- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Chess4Life Antichess Arena"] [Site "https://lichess.org/tcKnngaz"] [Date "2020.10.29"] [Round "-"] [White "C4lRhythmL2"] [Black "simonnijat"] [Result "1-0"] [GameId "tcKnngaz"] [UTCDate "2020.10.29"] [UTCTime "23:16:09"] [WhiteElo "1078"] [BlackElo "1506"] [WhiteRatingDiff "+75"] [BlackRatingDiff "-36"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... d5?? { (Mate in 15 → 0.75) Lost forced checkmate sequence. b5 was best. } { [%eval 0.75] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.32] } 2... Qxd5 { [%eval 0.0] } 3. c4?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2 { [%eval #-15] } 4. Qxd2 { [%eval #-14] } 4... Bh3? { (Mate in 14 → -8.61) Lost forced checkmate sequence. b5 was best. } { [%eval -8.61] } (4... b5 5. cxb5 Nc6 6. bxc6 Bb7 7. cxb7 e6 8. bxa8=Q Be7 9. Qxe8 Nf6 10. Qxf7 Nd7 11. Qxe7) 5. gxh3 { [%eval -8.1] } 5... e5?? { (-8.10 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (5... b5 6. cxb5) 6. Qh6?? { (Mate in 12 → -0.91) Lost forced checkmate sequence. Qd4 was best. } { [%eval -0.91] } (6. Qd4 exd4 7. c5 Bxc5 8. b4 Bxb4 9. a4 Bxe1 10. Ne2 Bxf2 11. Nxd4 Bxd4 12. a5 Bxa1) 6... Nxh6?? { (-0.91 → Mate in 12) Checkmate is now unavoidable. gxh6 was best. } { [%eval #12] } (6... gxh6) 7. Bxh6 { [%eval #12] } 7... gxh6 { [%eval #11] } 8. c5 { [%eval #12] } 8... Bxc5 { [%eval #11] } 9. Na3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-11] } (9. Nf3 Bxf2 10. Nxe5 Bxe1 11. Nxf7 Kxf7 12. Nd2 Bxd2 13. Rc1 Bxc1 14. a3 Bxb2 15. Rg1 Bxa3) 9... Bxa3 { [%eval #-11] } 10. bxa3 { [%eval #-10] } 10... Rg8?? { (Mate in 10 → 0.91) Lost forced checkmate sequence. b5 was best. } { [%eval 0.91] } (10... b5 11. Bxb5 Nc6 12. Bxc6 Kd8 13. Bxa8 e4 14. Bxe4 Re8 15. Bxh7 Rxe1 16. Rxe1 f5 17. Bxf5) 11. Rd1?? { (0.91 → Mate in 9) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-9] } (11. Bg2 Rxg2) 11... Rxg1 { [%eval #-9] } 12. Rxg1 { [%eval #-8] } 12... Nd7?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Kd8 was best. } { [%eval #9] } (12... Kd8 13. Rxd8 Nd7 14. Rxd7 h5 15. Rxc7 a5 16. Rxb7 h6 17. Rxf7 Ra7 18. Rxa7 h4 19. Rxa5) 13. Rxd7 { [%eval #9] } 13... Kxd7 { [%eval #8] } 14. Rg8 { [%eval #8] } 14... Rxg8 { [%eval #7] } 15. Ba6?? { (Mate in 7 → -0.58) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.58] } (15. Bg2 Rxg2 16. Kd2 Rxh2 17. Kd3 Rxh3 18. Kc4 Rxa3 19. Kc5 Rxa2 20. Kb5 Rxf2 21. Kc6 Kxc6#) 15... bxa6 { [%eval 0.0] } 16. f4 { [%eval -0.39] } 16... exf4 { [%eval -1.18] } 17. h4 { [%eval -2.42] } 17... Rg3?? { (-2.42 → 2.67) Blunder. h5 was best. } { [%eval 2.67] } (17... h5 18. a4) 18. hxg3 { [%eval 2.46] } 18... fxg3 { [%eval 2.21] } 19. h5 { [%eval 2.0] } 19... g2?? { (2.00 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #6] } (19... a5 20. a4) 20. Ke2?? { (Mate in 6 → 2.75) Lost forced checkmate sequence. a4 was best. } { [%eval 2.75] } (20. a4 Ke6 21. a5 g1=B 22. Kf2 Bxf2 23. a4 Bb6 24. axb6 cxb6 25. a5 bxa5#) 20... g1=K?? { (2.75 → Mate in 6) Checkmate is now unavoidable. Kc6 was best. } { [%eval #6] } (20... Kc6) 21. Kf2 { [%eval #6] } 21... Kxf2 { [%eval #5] } 22. a4 { [%eval #5] } 22... Kc6 { [%eval #4] } 23. a5 { [%eval #4] } 23... Kb6 { [%eval #3] } 24. axb6 { [%eval #3] } 24... axb6 { [%eval #2] } 25. a4 { [%eval #2] } 25... b5 { [%eval #1] } 26. axb5 { [%eval #1] } 26... axb5# { Game ends by variant rule. } 1-0