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[Event "rated variant:antichess game"] [Site "https://lichess.org/tp108yBJ"] [Date "2025.10.18"] [Round "-"] [White "Anna7312"] [Black "demonhunter625"] [Result "0-1"] [GameId "tp108yBJ"] [UTCDate "2025.10.18"] [UTCTime "08:20:43"] [WhiteElo "852"] [BlackElo "1025"] [WhiteRatingDiff "-33"] [BlackRatingDiff "+12"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... gxh5 { [%eval #17] } 5. d3?? { (Mate in 17 → 0.78) Lost forced checkmate sequence. Ba6 was best. } { [%eval 0.78] } (5. Ba6 bxa6 6. Nh3 Nf6 7. Rf1 Ne4 8. Na3 Nxd2 9. Kxd2 Kf7) 5... Bh6?? { (0.78 → 2.66) Blunder. Kf7 was best. } { [%eval 2.66] } (5... Kf7 6. Bh6) 6. Bxh6 { [%eval 1.62] } 6... Rxh6 { [%eval 0.53] } 7. d4?? { (0.53 → Mate in 12) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-12] } (7. Ne2 Kf7 8. Nd2 Nf6 9. Ne4 Nxe4 10. dxe4 d5 11. exd5 Qxd5 12. g4 Bxg4) 7... e5 { [%eval #-13] } 8. dxe5 { [%eval #-12] } 8... Qf6?? { (Mate in 12 → 7.34) Lost forced checkmate sequence. b5 was best. } { [%eval 7.34] } (8... b5 9. Bxb5 Rg6 10. Bxd7 Rxg2 11. Bxe8 Rxh2 12. Rxh2 Qxe8 13. Rxh5 Qxe5 14. Rxe5) 9. exf6 { [%eval 5.52] } 9... Rxf6?? { (5.52 → Mate in 11) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #11] } (9... Nxf6 10. Ba6) 10. Ba6?? { (Mate in 11 → 3.83) Lost forced checkmate sequence. f4 was best. } { [%eval 3.83] } (10. f4 Rxf4 11. Bc4 Rxc4 12. a3 Rxc2 13. Kf2 Rxf2 14. h4 Rxb2 15. Nd2 Rxd2) 10... bxa6?? { (3.83 → Mate in 10) Checkmate is now unavoidable. Rxf2 was best. } { [%eval #10] } (10... Rxf2 11. Kxf2 bxa6 12. Nh3 h4 13. Na3 Nf6 14. Ke2 Ke7 15. Rhe1 d6 16. Nb5) 11. Nf3?? { (Mate in 10 → 0.22) Lost forced checkmate sequence. f4 was best. } { [%eval 0.22] } (11. f4 Rxf4 12. Kf2 Rxf2 13. Ne2 Rxg2 14. h3 Rxe2 15. a3 Rxc2 16. Rf1 Rxb2) 11... Rxf3 { [%eval 0.15] } 12. gxf3 { [%eval -0.2] } 12... Nc6?? { (-0.20 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #9] } (12... c5 13. f4) 13. Rg1?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (13. b4 Nxb4 14. a4 Nxc2 15. Kd2 Nxa1 16. Kc2 Nxc2 17. Re1 Nxe1 18. h4 Nxf3) 13... Bb7 { [%eval #-9] } 14. Rxg8 { [%eval #-8] } 14... Ke7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Nb4 was best. } { [%eval #9] } (14... Nb4 15. Rxe8 Bxf3 16. Rxa8 Nxa2 17. Rxa7 c5 18. Rxa6 Nc3 19. Nxc3 Be4 20. Nxe4) 15. Rxa8 { [%eval #9] } 15... Bxa8 { [%eval #8] } 16. Nc3?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. b4 was best. } { [%eval #-8] } (16. b4 Nxb4 17. a4 Nxc2 18. a5 Nxe1 19. Ra4 Nxf3 20. Nd2 Nxd2 21. f3 Bxf3) 16... d5 { [%eval #-8] } 17. Nxd5 { [%eval #-7] } 17... Na5?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Kf6 was best. } { [%eval #8] } (17... Kf6 18. Nxc7 Nb4 19. Nxa6 Bxf3 20. Nxb4 Bd5 21. Nxd5 a5 22. Nxf6 a4 23. Nxh5) 18. Nxc7?? { (Mate in 8 → -0.60) Lost forced checkmate sequence. Nxe7 was best. } { [%eval -0.6] } (18. Nxe7 Bxf3 19. c4 Nxc4 20. h4 Nxb2 21. Nc6 Bxc6 22. f3 Bxf3 23. Ke2 Bxe2) 18... Bxf3 { [%eval -0.52] } 19. Nxa6 { [%eval 0.24] } 19... Bd1?! { (0.24 → 1.00) Inaccuracy. Nb3 was best. } { [%eval 1.0] } (19... Nb3) 20. Rxd1?? { (1.00 → Mate in 4) Checkmate is now unavoidable. Kxd1 was best. } { [%eval #-4] } (20. Kxd1 Nb3) 20... Nb3 { [%eval #-4] } 21. cxb3 { [%eval #-3] } 21... Kd7 { [%eval #-3] } 22. Rxd7 { [%eval #-2] } 22... h4 { [%eval #-2] } 23. Rxa7 { [%eval #-1] } 23... h3 { [%eval #-1] } 24. Rg7# { Game ends by variant rule. } 0-1