- Blind mode tutorial
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[Event "rated variant:antichess game"] [Site "https://lichess.org/sltKdfqc"] [Date "2017.07.03"] [Round "-"] [White "facerecognition"] [Black "ECEBuilding"] [Result "0-1"] [GameId "sltKdfqc"] [UTCDate "2017.07.03"] [UTCTime "02:44:47"] [WhiteElo "1427"] [BlackElo "1647"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+60"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.99] } 1... b5 { [%eval 1.14] } 2. Bxb5 { [%eval 0.64] } 2... Na6?? { (0.64 → 11.27) Blunder. e6 was best. } { [%eval 11.27] } (2... e6 3. Bxd7 Bxd7 4. Qf3 Qh4 5. Qxf7 Kxf7 6. Kf1 Qxh2 7. Rxh2 Ba3 8. Rxh7 Rxh7 9. bxa3) 3. Bxd7 { [%eval 9.57] } 3... Qxd7? { (9.57 → Mate in 16) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #16] } (3... Kxd7 4. Qe2) 4. Qg4 { [%eval #15] } 4... Qxd2 { [%eval #14] } 5. Qxc8?? { (Mate in 14 → -8.92) Lost forced checkmate sequence. Nxd2 was best. } { [%eval -8.92] } (5. Nxd2 Bxg4 6. Kd1 Bxd1 7. Nc4 Bxc2 8. e4 Bxe4 9. b3 Bxg2 10. Bb2 Bxh1 11. Bxg7 Bxg7) 5... Qxc2 { [%eval -3.09] } 6. Qxe8?? { (-3.09 → Mate in 19) Checkmate is now unavoidable. Qxa6 was best. } { [%eval #-19] } (6. Qxa6 Qxb1) 6... Qxc1 { [%eval #-19] } 7. Qxf8 { [%eval #-16] } 7... Qxe1 { [%eval #-15] } 8. Qxg7 { [%eval #-13] } 8... Qxf2 { [%eval #-12] } 9. Qxh7 { [%eval #-10] } 9... Qxg2 { [%eval #-11] } 10. Qxg8 { [%eval #-11] } 10... Qxb2 { [%eval #-14] } 11. Qxf7 { [%eval #-8] } 11... Qxa2 { [%eval #-7] } 12. Qxe7 { [%eval #-7] } 12... Qxa1 { [%eval #-10] } 13. Qxc7 { [%eval #-10] } 13... Qxb1 { [%eval #-9] } 14. Qxa7 { [%eval #-9] } 14... Qxg1 { [%eval #-8] } 15. Qxa6 { [%eval #-4] } 15... Rxa6 { [%eval #-7] } 16. Rxg1 { [%eval #-7] } 16... Rxh2 { [%eval #-6] } 17. Rg2 { [%eval #-5] } 17... Rxg2 { [%eval #-4] } 18. e4 { [%eval #-4] } 18... Raa2 { [%eval #-4] } 19. e5 { [%eval #-4] } 19... Rad2 { [%eval #-4] } 20. e6 { [%eval #-4] } 20... Rgf2 { [%eval #-4] } 21. e7 { [%eval #-4] } 21... Rd8 { [%eval #-2] } 22. exd8=K { [%eval #-6] } 22... Rf6 { [%eval #-5] } 23. Kc8 { [%eval #-5] } 23... Re6 { [%eval #-4] } 24. Kb8 { [%eval #-4] } 24... Rd6 { [%eval #-3] } 25. Ka8 { [%eval #-3] } 25... Rc6 { [%eval #-2] } 26. Kb7 { [%eval #-2] } 26... Rb6 { [%eval #-1] } 27. Kxb6# { Game ends by variant rule. } 0-1