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[Event "rated Antichess game"] [Site "https://lichess.org/sr1QGluo"] [Date "2022.08.08"] [White "Mcbr_Scary"] [Black "kupf"] [Result "1-0"] [GameId "sr1QGluo"] [UTCDate "2022.08.08"] [UTCTime "15:40:02"] [WhiteElo "1164"] [BlackElo "1478"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.99) Blunder. Ba6 was best. } { [%eval 4.99] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 4.52] } 4. Bxe8 { [%eval 4.57] } 4... Qxd2 { [%eval 5.55] } 5. Bxf7 { [%eval 5.33] } 5... Bxh1 { [%eval 5.03] } 6. Kxd2 { [%eval 5.13] } 6... Bf3 { [%eval 6.27] } 7. Bxg8 { [%eval 5.57] } 7... Rxg8 { [%eval 6.27] } 8. Qxf3 { [%eval 5.12] } 8... Nd7 { [%eval 5.16] } 9. Qxf8 { [%eval 4.61] } 9... Nxf8 { [%eval 4.94] } 10. Nc3 { [%eval 4.15] } 10... g5?? { (4.15 → Mate in 10) Checkmate is now unavoidable. Rh8 was best. } { [%eval #10] } (10... Rh8 11. Nge2 h6 12. e4 Nh7 13. b3 Nf8 14. a4 Rc8 15. Kd3 Rb8 16. Bxh6 Rxb3 17. cxb3) 11. h4 { [%eval #10] } 11... gxh4 { [%eval #9] } 12. a4 { [%eval #9] } 12... Rxg1 { [%eval #8] } 13. Ke1?? { (Mate in 8 → -0.34) Lost forced checkmate sequence. Nb5 was best. } { [%eval -0.34] } (13. Nb5 Rxc1 14. Nxc7 Rxc2 15. Nxa8 Rxb2 16. Kc3 Rxf2 17. Nb6 axb6 18. Ra2 Rxa2 19. Kd4 Rxa4) 13... Rxe1 { [%eval -0.69] } 14. Ra2?? { (-0.69 → -4.37) Blunder. Ne2 was best. } { [%eval -4.37] } (14. Ne2 Rxc1 15. Rxc1 h3 16. c4 e5 17. Ra1 Ng6 18. Rd1 h2 19. Rd6 cxd6 20. c5 dxc5) 14... Rxe3 { [%eval -5.15] } 15. fxe3 { [%eval -3.96] } 15... a6?? { (-3.96 → Mate in 7) Checkmate is now unavoidable. Ng6 was best. } { [%eval #7] } (15... Ng6 16. Nd5) 16. Nb5 { [%eval #7] } 16... axb5 { [%eval #6] } 17. axb5 { [%eval #6] } 17... Rxa2 { [%eval #5] } 18. Bd2 { [%eval #5] } 18... Rxb2 { [%eval #4] } 19. Bb4?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Bc3 was best. } { [%eval #-5] } (19. Bc3 Rxc2 20. Bb2 Rxb2 21. e4 Rxb5 22. e5 Rxe5#) 19... Rxc2 { [%eval #-5] } 20. Bxe7 { [%eval #-4] } 20... Rc5?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Ne6 was best. } { [%eval #3] } (20... Ne6 21. Bxh4 Rc6 22. bxc6 Ng5 23. Bxg5 h6 24. Bxh6#) 21. Bxh4?? { (Mate in 3 → -1.85) Lost forced checkmate sequence. Bxf8 was best. } { [%eval -1.85] } (21. Bxf8 Rxb5 22. Bb4 Rxb4 23. e4 Rxe4#) 21... Rxb5 { [%eval -0.95] } 22. Bg5?! { (-0.95 → -1.97) Inaccuracy. Be1 was best. } { [%eval -1.97] } (22. Be1) 22... Rxg5 { [%eval -1.83] } 23. e4 { [%eval -2.05] } 23... Rd5?? { (-2.05 → Mate in 12) Checkmate is now unavoidable. Rg2 was best. } { [%eval #12] } (23... Rg2 24. e5 Nd7 25. e6 Ne5 26. e7 Nd7 27. e8=K h5 28. Kxd7 h4 29. Kxc7 h3 30. Kd6) 24. exd5 { [%eval #12] } 24... c6 { [%eval #11] } 25. dxc6 { [%eval #11] } 25... Nd7 { [%eval #4] } 26. cxd7 { [%eval #4] } 26... h5 { [%eval #3] } 27. d8=R { [%eval #3] } 27... h4 { [%eval #2] } 28. Rg8 { [%eval #2] } 28... h3 { [%eval #1] } 29. Rg2 { [%eval #1] } 29... hxg2# { Game ends by variant rule. } 1-0