- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/tNt72Z5C"] [Date "2025.06.18"] [Round "-"] [White "BlitzPrince"] [Black "abelmathewos"] [Result "1/2-1/2"] [GameId "tNt72Z5C"] [UTCDate "2025.06.18"] [UTCTime "06:19:12"] [WhiteElo "2172"] [BlackElo "2127"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+1"] [BlackTitle "CM"] [BlackFideId "15702391"] [Variant "Standard"] [TimeControl "180+0"] [ECO "D55"] [Opening "Queen's Gambit Declined: Neo-Orthodox Variation, Main Line"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... e6 { [%eval 0.37] } 2. c4 { [%eval 0.16] } 2... d5 { [%eval 0.17] } 3. Nf3 { [%eval 0.16] } 3... Nf6 { [%eval 0.17] } 4. Nc3 { [%eval 0.1] } 4... Be7 { [%eval 0.14] } 5. Bg5 { [%eval 0.09] } 5... h6 { [%eval 0.0] } 6. Bh4 { [%eval 0.1] } 6... O-O { [%eval 0.17] } 7. e3 { [%eval 0.09] } { D55 Queen's Gambit Declined: Neo-Orthodox Variation, Main Line } 7... Nbd7 { [%eval 0.19] } 8. c5 { [%eval -0.09] } 8... c6 { [%eval 0.01] } 9. Bg3 { [%eval -0.06] } 9... b6 { [%eval 0.07] } 10. b4 { [%eval 0.08] } 10... a5 { [%eval 0.04] } 11. a3 { [%eval 0.09] } 11... Ba6 { [%eval 0.13] } 12. Bxa6 { [%eval 0.07] } 12... Rxa6 { [%eval 0.06] } 13. O-O { [%eval 0.1] } 13... Qc8 { [%eval 0.22] } 14. Rb1 { [%eval 0.24] } 14... Qb7 { [%eval 0.11] } 15. Ne5?! { (0.11 → -0.46) Inaccuracy. h3 was best. } { [%eval -0.46] } (15. h3) 15... Nxe5 { [%eval -0.41] } 16. Bxe5 { [%eval -0.43] } 16... Nd7 { [%eval -0.29] } 17. Bg3 { [%eval -0.48] } 17... axb4 { [%eval -0.43] } 18. axb4 { [%eval -0.46] } 18... b5 { [%eval -0.43] } 19. e4 { [%eval -0.37] } 19... Nf6 { [%eval -0.19] } 20. e5 { [%eval -0.18] } 20... Nd7 { [%eval 0.13] } 21. f4 { [%eval -0.19] } 21... g6 { [%eval 0.23] } 22. h4 { [%eval 0.23] } 22... h5 { [%eval 0.18] } 23. Be1 { [%eval -0.17] } 23... Kg7 { [%eval 0.18] } 24. g4 { [%eval -0.11] } 24... hxg4 { [%eval -0.12] } 25. Qxg4 { [%eval -0.09] } 25... Rh8 { [%eval 0.02] } 26. f5 { [%eval -0.25] } 26... exf5 { [%eval -0.21] } 27. Rxf5 { [%eval -0.29] } 27... Ra3? { (-0.29 → 0.85) Mistake. Nf8 was best. } { [%eval 0.85] } (27... Nf8) 28. Ne2 { [%eval 1.05] } 28... Nf8 { [%eval 0.82] } 29. Bg3? { (0.82 → -0.47) Mistake. Nf4 was best. } { [%eval -0.47] } (29. Nf4 Re3) 29... Qd7 { [%eval -0.69] } 30. Rbf1 { [%eval -0.56] } 30... f6?? { (-0.56 → 2.42) Blunder. Kg8 was best. } { [%eval 2.42] } (30... Kg8) 31. Nf4?? { (2.42 → -4.90) Blunder. exf6+ was best. } { [%eval -4.9] } (31. exf6+) 31... Qxf5 { [%eval -4.8] } 32. exf6+ { [%eval -5.75] } 32... Bxf6 { [%eval -5.31] } 33. Ne6+?! { (-5.31 → -7.36) Inaccuracy. Qxf5 was best. } { [%eval -7.36] } (33. Qxf5 gxf5 34. Ne2 Ra2 35. Re1 Kf7 36. Nc1 Rg8 37. Nxa2 Rxg3+ 38. Kh2 Rg4) 33... Nxe6?? { (-7.36 → 0.06) Blunder. Qxe6 was best. } { [%eval 0.06] } (33... Qxe6 34. Rf4 Qxg4 35. Rxg4 Ne6 36. Bf2 Ra2 37. Kf1 Kf7 38. Kg1 Rf8 39. Be3) 34. Rxf5 { [%eval 0.0] } 34... Nxd4 { [%eval 0.02] } 35. Rf1?? { (0.02 → -6.84) Blunder. Rf2 was best. } { [%eval -6.84] } (35. Rf2) 35... Rxg3+ { [%eval -6.67] } 36. Qxg3 { [%eval -7.01] } 36... Ne2+ { [%eval -6.81] } 37. Kg2 { [%eval -6.76] } 