FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/tdEnEgWy"]
[Date "2025.01.22"]
[White "deba_chess"]
[Black "mandariinikyy"]
[Result "1-0"]
[GameId "tdEnEgWy"]
[UTCDate "2025.01.22"]
[UTCTime "13:19:32"]
[WhiteElo "1740"]
[BlackElo "1996"]
[WhiteRatingDiff "+16"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.88] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. Na3 { [%eval 2.79] } 4... Bxa3 { [%eval 2.82] } 5. bxa3 { [%eval 0.52] } 5... Nc6 { [%eval 0.87] } 6. a4 { [%eval 0.97] } 6... Nb4?? { (0.97 → Mate in 16) Checkmate is now unavoidable. Bc8 was best. } { [%eval #16] } (6... Bc8 7. e4 Qxd2 8. Kxd2 Nb4 9. Qg4 Nxa2 10. Qxg7 Nxc1 11. Kxc1) 7. Qg4 { [%eval #14] } 7... Bxa4 { [%eval #13] } 8. Qxg7?? { (Mate in 13 → 3.92) Lost forced checkmate sequence. Qxb4 was best. } { [%eval 3.92] } (8. Qxb4 Qxd2 9. Bxd2 Bxc2 10. Qe4 Bxe4 11. Ba5 Bxg2 12. Bxc7 Bxh1 13. Nf3 Bxf3) 8... Nxa2?? { (3.92 → Mate in 11) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #11] } (8... Qxd2 9. Kxd2) 9. Qxh8?? { (Mate in 11 → 3.92) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 3.92] } (9. Rxa2 Bxc2 10. Qxf7 Kxf7 11. Rxa7 Rxa7 12. Kd1 Bxd1 13. g4 Bxg4 14. Nh3 Bxh3) 9... Bxc2 { [%eval 3.74] } 10. Qxh7?? { (3.74 → Mate in 10) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-10] } (10. Qxg8 Qxd2) 10... Qxd2 { [%eval #-13] } 11. Rxa2 { [%eval #-9] } 11... Qxe3?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bxh7 was best. } { [%eval #8] } (11... Bxh7 12. Rxa7 Qxc1 13. Rxc7 Qxe3 14. Rxf7 Qxe1 15. Rxh7 Qxg1 16. Rxg1 Nh6 17. Rxh6) 12. Rxa7?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. fxe3 was best. } { [%eval #-8] } (12. fxe3 Bxh7 13. Rxa7 Rxa7 14. e4 Bxe4 15. Ke2 Bxg2 16. Bh6 Nxh6 17. Kf1 Bxh1) 12... Rxa7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #7] } (12... Qxf2 13. Rxa8 Bxh7 14. Rxe8 Qxg1 15. Rxg1 Ne7 16. Rxe7 e5 17. Rxc7 e4 18. Rxf7) 13. Qxg8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. fxe3 was best. } { [%eval #-7] } (13. fxe3 Bxh7 14. e4 Bxe4 15. Bg5 Bxg2 16. Kf1 Bxh1 17. Bd8 Kxd8 18. Kg2 Bxg2) 13... Qxf2 { [%eval #-7] } 14. Qxe8 { [%eval #-6] } 14... Qxg1 { [%eval #-6] } 15. Qxf7 { [%eval #-5] } 15... Qxh2?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #5] } (15... Qxe1 16. Rxe1 Ra4 17. Rxe6 c6 18. Rxc6 Bf5 19. Qxf5 Ra3 20. Bxa3#) 16. Qxc7?? { (Mate in 5 → 1.21) Lost forced checkmate sequence. Qxe6 was best. } { [%eval 1.21] } (16. Qxe6 Qxh1 17. Kd2 Qxc1 18. Kxc2 Qxc2 19. Qc4 Qxc4 20. g4 Qxg4#) 16... Rxc7 { [%eval 1.42] } 17. Rxh2 { [%eval 1.03] } 17... Rh7 { [%eval 1.11] } 18. Rxh7 { [%eval 1.26] } 18... Bxh7 { [%eval 1.35] } 19. Kf2 { [%eval 1.22] } 19... e5?? { (1.22 → Mate in 2) Checkmate is now unavoidable. Bc2 was best. } { [%eval #2] } (19... Bc2 20. Be3 Bd3 21. Ke1 Bc4 22. Kd2 Ba2 23. Bg5 Bb1 24. Bh6 Ba2 25. Kc3) 20. Bf4 { [%eval #2] } 20... exf4 { [%eval #1] } 21. Kg3 { [%eval #1] } 21... fxg3# { Game ends by variant rule. } 1-0