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[Event "rated Antichess game"] [Site "https://lichess.org/tjREwt1k"] [Date "2025.10.06"] [White "taochenxi"] [Black "ItsmeMeil"] [Result "1-0"] [GameId "tjREwt1k"] [UTCDate "2025.10.06"] [UTCTime "04:33:00"] [WhiteElo "1291"] [BlackElo "1239"] [WhiteRatingDiff "+24"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... dxe4 { [%eval #-14] } 4. Bxf7 { [%eval #-13] } 4... Qxd2 { [%eval #-13] } 5. Bxg8 { [%eval #-12] } 5... Rxg8 { [%eval #-12] } 6. Qxd2 { [%eval #-11] } 6... e3?? { (Mate in 11 → Mate in 15) Lost forced checkmate sequence. h6 was best. } { [%eval #15] } (6... h6 7. Qxh6 gxh6 8. Bxh6 Rxg2 9. Bxf8 Rxg1 10. Rxg1 Bh3 11. Bxe7) 7. Qxe3 { [%eval #15] } 7... Bh3 { [%eval #14] } 8. Qxe7?? { (Mate in 14 → Mate in 9) Lost forced checkmate sequence. Nxh3 was best. } { [%eval #-9] } (8. Nxh3 Nc6 9. Qxa7 Rxa7 10. Bh6 gxh6 11. g4 Rxg4 12. a4 Raxa4 13. Rxa4 Rxa4) 8... Bxe7 { [%eval #-9] } 9. gxh3 { [%eval #-8] } 9... Ba3?? { (Mate in 8 → 4.57) Lost forced checkmate sequence. Bg5 was best. } { [%eval 4.57] } (9... Bg5 10. Bxg5 Rd8 11. Bxd8 Nd7 12. Bxc7 Ne5 13. Bxe5 Rd8 14. Bxg7 Rd4 15. Bxd4) 10. bxa3?? { (4.57 → 0.85) Blunder. Nxa3 was best. } { [%eval 0.85] } (10. Nxa3) 10... c5?? { (0.85 → 7.30) Blunder. g6 was best. } { [%eval 7.3] } (10... g6 11. Kd2) 11. Bh6 { [%eval 6.34] } 11... gxh6 { [%eval 7.3] } 12. Nf3? { (7.30 → 3.69) Mistake. Nc3 was best. } { [%eval 3.69] } (12. Nc3 Rxg1) 12... Rg1?? { (3.69 → 7.76) Blunder. Rh8 was best. } { [%eval 7.76] } (12... Rh8 13. Nc3) 13. Rxg1 { [%eval 6.92] } 13... Nd7?? { (6.92 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #9] } (13... c4 14. Nc3 a5 15. a4 Ra6 16. Nd4 Rg6 17. Rxg6 hxg6 18. Nb3 cxb3 19. axb3) 14. Ne5 { [%eval #9] } 14... Nxe5 { [%eval #8] } 15. f3 { [%eval #8] } 15... Nxf3 { [%eval #7] } 16. Ke2 { [%eval #7] } 16... Nxg1 { [%eval #6] } 17. a4?! { (Mate in 6 → 10.91) Lost forced checkmate sequence. h4 was best. } { [%eval 10.91] } (17. h4 Nxe2 18. Nc3 Nxc3 19. Rb1 Nxb1 20. h5 Nxa3 21. h4 Nxc2 22. a3 Nxa3#) 17... Nxh3 { [%eval 10.19] } 18. Kf2?? { (10.19 → 1.90) Blunder. Nc3 was best. } { [%eval 1.9] } (18. Nc3 Ng1) 18... Nxf2 { [%eval 2.28] } 19. c4?? { (2.28 → -1.73) Blunder. h3 was best. } { [%eval -1.73] } (19. h3) 19... a5?? { (-1.73 → 3.84) Blunder. Nh1 was best. } { [%eval 3.84] } (19... Nh1) 20. Na3?? { (3.84 → 0.43) Blunder. h3 was best. } { [%eval 0.43] } (20. h3 Nxh3 21. Nc3 Rb8 22. Re1 Rb3 23. axb3 h5 24. Ne4 h4 25. Nxc5 Nf4) 20... Nd1?? { (0.43 → Mate in 15) Checkmate is now unavoidable. Rg8 was best. } { [%eval #15] } (20... Rg8 21. h3) 21. Rxd1 { [%eval #8] } 21... Rd8 { [%eval #7] } 22. Rxd8 { [%eval #7] } 22... h5 { [%eval #6] } 23. Rg8 { [%eval #6] } 23... h4 { [%eval #5] } 24. Rg6 { [%eval #6] } 24... hxg6 { [%eval #5] } 25. Nc2 { [%eval #5] } 25... g5 { [%eval #4] } 26. Ne1 { [%eval #4] } 26... h3 { [%eval #2] } 27. Nf3 { [%eval #2] } 27... g4 { [%eval #1] } 28. a3 { [%eval #1] } 28... gxf3# { Game ends by variant rule. } 1-0