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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/t4fypfDv"] [Date "2026.06.13"] [Round "-"] [White "veluraziya"] [Black "Alexey_E2018"] [Result "1-0"] [GameId "t4fypfDv"] [UTCDate "2026.06.13"] [UTCTime "14:40:07"] [WhiteElo "1189"] [BlackElo "1475"] [WhiteRatingDiff "+52"] [BlackRatingDiff "-87"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (-1.29 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. e3?? { (Mate in 16 → -0.36) Lost forced checkmate sequence. b4 was best. } { [%eval -0.36] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Bxh8 Bxf2 6. Qxd7 Bxg1) 2... Ba3 { [%eval -1.27] } 3. bxa3 { [%eval -0.68] } 3... Qh4 { [%eval -0.23] } 4. f4?? { (-0.23 → Mate in 12) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-12] } (4. Qh5 Qxf2 5. Kxf2 h6 6. Qxh6 Rxh6 7. a4 Rxh3 8. Rxh3 b5 9. axb5 d6) 4... Qxe1 { [%eval #-12] } 5. Qxe1 { [%eval #-11] } 5... e5 { [%eval #-13] } 6. fxe5 { [%eval #-12] } 6... d6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (6... b5 7. Bxb5 Bb7 8. Bxd7 Bxg2 9. Bxe8 Bxh3 10. Rxh3 a5 11. Bxf7 Ra6 12. Rxh7) 7. exd6 { [%eval #14] } 7... cxd6 { [%eval #13] } 8. Ba6 { [%eval #13] } 8... bxa6 { [%eval #11] } 9. Qf2?? { (Mate in 11 → -3.27) Lost forced checkmate sequence. Bb2 was best. } { [%eval -3.27] } (9. Bb2 Bxh3 10. Bxg7 Bxg2 11. Rxh7 Rxh7 12. Bf6 Nxf6 13. Nf3 Bxf3 14. Qd1 Bxd1) 9... Bxh3 { [%eval -3.09] } 10. Qxf7 { [%eval -2.77] } 10... Kxf7 { [%eval -2.59] } 11. gxh3?? { (-2.59 → Mate in 11) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #-11] } (11. Rxh3 Nd7) 11... Nc6?? { (Mate in 11 → -5.65) Lost forced checkmate sequence. Nh6 was best. } { [%eval -5.65] } (11... Nh6 12. h4 g5 13. hxg5 Nd7 14. Rxh6 Rhf8 15. Rxd6 Ne5 16. Rxa6 Rab8 17. Rxa7) 12. d4?? { (-5.65 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-10] } (12. Ne2 Nh6) 12... Nxd4 { [%eval #-11] } 13. exd4 { [%eval #-11] } 13... Re8?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Rd8 was best. } { [%eval #10] } (13... Rd8 14. Nd2 Nh6 15. h4 g5 16. hxg5 Rb8 17. Rxh6 Rhf8 18. Rxd6 Rb7) 14. Ne2 { [%eval #10] } 14... Rxe2 { [%eval #9] } 15. Be3?? { (Mate in 9 → -2.03) Lost forced checkmate sequence. h4 was best. } { [%eval -2.03] } (15. h4 Rxc2 16. Bb2 Rxb2 17. Rf1 Rxa2 18. Rxf7 Rxa1 19. Rxg7 Rxa3 20. Rxh7 Rxh7) 15... Rxe3 { [%eval -0.96] } 16. d5?? { (-0.96 → Mate in 12) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-12] } (16. Rc1 Rxa3) 16... Rxa3 { [%eval #-12] } 17. Nxa3 { [%eval #-11] } 17... Ke6?? { (Mate in 11 → 0.37) Lost forced checkmate sequence. Nh6 was best. } { [%eval 0.37] } (17... Nh6 18. Nb5 axb5 19. c4 bxc4 20. Rhd1 Ke6 21. dxe6 Rb8 22. Rxd6 a6 23. Rxa6) 