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[Event "rated variant:antichess game"] [Site "https://lichess.org/t7IPzxP1"] [Date "2021.04.22"] [Round "-"] [White "Rubenp5"] [Black "JonathanN14"] [Result "0-1"] [GameId "t7IPzxP1"] [UTCDate "2021.04.22"] [UTCTime "21:27:54"] [WhiteElo "1350"] [BlackElo "1212"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+67"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... b6?! { (0.00 → 0.87) Inaccuracy. Nh6 was best. } { [%eval 0.87] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. f3?? { (0.87 → -3.40) Blunder. c4 was best. } { [%eval -3.4] } (2. c4 b5 3. cxb5 Na6 4. bxa6 Bxa6 5. Bh3 Bxe2 6. Nxe2 Qc8) 2... c6?? { (-3.40 → -0.39) Blunder. e6 was best. } { [%eval -0.39] } (2... e6 3. b4) 3. b3?? { (-0.39 → -3.48) Blunder. e3 was best. } { [%eval -3.48] } (3. e3) 3... g6?? { (-3.48 → -0.28) Blunder. e6 was best. } { [%eval -0.28] } (3... e6) 4. c3?? { (-0.28 → -5.71) Blunder. d3 was best. } { [%eval -5.71] } (4. d3 Bh6 5. Bxh6 Nxh6 6. g4 Nxg4 7. fxg4 Qc7 8. Kf2 Qxh2 9. Rxh2 e5 10. Rxh7 Rxh7) 4... f6?? { (-5.71 → 0.67) Blunder. e5 was best. } { [%eval 0.67] } (4... e5 5. b4) 5. Nh3?? { (0.67 → -3.59) Blunder. c4 was best. } { [%eval -3.59] } (5. c4 b5 6. cxb5 cxb5 7. d3 Bh6 8. Bxh6 Nxh6 9. f4 f5) 5... Nh6?? { (-3.59 → 1.62) Blunder. f5 was best. } { [%eval 1.62] } (5... f5 6. g4) 6. Ng5 { [%eval 1.64] } 6... fxg5 { [%eval 1.48] } 7. g4 { [%eval 1.23] } 7... Nxg4 { [%eval 0.79] } 8. fxg4 { [%eval 0.63] } 8... Ba6? { (0.63 → 2.36) Mistake. h5 was best. } { [%eval 2.36] } (8... h5) 9. e3?! { (2.36 → 1.67) Inaccuracy. e4 was best. } { [%eval 1.67] } (9. e4 Bxf1) 9... Bxf1 { [%eval 1.37] } 10. Kxf1?? { (1.37 → -1.07) Blunder. Rxf1 was best. } { [%eval -1.07] } (10. Rxf1 h5) 10... Qc8?! { (-1.07 → -0.03) Inaccuracy. h5 was best. } { [%eval -0.03] } (10... h5 11. gxh5) 11. a3?? { (-0.03 → -2.22) Blunder. Na3 was best. } { [%eval -2.22] } (11. Na3 Qc7) 11... Bh6?? { (-2.22 → 2.16) Blunder. h5 was best. } { [%eval 2.16] } (11... h5) 12. Rg1? { (2.16 → 0.62) Mistake. Ke2 was best. } { [%eval 0.62] } (12. Ke2 Bf8) 12... e5?? { (0.62 → Mate in 15) Checkmate is now unavoidable. Bf8 was best. } { [%eval #15] } (12... Bf8 13. h4) 13. Kf2?? { (Mate in 15 → 4.04) Lost forced checkmate sequence. d4 was best. } { [%eval 4.04] } (13. d4 exd4 14. Qxd4 Qa6 15. Qxb6 Qxb6 16. Kg2 Qxb3 17. Bd2 Qxc3 18. Nxc3 Kf7 19. Nb5 cxb5) 13... c5?? { (4.04 → 10.95) Blunder. Ke7 was best. } { [%eval 10.95] } (13... Ke7) 14. Kg3?? { (10.95 → 3.62) Blunder. b4 was best. } { [%eval 3.62] } (14. b4) 14... b5?! { (3.62 → 4.65) Inaccuracy. c4 was best. } { [%eval 4.65] } (14... c4 15. bxc4) 15. Kh4?? { (4.65 → -2.65) Blunder. a4 was best. } { [%eval -2.65] } (15. a4) 15... gxh4 { [%eval -1.62] } 16. g5?? { (-1.62 → Mate in 14) Checkmate is now unavoidable. Qe1 was best. } { [%eval #-14] } (16. Qe1) 16... Bxg5 { [%eval #-14] } 17. Rxg5 { [%eval #-13] } 17... h6 { [%eval #-13] } 18. Rxe5 { [%eval #-12] } 18... Qa6?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #11] } (18... b4 19. Rxc5 Qxc5 20. axb4 Qxe3 21. dxe3 d5 22. Qxd5 Rg8 23. Qxg8 Kf8 24. Qxf8 Nd7 25. Qxh6) 19. Rxe8 { [%eval #11] } 19... Qxa3 { [%eval #10] } 20. Rxb8?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Nxa3 was best. } { [%eval #-9] } (20. Nxa3 Rxe8 21. Nxb5 Rxe3 22. Nxa7 Rxc3 23. dxc3 Rxa7 24. Bxh6 Rxa1 25. Qxd7 Nxd7 26. Bc1 Rxc1) 20... Qxc1 { [%eval #-9] } 21. Qxc1 { [%eval #-7] } 21... Raxb8 { [%eval #-7] } 22. Rxa7 { [%eval #-6] } 22... Rb7 { [%eval #-7] } 23. Rxb7 { [%eval #-6] } 23... Rb8?? { (Mate in 6 → Mate in 14) Lost forced checkmate sequence. d5 was best. } { [%eval #14] } (23... d5 24. Rxb5 Ra8 25. Rxc5 Ra1 26. Rxd5 Rxb1 27. Qxb1 h3 28. Qxg6 h5 29. Rxh5#) 24. Rxb8?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Rxb5 was best. } { [%eval #-5] } (24. Rxb5 Rxb5 25. e4 Rxb3 26. Qb2 Rxc3 27. Nxc3 d5 28. exd5 h5 29. d6 c4 30. d7 g5) 24... d5 { [%eval #-6] } 25. Rxb5 { [%eval #-5] } 25... g5 { [%eval #-5] } 26. Rxc5 { [%eval #-4] } 26... h5 { [%eval #-4] } 27. Rxd5 { [%eval #-3] } 27... g4 { [%eval #-3] } 28. Rxh5 { [%eval #-2] } 28... h3 { [%eval #-2] } 29. Rxh3 { [%eval #-1] } 29... gxh3 { [%eval #-1] } 30. Qh1# { Game ends by variant rule. } 0-1