FEN
[Event "rated blitz game"]
[Site "https://lichess.org/syhjEV6u"]
[Date "2025.11.25"]
[Round "-"]
[White "Loic_DFR"]
[Black "Sherif_Sameh"]
[Result "1/2-1/2"]
[GameId "syhjEV6u"]
[UTCDate "2025.11.25"]
[UTCTime "18:10:20"]
[WhiteElo "779"]
[BlackElo "713"]
[WhiteRatingDiff "-4"]
[BlackRatingDiff "+1"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "C20"]
[Opening "King's Pawn Game: Leonardis Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. d3 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... Nc6 { [%eval 0.0] } 3. Nf3 { [%eval 0.0] } 3... Nf6 { [%eval -0.1] } 4. d4?! { (-0.10 → -0.71) Inaccuracy. c4 was best. } { [%eval -0.71] } (4. c4 Bc5 5. Be2 d6 6. O-O Bg4 7. Nc3 Bxf3 8. Bxf3 Nd4) 4... exd4 { [%eval -0.64] } 5. Nxd4 { [%eval -1.09] } 5... Nxd4? { (-1.09 → 0.03) Mistake. Nxe4 was best. } { [%eval 0.03] } (5... Nxe4 6. Nxc6 dxc6 7. Qxd8+ Kxd8 8. Be3 Bc5 9. Bxc5 Nxc5 10. Nc3) 6. Qxd4 { [%eval 0.0] } 6... d5 { [%eval 0.0] } 7. Bg5 { [%eval -0.1] } 7... dxe4 { [%eval 0.04] } 8. Qxd8+ { [%eval 0.09] } 8... Kxd8 { [%eval 0.15] } 9. Bxf6+?! { (0.15 → -0.81) Inaccuracy. Nc3 was best. } { [%eval -0.81] } (9. Nc3 Be7) 9... gxf6 { [%eval -0.71] } 10. Bc4?! { (-0.71 → -1.71) Inaccuracy. Nc3 was best. } { [%eval -1.71] } (10. Nc3) 10... Be6 { [%eval -1.77] } 11. Bxe6 { [%eval -1.64] } 11... fxe6 { [%eval -1.68] } 12. Nc3 { [%eval -1.72] } 12... f5 { [%eval -1.74] } 13. Nb5?! { (-1.74 → -2.61) Inaccuracy. g4 was best. } { [%eval -2.61] } (13. g4 Kd7 14. gxf5 exf5 15. f3 exf3 16. O-O-O+ Kc6 17. Rd3 Re8 18. Rxf3 Re5) 13... c6 { [%eval -2.54] } 14. Nd6?? { (-2.54 → -5.41) Blunder. Nd4 was best. } { [%eval -5.41] } (14. Nd4 Ke7 15. Nb3 Rd8 16. Rd1 Rxd1+ 17. Kxd1 Rg8 18. g3 Bg7 19. c3 Rd8+) 14... b5?? { (-5.41 → 1.00) Blunder. Bxd6 was best. } { [%eval 1.0] } (14... Bxd6 15. Ke2 Rg8 16. Rad1 Ke7 17. g3 Rad8 18. Rd2 Be5 19. Rdd1 b5 20. Rxd8) 15. Nb7+?? { (1.00 → -4.77) Blunder. Nf7+ was best. } { [%eval -4.77] } (15. Nf7+ Ke7) 15... Kd7? { (-4.77 → -2.93) Mistake. Kc8 was best. } { [%eval -2.93] } (15... Kc8 16. Na5 Bb4+ 17. Ke2 Bxa5 18. a4 b4 19. g4 Kc7 20. g5 f4 21. f3) 16. Nc5+? { (-2.93 → -5.42) Mistake. O-O-O+ was best. } { [%eval -5.42] } (16. O-O-O+ Kc7 17. Na5 Bc5 18. Rhf1 Rad8 19. Nb3 Bb6 20. c3 a5 21. g3 h5) 16... Ke7?? { (-5.42 → -1.94) Blunder. Bxc5 was best. } { [%eval -1.94] } (16... Bxc5 17. a4 Ke7 18. Ke2 f4 19. axb5 cxb5 20. Ra5 Bb6 21. Rxb5 Rad8 22. c4) 17. Nxe6?? { (-1.94 → -5.29) Blunder. Rd1 was best. } { [%eval -5.29] } (17. Rd1 Rg8 18. g3 a5 19. Ke2 Kf7 20. Nd7 Bg7 21. Nc5 Rgd8 22. Rxd8 Rxd8) 17... Kxe6 { [%eval -5.3] } 18. f3 { [%eval -5.49] } 18... Bb4+ { [%eval -5.35] } 19. c3 { [%eval -5.3] } 19... Bc5 { [%eval -5.41] } 20. fxe4 { [%eval -5.18] } 20... fxe4 { [%eval -5.24] } 21. O-O-O { [%eval -5.88] } 21... Rad8 { [%eval -5.67] } 22. Rde1 { [%eval -5.67] } 22... Ke5 { [%eval -5.53] } 23. b4 { [%eval -5.83] } 23... Bf2 { [%eval -5.74] } 24. Ref1 { [%eval -6.46] } 24... Be3+ { [%eval -5.93] } 25. Kb2 { [%eval -6.12] } 25... Rd2+ { [%eval -5.95] } 26. Ka3 { [%eval -6.25] } 26... c5 { [%eval -5.16] } 27. bxc5?! { (-5.16 → -6.66) Inaccuracy. Rf7 was best. } { [%eval -6.66] } (27. Rf7 Rhd8 28. Rxh7 R8d3 29. Rh5+ Kd6 30. bxc5+ Bxc5+ 31. Kb3 Kc6 32. Rh8 Bd6) 27... Bxc5+ { [%eval -6.75] } 28. Kb3 { [%eval -6.26] } 28... Rxg2 { [%eval -5.74] } 29. Rd1 { [%eval -5.86] } 29... a5 { [%eval -5.48] } 30. c4?? { (-5.48 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (30. a4 bxa4+ 31. Kc4 Bf2 32. Rd7 Rc8+ 33. Kb5 a3 34. Rxh7 a2 35. Ra1 Rg5) 30... a4+ { [%eval #-1] } 31. Kc3 { [%eval #-1] } 31... e3?? { (Mate in 1 → -4.02) Lost forced checkmate sequence. b4# was best. } { [%eval -4.02] } (31... b4#) 32. cxb5? { (-4.02 → -8.74) Mistake. Rd5+ was best. } { [%eval -8.74] } (32. Rd5+ Ke4 33. Rxc5 b4+ 34. Kxb4 Rxa2 35. Rc7 Rb8+ 36. Kc5 Re8 37. Rxh7 e2) 32... e2 { [%eval -6.45] } 33. Rde1 { [%eval -6.93] } 33... Rf8 { [%eval -6.84] } 34. b6 { [%eval -6.79] } 34... Bxb6 { [%eval -6.43] } 35. Kd2?? { (-6.43 → Mate in 15) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-15] } (35. Rb1 Rc8+ 36. Kd3 Rd8+ 37. Kc3 Ba5+ 38. Kc4 Rc8+ 39. Kb5 Bc3 40. Ka6 Kd5) 35... Ba5+ { [%eval -14.05] } 36. Ke3?! { (-14.05 → Mate in 14) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-14] } (36. Kd3 Rf3+ 37. Kc4 Bxe1 38. Rxe1 Rf1 39. Rxe2+ Rxe2 40. h3 Rb2 41. h4 Rxa2) 36... Bxe1 { [%eval #-13] } 37. Rxe1 { [%eval #-13] } 37... Rf1 { [%eval #-11] } 38. Rxe2 { [%eval #-11] } 38... Rxe2+ { [%eval #-10] } 39. Kxe2 { [%eval #-11] } 39... Ra1 { [%eval #-12] } 40. h4 { [%eval #-8] } 40... Rxa2+ { [%eval #-7] } 41. Kf3 { [%eval #-7] } 41... Rb2 { [%eval #-6] } 42. Kg4 { [%eval #-6] } 42... a3 { [%eval #-5] } 43. h5 { [%eval #-5] } 43... a2 { [%eval #-4] } 44. Kg5 { [%eval #-4] } 44... Rb6 { [%eval #-4] } 45. h6 { [%eval #-3] } 45... Rxh6 { [%eval #-5] } 46. Kxh6 { [%eval #-5] } 46... a1=R { [%eval #-4] } 47. Kxh7 { [%eval #-3] } 47... Rd1 { [%eval #-8] } 48. Kg7 { [%eval #-7] } 48... Rf1 { [%eval #-8] } 49. Kg8 { [%eval #-4] } 49... Ke6 { [%eval #-5] } 50. Kg7 { [%eval #-5] } 50... Rf5 { [%eval #-6] } 51. Kg6 { [%eval #-6] } 51... Rf6+ { [%eval #-9] } 52. Kg5 { [%eval #-10] } 52... Ke5 { [%eval #-9] } 53. Kg4 { [%eval #-9] } 53... Rf5 { [%eval #-9] } 54. Kh4 { [%eval #-5] } 54... Ke4 { [%eval #-9] } 55. Kg4 { [%eval #-9] } 55... Rf4+ { [%eval #-8] } 56. Kg5 { [%eval #-8] } 56... Rf6?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Kf3 was best. } { [%eval 0.0] } (56... Kf3 57. Kh5 Rg4 58. Kh6 Kf4 59. Kh7 Kf5 60. Kh6 Rg1 61. Kh7 Kf6 62. Kh8) 57. Kg4?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Kxf6 was best. } { [%eval #-7] } (57. Kxf6 Kd3 58. Kf5 Kd2 59. Ke4 Ke2 60. Kd4 Kd2 61. Ke5 Ke3 62. Kd5 Kd3) 57... Rf5 { [%eval #-8] } 58. Kh4 { [%eval #-2] } 58... Kf4 { [%eval #-4] } 59. Kh3 { [%eval #-4] } 59... Rg5 { [%eval #-3] } 60. Kh4 { [%eval #-3] } 60... Rg3 { [%eval #-5] } 61. Kh5 { [%eval #-5] } 61... Kf5 { [%eval #-4] } 62. Kh4 { [%eval #-2] } 62... Kf4 { [%eval #-5] } 63. Kh5 { [%eval #-5] } 63... Kf5 { [%eval #-4] } 64. Kh4 { [%eval #-2] } 64... Kf4?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rc3 was best. } { [%eval 0.0] } { The game is a draw. } (64... Rc3 65. Kh5 Rh3#) 1/2-1/2