18. dxe6 { [%eval -1.77] } 18... Nf6?? { (-1.77 → 3.88) Blunder. Nh6 was best. } { [%eval 3.88] } (18... Nh6) 19. Nb5?? { (3.88 → -1.64) Blunder. Rhe1 was best. } { [%eval -1.64] } (19. Rhe1 d5) 19... axb5 { [%eval -1.07] } 20. c4?! { (-1.07 → -1.78) Inaccuracy. Rhe1 was best. } { [%eval -1.78] } (20. Rhe1 b4) 20... bxc4 { [%eval -1.37] } 21. a3?? { (-1.37 → Mate in 7) Checkmate is now unavoidable. e7 was best. } { [%eval #-7] } (21. e7 g6 22. e8=K Rxe8 23. Rhe1 Rxe1 24. Rxe1 Ne4 25. Rxe4 d5 26. Rxc4 dxc4) 21... Rd8?? { (Mate in 7 → 0.30) Lost forced checkmate sequence. Ng4 was best. } { [%eval 0.3] } (21... Ng4 22. hxg4 Rc8 23. Rxh7 Rc6 24. Rxg7 c3 25. Rxa7 Ra6 26. Rxa6 c2 27. Rxd6) 22. h4?? { (0.30 → Mate in 7) Checkmate is now unavoidable. Rhb1 was best. } { [%eval #-7] } (22. Rhb1 d5 23. e7 Rb8 24. Rxb8 Ng8 25. Rxg8 g5 26. Rxg5) 22... Rf8?? { (Mate in 7 → 0.80) Lost forced checkmate sequence. g5 was best. } { [%eval 0.8] } (22... g5 23. hxg5 Nd5 24. Rxh7 Nb4 25. axb4 a6 26. Rxa6 Rc8 27. Rxd6 Rc6 28. Rxc6) 23. h5?? { (0.80 → Mate in 7) Checkmate is now unavoidable. Rhb1 was best. } { [%eval #-7] } (23. Rhb1 h5 24. Rf1 d5 25. Rxf6 Rxf6 26. a4 Rxe6 27. a5 Re7 28. Rb1 Rb7) 23... Nxh5 { [%eval #-7] } 24. Rxh5 { [%eval #-6] } 24... Rf7?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. c3 was best. } { [%eval #12] } (24... c3 25. Rxh7 Rc8 26. Rxg7 Rc6 27. Rxa7 Ra6 28. Rxa6 c2 29. Rxd6 c1=K 30. Rxc1#) 25. exf7 { [%eval #15] } 25... c3 { [%eval #11] } 26. Rxh7 { [%eval #16] } 26... c2 { [%eval #9] } 27. Rxg7 { [%eval #9] } 27... c1=K { [%eval #8] } 28. Rxc1 { [%eval #8] } 28... d5 { [%eval #7] } 29. Rc4 { [%eval #7] } 29... dxc4 { [%eval #6] } 30. Rg8 { [%eval #8] } 30... c3 { [%eval #7] } 31. Rd8?? { (Mate in 7 → 3.16) Lost forced checkmate sequence. Rb8 was best. } { [%eval 3.16] } (31. Rb8 c2 32. Rb3 a5 33. f8=Q a4 34. Rb2 c1=K 35. Qc5 Kxb2 36. Qb4 Kxa3) 31... c2 { [%eval 2.54] } 32. Rd1?? { (2.54 → Mate in 8) Checkmate is now unavoidable. Rd3 was best. } { [%eval #-8] } (32. Rd3) 32... cxd1=Q?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. cxd1=R was best. } { [%eval #5] } (32... cxd1=R 33. f8=R Rd8 34. Rxd8 a5 35. Rd3 a4 36. Rb3 axb3 37. a4 b2 38. a5) 33. a4 { [%eval #5] } 33... Qxa4 { [%eval #4] } 34. f8=Q?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. f8=R was best. } { [%eval #-2] } (34. f8=R Qf4 35. Rxf4 a6 36. Re4 a5 37. Rb4 axb4#) 34... Qe8?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Qa3 was best. } { [%eval #3] } (34... Qa3 35. Qxa3 a6 36. Qxa6#) 35. Qxe8 { [%eval #3] } 35... a5 { [%eval #2] } 36. Qe3 { [%eval #2] } 36... a4 { [%eval #1] } 37. Qb3 { [%eval #1] } 37... axb3# { Game ends by variant rule. } 1-0