FEN
[Event "Antichess Misión de Rescate Arena"]
[Site "https://lichess.org/t7h8ACGi"]
[Date "2020.04.30"]
[Round "-"]
[White "camilorivera2088"]
[Black "xXTuPapiPro666Xx"]
[Result "1-0"]
[GameId "t7h8ACGi"]
[UTCDate "2020.04.30"]
[UTCTime "00:26:16"]
[WhiteElo "1005"]
[BlackElo "1266"]
[WhiteRatingDiff "+106"]
[BlackRatingDiff "-98"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... c5?? { (Mate in 16 → 3.86) Lost forced checkmate sequence. g5 was best. } { [%eval 3.86] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6) 2. Qd2?? { (3.86 → Mate in 16) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-16] } (2. Bh6 Nxh6 3. b4 cxb4 4. Nc3 bxc3 5. Qc1 g5 6. Qxg5 Ng4 7. Qxe7 Nxh2 8. Rxh2 Kxe7) 2... c4 { [%eval #-16] } 3. dxc4 { [%eval #-15] } 3... Qa5?? { (Mate in 15 → 2.37) Lost forced checkmate sequence. b5 was best. } { [%eval 2.37] } (3... b5 4. cxb5 Bb7 5. Qxd7 Bxg2 6. Qxa7 Rxa7 7. Bxg2 Rxa2 8. Rxa2 g5 9. Bxg5 Qd7 10. Bxe7) 4. Qxd7?? { (2.37 → -1.10) Blunder. Qxa5 was best. } { [%eval -1.1] } (4. Qxa5) 4... Bxd7 { [%eval -0.73] } 5. b4?? { (-0.73 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (5. g4) 5... Qxb4?? { (Mate in 14 → -0.80) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -0.8] } (5... Qxa2 6. Rxa2 a5 7. Rxa5 Rxa5 8. bxa5 g5 9. Bxg5 Bc6 10. Bxe7 Bxg2 11. Bxf8 Kxf8 12. Bxg2) 6. Na3?? { (-0.80 → Mate in 13) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-13] } (6. Nc3 Qxc3) 6... Qxa3 { [%eval #-13] } 7. Bxa3 { [%eval #-12] } 7... Bh3?? { (Mate in 12 → -4.55) Lost forced checkmate sequence. Bc6 was best. } { [%eval -4.55] } (7... Bc6 8. Bxe7 Bxg2 9. Bxg2 Bxe7 10. Bxb7 h5 11. Bxa8 Nc6 12. Bxc6 h4 13. Bxe8 Rh5 14. Bxf7) 8. Bxe7?? { (-4.55 → Mate in 11) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-11] } (8. Nxh3) 8... Bxe7?? { (Mate in 11 → -3.87) Lost forced checkmate sequence. Bxg2 was best. } { [%eval -3.87] } (8... Bxg2 9. Bxg2 Bxe7 10. Bxb7 h5 11. Bxa8 Nc6 12. Bxc6 h4 13. Bxe8 Rh5 14. Bxf7 Rg5 15. Bxg8) 9. gxh3 { [%eval -4.64] } 9... f6?? { (-4.64 → Mate in 11) Checkmate is now unavoidable. Nc6 was best. } { [%eval #11] } (9... Nc6 10. h4) 10. Nf3?? { (Mate in 11 → -1.55) Lost forced checkmate sequence. c5 was best. } { [%eval -1.55] } (10. c5 Bxc5 11. Kd2 Bxf2 12. Rb1 Bxg1 13. Rxb7 Bxh2 14. Rxa7 Rxa7 15. Rxh2 Rxa2 16. c4 Rxd2) 10... g5?? { (-1.55 → Mate in 11) Checkmate is now unavoidable. Bd6 was best. } { [%eval #11] } (10... Bd6 11. c5 Bxh2 12. Nxh2 Nc6 13. Kd2 Rb8 14. Ke3 a6 15. f4 Ke7 16. c4 Nd4 17. Kxd4) 11. Nxg5 { [%eval #11] } 11... fxg5 { [%eval #10] } 12. h4 { [%eval #10] } 12... gxh4 { [%eval #9] } 13. Rg1?