FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/ttUUAO1M"]
[Date "2023.11.01"]
[White "Osuli"]
[Black "ArduinoGuy"]
[Result "0-1"]
[GameId "ttUUAO1M"]
[UTCDate "2023.11.01"]
[UTCTime "17:45:32"]
[WhiteElo "1573"]
[BlackElo "1222"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+30"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Na3?? { (0.15 → -2.69) Blunder. e3 was best. } { [%eval -2.69] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d6?? { (-2.69 → 0.64) Blunder. e6 was best. } { [%eval 0.64] } (1... e6 2. b4 Bxb4 3. Nb5 Bxd2 4. Qxd2 a5 5. Nxc7 Qxc7 6. Qxa5) 2. g4 { [%eval 1.34] } 2... Bxg4 { [%eval 1.55] } 3. Bg2?? { (1.55 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 Bxe2) 3... Bxe2 { [%eval #-16] } 4. Bxb7 { [%eval #-15] } 4... Bxd1 { [%eval #-15] } 5. Bxa8 { [%eval #-14] } 5... Bxc2 { [%eval #-14] } 6. Nxc2 { [%eval #-13] } 6... Nc6 { [%eval #-13] } 7. Bxc6 { [%eval #-12] } 7... Qd7?? { (Mate in 12 → -0.98) Lost forced checkmate sequence. Qb8 was best. } { [%eval -0.98] } (7... Qb8 8. Bxe8 Qxb2 9. Bxb2 Nf6 10. Bxf7 e6 11. Bxe6 g5 12. Bxf6 a5 13. Bxh8 Bg7 14. Bxg7) 8. Bxd7 { [%eval -0.82] } 8... Kxd7 { [%eval -1.19] } 9. d3 { [%eval -1.12] } 9... Nh6?? { (-1.12 → 2.64) Blunder. Kc6 was best. } { [%eval 2.64] } (9... Kc6 10. Bg5) 10. Bxh6 { [%eval 3.61] } 10... gxh6 { [%eval 3.44] } 11. Nf3?? { (3.44 → 0.99) Blunder. Na3 was best. } { [%eval 0.99] } (11. Na3 h5 12. h3 Ke6 13. Ke2 Kf6 14. Nb1 Bg7 15. Kf3 e5 16. Na3 Bf8 17. Kf4 exf4) 11... d5 { [%eval 0.96] } 12. Ng5 { [%eval 0.75] } 12... hxg5 { [%eval 1.01] } 13. f4?? { (1.01 → -1.34) Blunder. Na3 was best. } { [%eval -1.34] } (13. Na3 Kc6 14. Nb1 d4 15. Rf1 g4 16. Ke2 f5 17. h4 gxh3 18. f3 Kd5 19. Kf2 h5) 13... gxf4 { [%eval -1.42] } 14. Ne3?? { (-1.42 → -7.02) Blunder. Na3 was best. } { [%eval -7.02] } (14. Na3 Bh6) 14... fxe3 { [%eval -5.64] } 15. Kf2?? { (-5.64 → Mate in 11) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-11] } (15. Rd1) 15... exf2 { [%eval #-10] } 16. Rhe1 { [%eval #-9] } 16... fxe1=Q { [%eval #-9] } 17. Rxe1 { [%eval #-8] } 17... Bg7 { [%eval #-8] } 18. Rxe7 { [%eval #-7] } 18... Kxe7?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Bxb2 was best. } { [%eval 0.0] } (18... Bxb2 19. Rxf7 Rb8 20. Rxd7 Bh8 21. Rxd5 Rd8 22. Rxd8 a5 23. Rxh8 a4 24. Rxh7 a3 25. Rxc7#) 19. d4 { [%eval 0.0] } 19... Bxd4 { [%eval -0.08] } 20. h4 { [%eval 0.0] } 20... Bxb2 { [%eval 0.0] } 21. a3 { [%eval 0.0] } 21... Bxa3 { [%eval 0.0] } 22. h5 { [%eval 0.0] } 22... Bb2?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Rg8 was best. } { [%eval #13] } (22... Rg8 23. h6 Rg7 24. hxg7 h5 25. g8=K Kd6 26. Kxf7 Ke6 27. Kxe6 c5 28. Kxd5 c4 29. Kxc4) 23. h6 { [%eval #13] } 23... Bg7 { [%eval #12] } 24. hxg7 { [%eval #12] } 24... Kf6 { [%eval #11] } 25. gxh8=R?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. gxh8=K was best. } { [%eval #-6] } (25. gxh8=K c5 26. Kxh7 Kg7 27. Kxg7 d4 28. Kxf7 d3 29. Ke6 d2 30. Ke5 c4 31. Kd5 d1=Q) 25... h5 { [%eval #-6] } 26. Rxh5 { [%eval #-5] } 26... Kg5 { [%eval #-5] } 27. Rxg5 { [%eval #-4] } 27... f5 { [%eval #-4] } 28. Rxf5 { [%eval #-3] } 28... c5 { [%eval #-3] } 29. Rxd5 { [%eval #-2] } 29... a6 { [%eval #-2] } 30. Rxc5 { [%eval #-1] } 30... a5 { [%eval #-1] } 31. Rxa5# { Game ends by variant rule. } 0-1
