FEN
[Event "QSA Beginners Practice Session Arena"]
[Site "https://lichess.org/tHfyAmtp"]
[Date "2026.01.02"]
[Round "-"]
[White "Jeswin2016"]
[Black "Devabala"]
[Result "1-0"]
[GameId "tHfyAmtp"]
[UTCDate "2026.01.02"]
[UTCTime "16:09:23"]
[WhiteElo "1379"]
[BlackElo "1189"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-16"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. Qf3?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?! { (Mate in 15 → -25.80) Lost forced checkmate sequence. Qxf3 was best. } { [%eval -25.8] } (3... Qxf3 4. Nxf3 e5 5. Nxe5 Kd8 6. Nxf7 Ke8 7. Nxh8 b5 8. Bxb5) 4. Qxb7?! { (-25.80 → Mate in 13) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-13] } (4. Kxd2 b5 5. Qxa8 h5 6. Qxb8 h4 7. Qxc8 Rh6 8. Qxe8 e5) 4... Bxb7 { [%eval #-12] } 5. Bxd2 { [%eval #-11] } 5... Bxg2 { [%eval #-11] } 6. Bxg2 { [%eval #-11] } 6... a5?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nf6 was best. } { [%eval #11] } (6... Nf6 7. Bxa8 Nc6 8. Bxc6 Nh5 9. Bxe8 Nf4 10. Bxf4 c5 11. Bxf7 c4 12. Bxc4) 7. Bxa5 { [%eval #11] } 7... Rxa5 { [%eval #10] } 8. Na3?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Bc6 was best. } { [%eval #-11] } (8. Bc6 Nxc6 9. b4 Nxb4 10. a4 Nxc2 11. Kd2 Nxa1 12. Kc3 Rxa4 13. Kb4 Rxb4) 8... Rxa3 { [%eval #-11] } 9. bxa3 { [%eval #-10] } 9... Nc6 { [%eval #-10] } 10. Bxc6 { [%eval #-9] } 10... Kd7?? { (Mate in 9 → 1.62) Lost forced checkmate sequence. h5 was best. } { [%eval 1.62] } (10... h5 11. Bxe8 Rh6 12. Bxf7 h4 13. Bxg8 Rh7 14. Bxh7 h3 15. Nxh3 g5 16. Nxg5) 11. Bxd7 { [%eval 1.61] } 11... Nh6?? { (1.61 → 5.46) Blunder. e6 was best. } { [%eval 5.46] } (11... e6 12. Bxe6 Bxa3 13. Bxf7 Bd6 14. Bxg8 Bxh2 15. Bxh7 Bxg1 16. Rxg1 Rxh7 17. Rxg7) 12. Bf5? { (5.46 → 2.77) Mistake. Be6 was best. } { [%eval 2.77] } (12. Be6 fxe6) 12... Nxf5 { [%eval 2.67] } 13. f4?? { (2.67 → Mate in 7) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-7] } (13. Rb1 g5) 13... Ng3 { [%eval #-7] } 14. hxg3 { [%eval #-6] } 14... g5?? { (Mate in 6 → 6.40) Lost forced checkmate sequence. e6 was best. } { [%eval 6.4] } (14... e6 15. Rxh7 Bxa3 16. Rxg7 Bb2 17. Rxf7 Bxa1 18. Rxc7 Rc8 19. Rxc8 Be5 20. fxe5#) 15. fxg5?? { (6.40 → Mate in 6) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-6] } (15. Rxh7 Rxh7 16. fxg5 Rh6 17. gxh6 Bxh6 18. Ne2 Bd2 19. Kxd2 f5 20. g4 fxg4) 15... f6?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. e5 was best. } { [%eval #7] } (15... e5 16. Rxh7 Bxa3 17. Rxf7 Bb4 18. Rxc7 Bxe1 19. Rxe1 Rb8 20. Rxe5 Rb3 21. axb3#) 16. gxf6?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #-5] } (16. Rxh7 fxg5 17. Rxe7 Bxe7 18. Kd2 Bxa3 19. Nh3 Rxh3 20. Rf1 Rxg3 21. Rf4 gxf4) 16... exf6 { [%eval #-5] } 17. Rxh7 { [%eval #-4] } 17... Bxa3 { [%eval #-4] } 18. Rxh8 { [%eval #-3] } 18... Bc1?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. Bf8 was best. } { [%eval #11] } (18... Bf8 19. Rxf8 f5 20. Rxf5 c5 21. Rxc5#) 19. Rxc1 { [%eval #11] } 19... f5 { [%eval #10] } 20. g4 { [%eval #11] } 20... fxg4 { [%eval #10] } 21. Nf3 { [%eval #10] } 21... gxf3 { [%eval #9] } 22. Ke2 { [%eval #10] } 22... fxe2 { [%eval #9] } 23. Rd1?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Re1 was best. } { [%eval #-8] } (23. Re1 c6 24. Rxe2 c5 25. Rg2 c4 26. Rd2 c3 27. Rb8 cxd2 28. Rb4 d1=N) 23... exd1=Q?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. exd1=R was best. } { [%eval #3] } (23... exd1=R 24. Rh2 Rh1 25. Rxh1 c5 26. Rb1 c4 27. Rb2 c3 28. a3 cxb2 29. c4) 24. Rd8?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. a4 was best. } { [%eval #-5] } (24. a4 Qxc2 25. Rd8 Qxa4 26. Ra8 Qxa8#) 24... Qxd8 { [%eval #-5] } 25. a4 { [%eval #-4] } 25... Qd3 { [%eval #-10] } 26. cxd3 { [%eval #-9] } 26... c5 { [%eval #-9] } 27. d4 { [%eval #-8] } 27... cxd4 { [%eval #-8] } 28. a5 { [%eval #-7] } 28... d3 { [%eval #-7] } 29. a6 { [%eval #-6] } 29... d2 { [%eval #-6] } 30. a7 { [%eval #-5] } 30... d1=B?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. d1=Q was best. } { [%eval 0.0] } (30... d1=Q 31. a8=K Qf1 32. Kb8 Qf6 33. Ka8 Qe6 34. Kb8 Qc8 35. Kxc8#) 31. a8=K { [%eval 0.0] } 31... Ba4 { [%eval 0.0] } 32. Ka7 { [%eval 0.0] } 32... Bc2 { [%eval 0.0] } 33. Ka6 { [%eval 0.0] } 33... Be4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Bd1 was best. } { [%eval #1] } (33... Bd1 34. Kb6 Bb3 35. Kb7 Bg8 36. Kc7 Bc4 37. Kc8 Ba2 38. Kb8 Bb3 39. Kb7) 34. Kb7 { [%eval #1] } 34... Bxb7# { Game ends by variant rule. } 1-0