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. c5 was best. } { [%eval #-9] } (13. c5 Bxc5 14. Rb1 Bxf2 15. Rxb7 Bxe1 16. Rxa7 Rxa7 17. Bg2 Rxa2 18. Rxe1 Rxc2 19. Rd1 Rxe2) 13... Bg5?? { (Mate in 9 → -2.43) Lost forced checkmate sequence. h3 was best. } { [%eval -2.43] } (13... h3 14. Bxh3 b5 15. cxb5 Bg5 16. Rxg5 Na6 17. bxa6 Kd7 18. Bxd7 Rd8 19. Rxg8 Rxd7 20. Rxh8) 14. Rxg5 { [%eval -2.65] } 14... Nd7?? { (-2.65 → Mate in 9) Checkmate is now unavoidable. Kf7 was best. } { [%eval #9] } (14... Kf7 15. Rxg8) 15. Rxg8 { [%eval #9] } 15... Rxg8 { [%eval #8] } 16. Rb1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. c5 was best. } { [%eval #-7] } (16. c5 Nxc5 17. e4 Nxe4 18. Kd2 Nxf2 19. Bh3 Nxh3 20. Rg1 Rxg1 21. Kc1 Rxc1 22. c3 Rxc3) 16... Rg2 { [%eval #-15] } 17. Bxg2 { [%eval #-6] } 17... h3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. a6 was best. } { [%eval #8] } (17... a6 18. Rxb7 Nc5 19. Rxh7 Rc8 20. Rxh4 Rc6 21. Bxc6 a5 22. Bxe8 Na4 23. Bxa4#) 18. Bxh3?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Rxb7 was best. } { [%eval #-5] } (18. Rxb7 hxg2 19. Rxa7 Rxa7 20. h4 Rxa2 21. e4 Rxc2 22. Ke2 Rxc4 23. e5 Rxh4 24. Ke3 Nxe5) 18... b6?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. a5 was best. } { [%eval #8] } (18... a5 19. Rxb7 Kf7 20. Bxd7 Rc8 21. Bxc8 a4 22. Rxf7 a3 23. Rxh7#) 19. Rxb6 { [%eval #9] } 19... axb6 { [%eval #8] } 20. Bxd7 { [%eval #8] } 20... Kxd7 { [%eval #6] } 21. c5 { [%eval #7] } 21... bxc5 { [%eval #5] } 22. e4 { [%eval #6] } 22... Rxa2 { [%eval #5] } 23. c3?? { (Mate in 5 → Mate in 13) Lost forced checkmate sequence. e5 was best. } { [%eval #-13] } (23. e5 Rxc2 24. Kd1 Rxf2 25. Kc1 Rxh2 26. e6 Kxe6 27. Kb2 Rxb2#) 23... Rxf2 { [%eval #-13] } 24. Kxf2 { [%eval #-12] } 24... Kd6?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. c4 was best. } { [%eval 0.0] } (24... c4 25. Ke3 h5 26. e5 Kc7 27. e6 h4 28. e7 h3 29. Kd3 cxd3 30. e8=B Kd7 31. Bxd7) 25. e5 { [%eval 0.0] } 25... Kxe5 { [%eval 0.0] } 26. h4?! { (0.00 → -1.10) Inaccuracy. c4 was best. } { [%eval -1.1] } (26. c4 Kf5 27. Ke2 h5 28. h4 Ke5 29. Kf2 Kf5 30. Ke2) 26... Kd4?? { (-1.10 → Mate in 4) Checkmate is now unavoidable. c4 was best. } { [%eval #4] } (26... c4 27. h5) 27. cxd4 { [%eval #4] } 27... cxd4 { [%eval #3] } 28. h5 { [%eval #3] } 28... d3 { [%eval #2] } 29. Ke2 { [%eval #2] } 29... dxe2 { [%eval #1] } 30. h6 { [%eval #1] } 30... e1=K# { Game ends by variant rule. } 1-0