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[Event "rated variant:antichess game"] [Site "https://lichess.org/t9TBaVn5"] [Date "2026.03.06"] [Round "-"] [White "Hemalini"] [Black "Leonid_Stakan"] [Result "1-0"] [GameId "t9TBaVn5"] [UTCDate "2026.03.06"] [UTCTime "13:43:49"] [WhiteElo "1634"] [BlackElo "1656"] [WhiteRatingDiff "+44"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qh5?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxd2?? { (Mate in 14 → -0.18) Lost forced checkmate sequence. Qxg2 was best. } { [%eval -0.18] } (3... Qxg2 4. Qxh7 Rxh7 5. Bxg2 Rxh2 6. Bxb7 Bxb7 7. Rxh2 Bf3 8. Nxf3) 4. Qxh7?? { (-0.18 → Mate in 12) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-12] } (4. Nxd2 Be6 5. Qxh7 Bxa2 6. Rxa2 Rxh7 7. Rxa7 Rxa7 8. Ba6 Rxh2) 4... Rxh7 { [%eval #-12] } 5. Bxd2 { [%eval #-11] } 5... Rxh2 { [%eval #-11] } 6. Rxh2 { [%eval #-10] } 6... Nh6?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b5 was best. } { [%eval #11] } (6... b5 7. Bxb5 g6 8. Bxe8 Na6 9. Bxf7 Nf6 10. Bxg6 Bf5 11. Bxf5) 7. Rxh6 { [%eval #11] } 7... gxh6 { [%eval #10] } 8. Bxh6 { [%eval #10] } 8... Bxh6 { [%eval #9] } 9. f4 { [%eval #9] } 9... Bxf4 { [%eval #8] } 10. g3 { [%eval #8] } 10... Bxg3 { [%eval #7] } 11. b4 { [%eval #7] } 11... Bxe1 { [%eval #6] } 12. Na3 { [%eval #6] } 12... Bxb4 { [%eval #5] } 13. Rc1 { [%eval #6] } 13... Bxa3 { [%eval #5] } 14. Nf3 { [%eval #7] } 14... Bxc1 { [%eval #6] } 15. Ng5?? { (Mate in 6 → -4.90) Lost forced checkmate sequence. Ba6 was best. } { [%eval -4.9] } (15. Ba6 bxa6 16. Nd2 Bxd2 17. c3 Bxc3 18. a4 Bd4 19. a5 Bb6 20. axb6 cxb6#) 15... Bxg5 { [%eval -4.69] } 16. Ba6?? { (-4.69 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (16. c4 c6 17. a4 a5 18. Bh3 Bxh3 19. c5 b6 20. cxb6 Bf1 21. b7 c5) 16... bxa6 { [%eval #-16] } 17. c4 { [%eval #-14] } 17... Nc6?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. c5 was best. } { [%eval #5] } (17... c5 18. a3 Bb7 19. a4 Bc6 20. a5 Bd5 21. cxd5 Nc6 22. dxc6 e6 23. c7) 18. a4?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. c5 was best. } { [%eval #-13] } (18. c5 Kd7 19. a4 Ne5 20. a5 Nc4 21. c6 Nxa5 22. cxd7 Bxd7#) 18... Nd4 { [%eval #-13] } 19. a5 { [%eval #-13] } 19... Rb8?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Nc2 was best. } { [%eval #6] } (19... Nc2 20. c5 e5 21. c6 Bb7 22. cxb7 Kd8 23. bxa8=B e4 24. Bxe4 Be7 25. Bxc2) 20. c5 { [%eval #6] } 20... Rb6 { [%eval #2] } 21. cxb6 { [%eval #2] } 21... cxb6 { [%eval #1] } 22. axb6 { [%eval #1] } 22... axb6# { Game ends by variant rule. } 1-0