxd1=B) 10... hxg4 { [%eval 1.84] } 11. h3?? { (1.84 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (11. d4 Rxh2) 11... Rxh3?! { (0.00 → 0.63) Inaccuracy. gxh3 was best. } { [%eval 0.63] } (11... gxh3 12. Bxh3 Rxh3 13. Rxh3 e5 14. Rh2 g5 15. Rh4 gxh4 16. Kf1 Bh3 17. Nxh3 e4 18. f3) 12. Rxh3?? { (0.63 → -3.34) Blunder. Bxh3 was best. } { [%eval -3.34] } (12. Bxh3 gxh3) 12... gxh3 { [%eval -2.82] } 13. Nxh3 { [%eval -3.01] } 13... g5?? { (-3.01 → -0.92) Blunder. e5 was best. } { [%eval -0.92] } (13... e5 14. Nf4) 14. Nxg5 { [%eval -1.93] } 14... f6?? { (-1.93 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #9] } (14... b5 15. Nxe6) 15. Nxe6 { [%eval #9] } 15... Bxe6 { [%eval #8] } 16. c4?? { (Mate in 8 → 0.12) Lost forced checkmate sequence. Rd1 was best. } { [%eval 0.12] } (16. Rd1 Bxa2 17. Rb1 Bxb1 18. e4 Bxe4 19. f3 Bxf3 20. Bg2 Bxg2 21. Kf1 Bxf1 22. c4 Bxc4) 16... Bxc4 { [%eval 0.0] } 17. Rc1?! { (0.00 → -0.94) Inaccuracy. d4 was best. } { [%eval -0.94] } (17. d4 Bxe2 18. Kxe2 Nh6 19. Kd3 Ke8 20. Be2 Nf7 21. Rg1 Kd7 22. Bd1 Ke7 23. Be2 Kd7) 17... Bxe2 { [%eval -0.34] } 18. Kxe2 { [%eval -1.32] } 18... Nc6?? { (-1.32 → 0.55) Blunder. Ne7 was best. } { [%eval 0.55] } (18... Ne7 19. Rc6 bxc6 20. a4 Nd7 21. a5 bxa5 22. d4 a4 23. f4 Nc8 24. Ke3 Kf7 25. d5) 19. Rxc6 { [%eval 0.41] } 19... bxc6 { [%eval 0.46] } 20. f4 { [%eval 0.08] } 20... f5 { [%eval 0.62] } 21. Ke3?? { (0.62 → -2.05) Blunder. a4 was best. } { [%eval -2.05] } (21. a4 Kf7) 21... Nf6?? { (-2.05 → Mate in 6) Checkmate is now unavoidable. c5 was best. } { [%eval #6] } (21... c5 22. Bb5) 22. Bb5 { [%eval #6] } 22... cxb5 { [%eval #5] } 23. Ke4 { [%eval #5] } 23... fxe4 { [%eval #4] } 24. d3 { [%eval #4] } 24... exd3 { [%eval #3] } 25. a4 { [%eval #3] } 25... bxa4 { [%eval #2] } 26. f5 { [%eval #2] } 26... Kg7# { Game ends by variant rule. } 1-0