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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/szxiy2yj"] [Date "2025.11.24"] [Round "-"] [White "Alexandrehebert"] [Black "Elias159"] [Result "1-0"] [GameId "szxiy2yj"] [UTCDate "2025.11.24"] [UTCTime "21:22:39"] [WhiteElo "1279"] [BlackElo "1243"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-64"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... a6?? { (2.49 → 7.55) Blunder. b5 was best. } { [%eval 7.55] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval 6.46] } 2... bxa6 { [%eval 7.74] } 3. Qg4 { [%eval 5.98] } 3... a5?? { (5.98 → Mate in 14) Checkmate is now unavoidable. g6 was best. } { [%eval #14] } (3... g6 4. Qxd7 Kxd7 5. Nc3 c6 6. b3 Bh6 7. Nge2 Bxe3 8. dxe3) 4. Qxg7 { [%eval #14] } 4... Bxg7 { [%eval #13] } 5. b3 { [%eval #13] } 5... Bxa1 { [%eval #12] } 6. Bb2 { [%eval #12] } 6... Bxb2 { [%eval #11] } 7. b4 { [%eval #11] } 7... axb4 { [%eval #10] } 8. a3?? { (Mate in 10 → -2.79) Lost forced checkmate sequence. h4 was best. } { [%eval -2.79] } (8. h4 Rxa2 9. d4 Bxd4 10. exd4 Rxc2 11. f4 Rxg2 12. Rh3 Rxg1 13. Nd2 Rxe1) 8... bxa3?? { (-2.79 → -0.69) Blunder. Rxa3 was best. } { [%eval -0.69] } (8... Rxa3) 9. Nxa3 { [%eval -0.3] } 9... Bxa3 { [%eval 0.12] } 10. d3?? { (0.12 → -3.95) Blunder. Ne2 was best. } { [%eval -3.95] } (10. Ne2 Bc1 11. Nxc1 Ra2 12. Nxa2 e6 13. Ke2 Qh4 14. Ra1 Qxf2 15. Kxf2 Ne7) 10... c6?? { (-3.95 → -1.60) Blunder. e5 was best. } { [%eval -1.6] } (10... e5 11. e4 Qh4 12. d4 exd4 13. g4 Qxf2 14. Kxf2 Ne7 15. e5 d3 16. cxd3) 11. g4 { [%eval -2.17] } 11... d6?? { (-2.17 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #8] } (11... e5 12. e4) 12. Nf3 { [%eval #9] } 12... Bxg4 { [%eval #8] } 13. Ne5 { [%eval #8] } 13... dxe5 { [%eval #7] } 14. Ke2 { [%eval #7] } 14... Bxe2 { [%eval #6] } 15. c4 { [%eval #6] } 15... Bxd3 { [%eval #5] } 16. h3 { [%eval #5] } 16... Bxc4 { [%eval #4] } 17. Rf1 { [%eval #5] } 17... Bxf1 { [%eval #4] } 18. f4?? { (Mate in 4 → -1.76) Lost forced checkmate sequence. e4 was best. } { [%eval -1.76] } (18. e4 Bxh3 19. f4 exf4 20. e5 Nd7 21. e6 Bxe6#) 18... Bxh3 { [%eval -1.21] } 19. fxe5 { [%eval -0.75] } 19... Nd7?? { (-0.75 → Mate in 1) Checkmate is now unavoidable. e6 was best. } { [%eval #1] } (19... e6 20. e4 Qf6 21. exf6 Nxf6 22. e5 Bf8 23. exf6 Bg7 24. fxg7 Ra1 25. gxh8=B) 20. e4 { [%eval #1] } 20... Nxe5# { Game ends by variant rule. } 1-0