- Blind mode tutorial
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[Event "Antichess Shield Arena"] [Site "https://lichess.org/tkmflYeC"] [Date "2024.04.25"] [White "interestingfella"] [Black "bamboszko"] [Result "0-1"] [GameId "tkmflYeC"] [UTCDate "2024.04.25"] [UTCTime "18:18:19"] [WhiteElo "2088"] [BlackElo "1777"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+27"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.19] } 1... b6 { [%eval 0.37] } 2. b3 { [%eval 0.06] } 2... g6 { [%eval 0.24] } 3. Nh3?! { (0.24 → -0.82) Inaccuracy. c4 was best. } { [%eval -0.82] } (3. c4 b5 4. cxb5 d6 5. Qc2 Bh3 6. Qxc7 Qxc7 7. Bxh3 Qxc1) 3... g5?! { (-0.82 → -0.05) Inaccuracy. d6 was best. } { [%eval -0.05] } (3... d6 4. Ng5) 4. Nxg5 { [%eval 0.02] } 4... h6 { [%eval 0.23] } 5. Nxf7 { [%eval 0.36] } 5... Kxf7 { [%eval -0.32] } 6. d3?! { (-0.32 → -0.92) Inaccuracy. Rg1 was best. } { [%eval -0.92] } (6. Rg1 c5) 6... a6?? { (-0.92 → 3.68) Blunder. Bb7 was best. } { [%eval 3.68] } (6... Bb7 7. Bxh6 Bxh1 8. Bxf8 Rxh2 9. Bxe7 Rxf2 10. Kxf2 Nxe7 11. Bg2 Bxg2 12. Kxg2 d6 13. Nd2) 7. Bxh6 { [%eval 2.46] } 7... Nxh6 { [%eval 3.09] } 8. Bh3?? { (3.09 → Mate in 16) Checkmate is now unavoidable. Na3 was best. } { [%eval #-16] } (8. Na3 c6) 8... Ng4 { [%eval #-16] } 9. Bxg4 { [%eval #-15] } 9... Rxh2 { [%eval #-15] } 10. Bxd7 { [%eval #-14] } 10... Qxd7 { [%eval #-14] } 11. Rxh2 { [%eval #-13] } 11... Qxd3 { [%eval #-13] } 12. cxd3 { [%eval #-12] } 12... Bh3 { [%eval #-13] } 13. Rxh3 { [%eval #-12] } 13... Bh6 { [%eval #-12] } 14. Rxh6 { [%eval #-11] } 14... Kg6 { [%eval #-11] } 15. Rxg6 { [%eval #-10] } 15... e6 { [%eval #-10] } 16. Rxe6 { [%eval #-9] } 16... Nc6?? { (Mate in 9 → 3.07) Lost forced checkmate sequence. c5 was best. } { [%eval 3.07] } (16... c5 17. Rxb6 Ra7 18. Rxa6 Nxa6 19. Nd2 c4 20. bxc4 Nb4 21. d4 Rxa2 22. Rxa2 Nxa2 23. Qc1) 17. Rxc6 { [%eval 2.46] } 17... b5?? { (2.46 → Mate in 13) Checkmate is now unavoidable. Rh8 was best. } { [%eval #13] } (17... Rh8 18. Rxb6) 18. Rxa6 { [%eval #13] } 18... Rxa6 { [%eval #13] } 19. a4 { [%eval #13] } 19... Rxa4 { [%eval #12] } 20. Rxa4?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. bxa4 was best. } { [%eval #-3] } (20. bxa4 bxa4 21. Rxa4 c6 22. Rb4 c5 23. Nc3 cxb4 24. Qb1 bxc3 25. Qb8 c2 26. Kd1 cxd1=K) 20... bxa4 { [%eval #-3] } 21. bxa4 { [%eval #-2] } 21... c5 { [%eval #-2] } 22. d4 { [%eval #-1] } 22... cxd4 { [%eval #-1] } 23. Qxd4# { Game ends by variant rule. } 0-1