37... Nxg3 { [%eval -6.62] } 38. Kxg3 { [%eval -6.4] } 38... Bxh4+ { [%eval -6.14] } 39. Kg4 { [%eval -6.71] } 39... Bf6 { [%eval -6.28] } 40. Ra1?? { (-6.28 → Mate in 13) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-13] } (40. Kf3 Rh3+ 41. Kg2 Rh4 42. Rb1 g5 43. Rb3 Kg6 44. Kf3 Kf5 45. Kg2 Ke6) 40... Rh4+ { [%eval #-19] } 41. Kg3 { [%eval -9.75] } 41... Rxb4?! { (-9.75 → -5.98) Inaccuracy. Bxa1 was best. } { [%eval -5.98] } (41... Bxa1 42. Kxh4 Kf6 43. Kg4 Bc3 44. Kf3 Bxb4 45. Kg4 Bxc5 46. Kf3 Kf5 47. Ke2) 42. Ra7+ { [%eval -6.42] } 42... Kh6 { [%eval -6.11] } 43. Rc7?? { (-6.11 → Mate in 9) Checkmate is now unavoidable. Ra6 was best. } { [%eval #-9] } (43. Ra6 Kg5 44. Rxc6 Rc4 45. Kf3 Bd4 46. Rb6 Rc3+ 47. Ke2 Rxc5 48. Re6 Kf5) 43... Rc4?? { (Mate in 9 → -6.38) Lost forced checkmate sequence. Be5+ was best. } { [%eval -6.38] } (43... Be5+ 44. Kf3 Bxc7 45. Ke2 Rb2+ 46. Ke1 Rh2 47. Kd1 b4 48. Kc1 Bf4+ 49. Kb1) 44. Rxc6 { [%eval -6.38] } 44... b4 { [%eval -5.3] } 45. Rxf6 { [%eval -4.84] } 45... b3 { [%eval -4.3] } 46. Rb6 { [%eval -4.77] } 46... Rc3+ { [%eval -4.74] } 47. Kg4 { [%eval -4.58] } 47... Rxc5 { [%eval -4.69] } 48. Rxb3 { [%eval -4.65] } 48... Rc4+ { [%eval -4.85] } 49. Kf3 { [%eval -4.76] } 49... Rc5 { [%eval -4.1] } 50. Ke3 { [%eval -4.16] } 50... Kh5 { [%eval -3.74] } 51. Kd4?! { (-3.74 → -4.82) Inaccuracy. Rd3 was best. } { [%eval -4.82] } (51. Rd3 Kg4 52. Kf2 Kf5 53. Rf3+ Ke5 54. Re3+ Kd4 55. Rg3 Rc2+ 56. Ke1 Rc6) 51... Ra5 { [%eval -4.61] } 52. Rh3+ { [%eval -4.74] } 52... Kg5 { [%eval -4.74] } 53. Rg3+ { [%eval -4.74] } 53... Kf6 { [%eval -4.74] } 54. Rg1 { [%eval -5.04] } 54... Kg7 { [%eval -4.33] } 55. Ke5 { [%eval -4.8] } 55... Ra4 { [%eval -4.8] } 56. Kxd5 { [%eval -4.82] } 56... Ra5+?? { (-4.82 → -0.12) Blunder. Kf6 was best. } { [%eval -0.12] } (56... Kf6 57. Rf1+ Kg5 58. Rh1 Rh4 59. Ra1 Kh5 60. Ra8 Rb4 61. Kc5 Rf4 62. Kd5) 57. Ke6?? { (-0.12 → -4.83) Blunder. Ke4 was best. } { [%eval -4.83] } (57. Ke4 Ra4+ 58. Kf3 Kf6 59. Kg3 Kg5 60. Rd1 Ra3+ 61. Kg2 Kh5 62. Rd2 Re3) 57... Rf5 { [%eval -4.49] } 58. Rg2 { [%eval -4.6] } 58... Rf7?? { (-4.60 → -0.20) Blunder. Ra5 was best. } { [%eval -0.2] } (58... Ra5) 59. Ke5 { [%eval -0.28] } 59... Rf4?? { (-0.28 → Mate in 11) Checkmate is now unavoidable. Rf1 was best. } { [%eval #11] } (59... Rf1 60. Ke4) 60. Kxf4 { [%eval #10] } 60... Kh6 { [%eval #8] } 61. Rh2+ { [%eval #7] } 61... Kg7 { [%eval #7] } 62. Rg2 { [%eval #10] } 62... Kf7 { [%eval #10] } 63. Rg5?? { (Mate in 10 → 4.68) Lost forced checkmate sequence. Re2 was best. } { [%eval 4.68] } (63. Re2 Kf6 64. Re1 g5+ 65. Kg4 Kg6 66. Rf1 Kh6 67. Rf6+ Kg7 68. Kxg5 Kh7) 63... Kg7?? { (4.68 → Mate in 10) Checkmate is now unavoidable. Kf6 was best. } { [%eval #10] } (63... Kf6 64. Rb5 g5+ 65. Ke4 g4 66. Kf4 g3 67. Rb6+ Kf7 68. Kxg3 Ke7 69. Kg2) 64. Kg4 { [%eval #18] } 64... Kh6 { [%eval #8] } 65. Rxg6+?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Re5 was best. } { [%eval 0.0] } (65. Re5 Kh7 66. Kg5 Kg7 67. Re2 Kf7 68. Re1 Kg7 69. Rf1 Kh7 70. Kf6 g5) 65... Kxg6 { [%eval 0.0] } { The game is a draw. } 1/2-1/2