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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/spK8o3E4"] [Date "2026.03.01"] [Round "-"] [White "GeoffroyBoutaud"] [Black "Igor_bena"] [Result "0-1"] [GameId "spK8o3E4"] [UTCDate "2026.03.01"] [UTCTime "16:05:29"] [WhiteElo "1106"] [BlackElo "1136"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+15"] [WhiteBerserk "true"] [BlackBerserk "true"] [Variant "Atomic"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nc3 { [%eval 3.32] } 2... c6?! { (3.32 → 4.82) Inaccuracy. Nh6 was best. } { [%eval 4.82] } (2... Nh6 3. g4 c6 4. d4 e6 5. e4 f5 6. Nh4 Bd6 7. g5) 3. Nd4? { (4.82 → 2.91) Mistake. Nb5 was best. } { [%eval 2.91] } (3. Nb5 cxb5 4. e4 e6 5. Bb5 Nc6 6. O-O Bd6 7. e5 Bb4) 3... e6 { [%eval 3.66] } 4. Ne4?? { (3.66 → 0.00) Blunder. e3 was best. } { [%eval 0.0] } (4. e3 Bb4 5. Ndb5 h5 6. a3 Nh6 7. Be2 Ng4 8. Bxg4 a5) 4... d6?? { (0.00 → 2.37) Blunder. d5 was best. } { [%eval 2.37] } (4... d5 5. Nd6+ Bxd6 6. e3 g6 7. c3 Nh6 8. h3 b5 9. a4) 5. e3 { [%eval 4.44] } 5... Nh6 { [%eval 2.07] } 6. Qh5+ { [%eval 1.77] } 6... g6 { [%eval 1.38] } 7. Qf3?? { (1.38 → -6.07) Blunder. Nb5 was best. } { [%eval -6.07] } (7. Nb5 Ng4) 7... Ng4 { [%eval -6.3] } 8. Qxg4 { [%eval -5.92] } 8... Bh6 { [%eval -6.23] } 9. f4?? { (-6.23 → Mate in 6) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-6] } (9. Ng5 Bxg5 10. f4 O-O 11. g3 Na6 12. c3 c5 13. Bg2 d5 14. Nb5 Nb4) 9... Bxf4? { (Mate in 6 → -7.76) Lost forced checkmate sequence. Qa5 was best. } { [%eval -7.76] } (9... Qa5 10. c3 Qh5 11. Nf3 Bxf4 12. g4 Qh4+ 13. Kd1 Qe1+ 14. Kc2 Qxc1#) 10. Be2 { [%eval -8.38] } 10... e5 { [%eval -8.23] } 11. Nb3 { [%eval -9.41] } 11... Bg4 { [%eval -9.29] } 12. Bxg4 { [%eval -9.96] } 12... f5 { [%eval -9.41] } 13. d4? { (-9.41 → Mate in 4) Checkmate is now unavoidable. g3 was best. } { [%eval #-4] } (13. g3) 13... Qh4+ { [%eval #-3] } 14. g3 { [%eval #-3] } 14... Qh3 { [%eval #-2] } 15. Kd2 { [%eval #-2] } 15... Qg4 { [%eval #-2] } 16. Rf1 { [%eval #-2] } 16... Qe2+ { [%eval #-1] } 17. Kc3 { [%eval #-1] } 17... Qc4+ { [%eval #-1] } 18. Kd2 { [%eval #-1] } 18... Qxc2# { Game ends by variant rule. } 0-1