FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/tpdB4tc5"]
[Date "2025.09.06"]
[Round "-"]
[White "MSJustitia"]
[Black "Supergirl94"]
[Result "0-1"]
[GameId "tpdB4tc5"]
[UTCDate "2025.09.06"]
[UTCTime "05:50:39"]
[WhiteElo "1672"]
[BlackElo "1721"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+22"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Na3?! { (0.15 → -0.47) Inaccuracy. e3 was best. } { [%eval -0.47] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval -0.48] } 2. Nxb5 { [%eval -0.14] } 2... a6?? { (-0.14 → 3.40) Blunder. c5 was best. } { [%eval 3.4] } (2... c5 3. Nxa7 Rxa7 4. b4 cxb4 5. Rb1 Rxa2 6. Rxb4 Rxc2 7. Rxb8) 3. Nxc7 { [%eval 3.33] } 3... Qxc7 { [%eval 1.83] } 4. c3?? { (1.83 → -0.59) Blunder. h4 was best. } { [%eval -0.59] } (4. h4 Qxc2 5. Qxc2 Nf6 6. Qxc8 g5 7. hxg5 Bh6 8. Rxh6 Ne4) 4... Qxh2 { [%eval -0.75] } 5. Rxh2 { [%eval -0.41] } 5... Nh6?? { (-0.41 → 6.93) Blunder. Ra7 was best. } { [%eval 6.93] } (5... Ra7 6. Rxh7) 6. Rxh6 { [%eval 5.67] } 6... gxh6 { [%eval 5.5] } 7. Nh3?? { (5.50 → 2.48) Blunder. b4 was best. } { [%eval 2.48] } (7. b4 Kd8) 7... Bb7?? { (2.48 → Mate in 13) Checkmate is now unavoidable. h5 was best. } { [%eval #13] } (7... h5 8. b4) 8. Ng5?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. e4 was best. } { [%eval #-12] } (8. e4 Bxe4 9. Bxa6 Bxg2 10. a4 Rxa6 11. a5 Bxh3 12. Qg4 Bxg4 13. Rb1 Rxa5) 8... Bxg2 { [%eval #-12] } 9. Bxg2 { [%eval #-11] } 9... hxg5 { [%eval #-11] } 10. Bxa8 { [%eval #-10] } 10... d5 { [%eval #-10] } 11. Bxd5 { [%eval #-9] } 11... Kd8 { [%eval #-9] } 12. Bxf7 { [%eval #-8] } 12... Ke8 { [%eval #-8] } 13. Bxe8 { [%eval #-7] } 13... Nd7 { [%eval #-7] } 14. Bxd7 { [%eval #-6] } 14... e6 { [%eval #-6] } 15. Bxe6 { [%eval #-5] } 15... Rg8 { [%eval #-5] } 16. Bxg8 { [%eval #-4] } 16... g4 { [%eval #-4] } 17. Bxh7 { [%eval #-3] } 17... g3 { [%eval #-3] } 18. fxg3 { [%eval #-2] } 18... Bb4 { [%eval #-2] } 19. cxb4 { [%eval #-1] } 19... a5 { [%eval #-1] } 20. bxa5# { Game ends by variant rule. } 0-1