FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/smt0hJRR"]
[Date "2024.06.24"]
[White "Nadya_Alex"]
[Black "Cleidi"]
[Result "1-0"]
[GameId "smt0hJRR"]
[UTCDate "2024.06.24"]
[UTCTime "22:00:52"]
[WhiteElo "1630"]
[BlackElo "1592"]
[WhiteRatingDiff "+12"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "240+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6 { [%eval 0.37] } 2. b3 { [%eval -0.16] } 2... g6 { [%eval 0.1] } 3. Ba3 { [%eval -0.34] } 3... Ba6?! { (-0.34 → 0.32) Inaccuracy. e6 was best. } { [%eval 0.32] } (3... e6 4. Bxf8 Kxf8 5. g4 h5 6. gxh5 gxh5 7. Nc3 d5 8. Nxd5) 4. Bxe7 { [%eval 0.08] } 4... Kxe7? { (0.08 → 1.30) Mistake. Nxe7 was best. } { [%eval 1.3] } (4... Nxe7 5. d3) 5. Bh3?? { (1.30 → -0.97) Blunder. h3 was best. } { [%eval -0.97] } (5. h3 Bxe2 6. Bxe2 b5 7. Bxb5 Kd6 8. Bxd7 Qxd7 9. Qh5 gxh5 10. h4 f5) 5... Bxe2 { [%eval -0.31] } 6. Bxd7?? { (-0.31 → Mate in 14) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-14] } (6. Kxe2 Nc6) 6... Qxd7?? { (Mate in 14 → 1.44) Lost forced checkmate sequence. Kxd7 was best. } { [%eval 1.44] } (6... Kxd7 7. Kxe2 Qh4 8. gxh4 g5 9. hxg5 Nf6 10. gxf6 Bg7 11. fxg7 Kd6 12. gxh8=N) 7. Qxe2 { [%eval 1.46] } 7... Qxd2 { [%eval 1.53] } 8. Qxe7? { (1.53 → -0.08) Mistake. Nxd2 was best. } { [%eval -0.08] } (8. Nxd2 Nd7) 8... Bxe7 { [%eval 0.0] } 9. Nxd2 { [%eval 0.0] } 9... Bh4 { [%eval 0.0] } 10. gxh4 { [%eval 0.0] } 10... g5?! { (0.00 → 0.75) Inaccuracy. h5 was best. } { [%eval 0.75] } (10... h5 11. f4 Nd7 12. Kf2 Ne7 13. f5 gxf5 14. Kg2 Rhc8 15. Ngf3 Re8 16. Ng1) 11. hxg5 { [%eval 0.82] } 11... Nf6?? { (0.82 → 6.85) Blunder. Nd7 was best. } { [%eval 6.85] } (11... Nd7 12. h4) 12. gxf6 { [%eval 5.31] } 12... b5?! { (5.31 → 9.02) Inaccuracy. a6 was best. } { [%eval 9.02] } (12... a6 13. Nh3) 13. Ngf3 { [%eval 7.46] } 13... h5 { [%eval 11.83] } 14. Nh4 { [%eval 10.23] } 14... Rc8?! { (10.23 → Mate in 19) Checkmate is now unavoidable. c6 was best. } { [%eval #19] } (14... c6 15. Ke2) 15. Ng6? { (Mate in 19 → 7.41) Lost forced checkmate sequence. c4 was best. } { [%eval 7.41] } (15. c4 bxc4 16. Nxc4 Rh8 17. Ke2 Rc8 18. Kd2 Rh8 19. Kd3 a6 20. Na3 c6) 15... fxg6 { [%eval 7.88] } 16. b4 { [%eval 7.64] } 16... Rg8 { [%eval 9.45] } 17. Nc4? { (9.45 → 5.07) Mistake. f4 was best. } { [%eval 5.07] } (17. f4) 17... bxc4 { [%eval 3.57] } 18. c3? { (3.57 → 1.72) Mistake. f4 was best. } { [%eval 1.72] } (18. f4) 18... c5? { (1.72 → 3.22) Mistake. Rg7 was best. } { [%eval 3.22] } (18... Rg7) 19. bxc5 { [%eval 2.73] } 19... Nc6?! { (2.73 → 3.69) Inaccuracy. a5 was best. } { [%eval 3.69] } (19... a5 20. Ke2) 20. Ke2 { [%eval 2.69] } 20... Rg7?? { (2.69 → 6.29) Blunder. Rab8 was best. } { [%eval 6.29] } (20... Rab8 21. Rab1) 21. fxg7 { [%eval 6.84] } 21... Rh8 { [%eval 6.61] } 22. gxh8=B { [%eval 5.25] } 22... Nb4 { [%eval 6.86] } 23. cxb4 { [%eval 6.53] } 23... c3?? { (6.53 → Mate in 16) Checkmate is now unavoidable. g5 was best. } { [%eval #16] } (23... g5 24. Rhd1 h4 25. b5 h3 26. Rd6 g4 27. Kf3 gxf3 28. Rd4 c3 29. Rg4) 24. Bxc3 { [%eval 6.34] } 24... a5?? { (6.34 → Mate in 15) Checkmate is now unavoidable. h4 was best. } { [%eval #15] } (24... h4 25. Rhd1 g5 26. b5 g4 27. h3 gxh3 28. Rg1 h2 29. b6 hxg1=K 30. Rxg1) 25. bxa5 { [%eval #15] } 25... h4 { [%eval 6.01] } 26. f3?! { (6.01 → 4.00) Inaccuracy. Rhb1 was best. } { [%eval 4.0] } (26. Rhb1 g5) 26... h3 { [%eval 4.01] } 27. Rad1?! { (4.01 → 2.74) Inaccuracy. Rab1 was best. } { [%eval 2.74] } (27. Rab1 g5) 27... g5 { [%eval 3.05] } 28. f4 { [%eval 2.03] } 28... gxf4 { [%eval 2.6] } 29. Ke3?? { (2.60 → 0.51) Blunder. Kd3 was best. } { [%eval 0.51] } (29. Kd3 f3) 29... fxe3 { [%eval 0.53] } 30. Rdg1?! { (0.53 → -0.07) Inaccuracy. Rhg1 was best. } { [%eval -0.07] } (30. Rhg1 e2) 30... e2 { [%eval 0.0] } 31. Rg2 { [%eval 0.0] } 31... hxg2 { [%eval -0.14] } 32. Bd4?? { (-0.14 → -4.27) Blunder. Bb2 was best. } { [%eval -4.27] } (32. Bb2 gxh1=N 33. h4 e1=B 34. a6 Bxh4 35. a7 Ng3 36. a4 Nh5 37. Bg7 Nxg7) 32... gxh1=R?? { (-4.27 → Mate in 5) Checkmate is now unavoidable. gxh1=N was best. } { [%eval #5] } (32... gxh1=N) 33. h3 { [%eval #5] } 33... Rxh3 { [%eval #4] } 34. a3 { [%eval #4] } 34... Rxa3 { [%eval #3] } 35. Bg7 { [%eval #3] } 35... Rxa5 { [%eval #2] } 36. Bf6 { [%eval #2] } 36... Rxc5 { [%eval #1] } 37. Be5 { [%eval #1] } 37... Rxe5# { Game ends by variant rule. } 1-0
