- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/tsNxY2AR"] [Date "2025.09.28"] [White "weirdelephant"] [Black "Mihail_Chess_Mega"] [Result "0-1"] [GameId "tsNxY2AR"] [UTCDate "2025.09.28"] [UTCTime "14:28:09"] [WhiteElo "1140"] [BlackElo "1337"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. g4 { [%eval 0.97] } 3... Bxg4 { [%eval 0.36] } 4. Nf3?? { (0.36 → -6.17) Blunder. h4 was best. } { [%eval -6.17] } (4. h4 Bxe2 5. Kxe2 h5 6. Rh3 Nd7 7. Nd2 Ngf6 8. Ke3 Ne4) 4... Bxf3 { [%eval -2.69] } 5. exf3 { [%eval -2.99] } 5... Nf6 { [%eval -2.13] } 6. f4?? { (-2.13 → Mate in 15) Checkmate is now unavoidable. Qc1 was best. } { [%eval #-15] } (6. Qc1 Ng4) 6... Ng4?? { (Mate in 15 → -2.49) Lost forced checkmate sequence. Ne4 was best. } { [%eval -2.49] } (6... Ne4 7. dxe4 b5 8. Bxb5 Nc6 9. Bxc6 Rb8 10. Bxe8 Rxb2 11. Bxf7 Rxa2 12. Qxd6) 7. Qxg4 { [%eval -2.02] } 7... Bg7 { [%eval -1.45] } 8. Qxg7 { [%eval -1.25] } 8... Rg8?? { (-1.25 → Mate in 11) Checkmate is now unavoidable. c6 was best. } { [%eval #11] } (8... c6 9. Qxh6) 9. Qxf7 { [%eval #11] } 9... Kxf7 { [%eval #10] } 10. d4?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-10] } (10. Rg1 Rxg1 11. Bh3 Rxe1 12. Nc3 Rxa1 13. Ne2 Rxa2 14. d4 Rxb2 15. Ng3 Rxc2) 10... Rg2 { [%eval #-10] } 11. Bxg2 { [%eval #-9] } 11... Qd7 { [%eval #-10] } 12. Bxb7 { [%eval #-9] } 12... Qc6?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qh3 was best. } { [%eval #10] } (12... Qh3 13. Bxa8 Qxh2 14. Rxh2 h5 15. Rxh5 h6 16. Rxh6 d5 17. Bxd5 Kg6 18. Rxg6) 13. Bxa8?? { (Mate in 10 → 1.41) Lost forced checkmate sequence. Bxc6 was best. } { [%eval 1.41] } (13. Bxc6 Nxc6 14. c4 Nxd4 15. Ke2 Nxe2 16. h4 Nxf4 17. Rh3 Nxh3 18. h5 Nxf2) 13... Qxh1 { [%eval 1.16] } 14. Bxh1 { [%eval 0.47] } 14... Nc6? { (0.47 → 1.87) Mistake. Nd7 was best. } { [%eval 1.87] } (14... Nd7 15. f3) 15. Bxc6 { [%eval 0.44] } 15... e5?? { (0.44 → 12.60) Blunder. d5 was best. } { [%eval 12.6] } (15... d5 16. Bxd5 a5 17. Bxf7 h5 18. Bxh5 h6 19. b4 axb4 20. Nc3 bxc3 21. Kd2) 16. fxe5 { [%eval 12.15] } 16... dxe5 { [%eval 12.34] } 17. dxe5 { [%eval 11.64] } 17... Ke8 { [%eval 10.08] } 18. Bxe8 { [%eval 9.64] } 18... c6 { [%eval 17.43] } 19. Bxc6 { [%eval 15.67] } 19... a5 { [%eval 14.03] } 20. Bb7 { [%eval 9.67] } 20... h5? { (9.67 → Mate in 15) Checkmate is now unavoidable. a4 was best. } { [%eval #15] } (20... a4 21. Kd2) 21. b4 { [%eval #15] } 21... axb4 { [%eval #15] } 22. Nc3 { [%eval #15] } 22... bxc3 { [%eval #13] } 23. Rb1 { [%eval #13] } 23... h4 { [%eval #12] } 24. Kd1 { [%eval #12] } 24... h3 { [%eval #12] } 25. Bg2? { (Mate in 12 → 8.97) Lost forced checkmate sequence. Bc6 was best. } { [%eval 8.97] } (25. Bc6 h6 26. Rb8 h5 27. Ke2 h4 28. Rb2 cxb2 29. c3 b1=Q 30. e6 Qxa2) 25... hxg2 { [%eval 9.45] } 26. Rb2?? { (9.45 → 0.07) Blunder. Ke2 was best. } { [%eval 0.07] } (26. Ke2 h5) 26... cxb2 { [%eval 0.61] } 27. Kc1?? { (0.61 → -2.59) Blunder. e6 was best. } { [%eval -2.59] } (27. e6 g1=R) 27... bxc1=Q?? { (-2.59 → Mate in 5) Checkmate is now unavoidable. bxc1=B was best. } { [%eval #5] } (27... bxc1=B 28. f3) 28. e6 { [%eval #5] } 28... Qxc2 { [%eval #4] } 29. h4 { [%eval #4] } 29... Qxf2 { [%eval #2] } 30. e7?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. h5 was best. } { [%eval #-9] } (30. h5 Qxa2 31. h6 Qxe6#) 30... Qxa2 { [%eval #-9] } 31. e8=B { [%eval #-6] } 31... Qf7 { [%eval #-6] } 32. Bxf7 { [%eval #-5] } 32... h5 { [%eval #-5] } 33. Bxh5 { [%eval #-4] } 33... g1=R { [%eval #-4] } 34. Bd1 { [%eval #-3] } 34... Rxd1 { [%eval #-3] } 35. h5 { [%eval #-2] } 35... Rg1 { [%eval #-2] } 36. h6 { [%eval #-1] } 36... Rg7 { [%eval #-1] } 37. hxg7# { Game ends by variant rule. } 0-1