FEN
[Event "casual variant:threeCheck game"]
[Site "https://lichess.org/tewuUBY7"]
[Date "2025.12.26"]
[Round "-"]
[White "Kiyaanshb"]
[Black "lichess AI level 2"]
[Result "0-1"]
[GameId "tewuUBY7"]
[UTCDate "2025.12.26"]
[UTCTime "13:17:14"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Three-check"]
[TimeControl "-"]
[ECO "C00"]
[Opening "French Defense"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 2.07] } 1... e6 { [%eval 2.49] } { C00 French Defense } 2. Qf3?? { (2.49 → -2.45) Blunder. Nc3 was best. } { [%eval -2.45] } (2. Nc3 c5 3. e5 Nc6 4. Nf3 d5 5. exd6 Qxd6 6. Bb5 Bd7) 2... Nc6 { [%eval -1.99] } 3. Nc3? { (-1.99 → -3.44) Mistake. Be2 was best. } { [%eval -3.44] } (3. Be2 Nf6 4. Kf1 Nd4 5. Qf4 g5 6. Qe5 Nxc2 7. Nc3 c6) 3... Ne5?? { (-3.44 → 1.39) Blunder. Nd4 was best. } { [%eval 1.39] } (3... Nd4) 4. Qf4?? { (1.39 → -1.06) Blunder. Qg3 was best. } { [%eval -1.06] } (4. Qg3 Bc5) 4... Ng6?! { (-1.06 → 0.00) Inaccuracy. Bd6 was best. } { [%eval 0.0] } (4... Bd6 5. Qe3) 5. Qf3?? { (0.00 → -3.41) Blunder. Qe3 was best. } { [%eval -3.41] } (5. Qe3 Nf6 6. Be2 Bd6 7. g3 O-O 8. h4 h5 9. Nf3 Bb4 10. a3 Ng4) 5... Qg5?? { (-3.41 → 4.30) Blunder. Bc5 was best. } { [%eval 4.3] } (5... Bc5 6. Kd1) 6. d4?? { (4.30 → 1.98) Blunder. Qxf7+ was best. } { [%eval 1.98] } (6. Qxf7+ Kxf7 7. Nf3 Qa5 8. Ng5+ Qxg5 9. Bc4 Ke8 10. Nb5 Qxb5 11. Bxb5 Kd8) 6... Qh4?! { (1.98 → 2.83) Inaccuracy. Qf6 was best. } { [%eval 2.83] } (6... Qf6) 7. Nd5?? { (2.83 → -3.79) Blunder. a3 was best. } { [%eval -3.79] } (7. a3 c6 8. g3 Qf6 9. e5 Qxf3 10. Nxf3 f5 11. h4 a5 12. Na4 b5) 7... exd5 { [%eval -4.12] } 8. exd5?? { (-4.12 → Mate in 3) Checkmate is now unavoidable. c3 was best. } { [%eval #-3] } (8. c3 Qe7) 8... Ne5 { [%eval #-8] } 9. dxe5 { [%eval #-3] } 9... Qd4?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Bb4+ was best. } { [%eval #3] } (9... Bb4+ 10. Ke2 Qc4+ 11. Ke3 Bd2#) 10. Be3?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval #-3] } (10. Qxf7+ Kxf7 11. e6+ Kf6 12. Bg5#) 10... Qa4?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Bb4+ was best. } { [%eval #3] } (10... Bb4+ 11. Ke2 Qc4+ 12. Kd1 Qxc2#) 11. O-O-O?! { (Mate in 3 → 26.72) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval 26.72] } (11. Qxf7+ Kxf7 12. e6+ Kf6 13. Bd4#) 11... Bb4?! { (26.72 → Mate in 3) Checkmate is now unavoidable. Nh6 was best. } { [%eval #3] } (11... Nh6 12. e6) 12. Qe2?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval #-5] } (12. Qxf7+ Kxf7 13. e6+ Kf8 14. e7#) 12... Ne7?? { (Mate in 5 → 5.39) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 5.39] } (12... Qxa2 13. Qa6 bxa6 14. c4 Qa1+ 15. Kc2 Qa4+ 16. Kb1 Qxd1#) 13. d6?? { (5.39 → Mate in 5) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-5] } (13. Kb1) 13... cxd6?? { (Mate in 5 → 4.39) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 4.39] } (13... Qxa2 14. Qa6 bxa6 15. c3 Qa1+ 16. Kd2 Bxc3+ 17. bxc3 Qxc3#) 14. exd6?? { (4.39 → Mate in 5) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-5] } (14. Kb1) 14... b6?? { (Mate in 5 → 9.46) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 9.46] } (14... Qxa2 15. Qa6 bxa6 16. c3 Qa1+ 17. Kc2 Qxb2+ 18. Kxb2 Bxc3#) 15. dxe7?? { (9.46 → Mate in 5) Checkmate is now unavoidable. Qc4 was best. } { [%eval #-5] } (15. Qc4 Ba6 16. Qxa6 Qxa6 17. Bxa6 Nf5 18. Bf4 O-O 19. Nf3 Kh8 20. g4 Nh6) 15... Bxe7?? { (Mate in 5 → 11.07) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 11.07] } (15... Qxa2 16. Qa6 Bxa6 17. c3 Qa1+ 18. Kd2 Bxc3+ 19. bxc3 Qxd1#) 16. Bg5?? { (11.07 → -2.24) Blunder. Bd4 was best. } { [%eval -2.24] } (16. Bd4 O-O) 16... O-O { [%eval -1.69] } 17. Qf3?? { (-1.69 → Mate in 5) Checkmate is now unavoidable. Qxe7 was best. } { [%eval #-5] } (17. Qxe7 Ba6 18. Rd2 Rae8 19. Kb1 Bxf1 20. Ne2 Bxe2 21. Qa3 Qxa3 22. bxa3 Bc4) 17... Qb4?? { (Mate in 5 → 11.70) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 11.7] } (17... Qxa2 18. Qxf7+ Rxf7 19. Kd2 Bxg5+ 20. Kd3 Ba6+ 21. Ke4 d5#) 18. Bf4?? { (11.70 → -9.24) Blunder. Bxe7 was best. } { [%eval -9.24] } (18. Bxe7) 18... Bc5?? { (-9.24 → 7.61) Blunder. Bf6 was best. } { [%eval 7.61] } (18... Bf6) 19. Qg3?? { (7.61 → 0.16) Blunder. a3 was best. } { [%eval 0.16] } (19. a3 Qa4) 19... Bb7?? { (0.16 → 5.60) Blunder. Bd4 was best. } { [%eval 5.6] } (19... Bd4 20. Rxd4) 20. Bh6?? { (5.60 → -54.04) Blunder. Qxg7+ was best. } { [%eval -54.04] } (20. Qxg7+ Kxg7) 20... g6?? { (-54.04 → 12.62) Blunder. Bd4 was best. } { [%eval 12.62] } (20... Bd4) 21. Bxf8?? { (12.62 → -6.00) Blunder. Qe5 was best. } { [%eval -6.0] } (21. Qe5) 21... Rxf8?? { (-6.00 → 4.19) Blunder. Be3+ was best. } { [%eval 4.19] } (21... Be3+) 22. Nf3?? { (4.19 → -31.37) Blunder. Qb3 was best. } { [%eval -31.37] } (22. Qb3) 22... d6?? { (-31.37 → 6.25) Blunder. Qa4 was best. } { [%eval 6.25] } (22... Qa4 23. Nd2 Be3 24. Qxg6+ hxg6 25. Bc4 Qxc4 26. fxe3 Qxc2+ 27. Kxc2) 23. Re1?? { (6.25 → Mate in 5) Checkmate is now unavoidable. Qh4 was best. } { [%eval #-5] } (23. Qh4) 23... Be4? { (Mate in 5 → -7.16) Lost forced checkmate sequence. Bd4 was best. } { [%eval -7.16] } (23... Bd4 24. Qxg6+ hxg6 25. c3 Qxb2+ 26. Kxb2 Bxc3+ 27. Kb3 Bd5#) 24. Rxe4 { [%eval -7.84] } 24... Qxe4 { [%eval -6.64] } 25. Bd3?? { (-6.64 → Mate in 8) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-8] } (25. Kb1 Ba3) 25... Qe6?? { (Mate in 8 → 8.60) Lost forced checkmate sequence. Be3+ was best. } { [%eval 8.6] } (25... Be3+ 26. Kb1 Qb4 27. fxe3 Rc8 28. Qe5 dxe5 29. c4 Qxb2+ 30. Kxb2 Rc5 31. Ka1) 26. Ng5?? { (8.60 → Mate in 4) Checkmate is now unavoidable. Kb1 was best. } { [%eval #-4] } (26. Kb1 Qf6 27. Re1 h6 28. Bc4 d5 29. Bxd5 Kg7 30. Nh4 Bxf2 31. Nf5+ Kh7) 26... Qd5?? { (Mate in 4 → 26.96) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 26.96] } (26... Qxa2 27. c4 Qa1+ 28. Kd2 Qxb2+ 29. Kd1 Qa1#) 27. Be4?? { (26.96 → Mate in 5) Checkmate is now unavoidable. Nxh7 was best. } { [%eval #-5] } (27. Nxh7) 27... Qxa2 { [%eval #-4] } 28. Kd2 { [%eval #-3] } 28... Qc4?! { (Mate in 3 → -11.91) Lost forced checkmate sequence. Bb4+ was best. } { [%eval -11.91] } (28... Bb4+ 29. Qc3 Bxc3+ 30. Ke3 Bd2#) 29. Bd3?! { (-11.91 → Mate in 3) Checkmate is now unavoidable. c3 was best. } { [%eval #-3] } (29. c3 Bb4) 29... Qd4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qb4+ was best. } { [%eval 0.0] } (29... Qb4+ 30. Ke2 Re8+ 31. Kd1 Qd2#) 30. c3 { [%eval 0.0] } 30... Qa4?? { (0.00 → 29.53) Blunder. Bb4 was best. } { [%eval 29.53] } (30... Bb4 31. Ne4 Bxc3+ 32. bxc3 Qa4 33. Ra1 Qxa1 34. Bc2 Qa5 35. Bb3 Qa3 36. Bc2) 31. Qh4?? { (29.53 → -54.57) Blunder. Nxh7 was best. } { [%eval -54.57] } (31. Nxh7 Kg7 32. Nxf8 Qb3 33. Ne6+ Qxe6 34. Qh4 f5 35. Re1 Be3+ 36. fxe3 Qe5) 31... h5?? { (-54.57 → 37.06) Blunder. Qxh4 was best. } { [%eval 37.06] } (31... Qxh4) 32. Bxg6?? { (37.06 → Mate in 7) Checkmate is now unavoidable. Qxa4 was best. } { [%eval #-7] } (32. Qxa4) 32... Be3+ { [%eval #-6] } 33. Kxe3 { [%eval #-2] } 33... Qb5?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Re8+ was best. } { [%eval #3] } (33... Re8+ 34. Kd2 Re2#) 34. Qxh5?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Bh7+ was best. } { [%eval #-2] } (34. Bh7+ Kg7 35. Qd4+ Kh6 36. Qxd6#) 34... Re8+ { [%eval #-1] } 35. Kf4 { [%eval #-1] } 35... Qb4# { Game ends by variant rule. } 0-1