- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/skmaQjLc"] [Date "2025.04.04"] [Round "-"] [White "JJMacG"] [Black "noheadjoe"] [Result "1-0"] [GameId "skmaQjLc"] [UTCDate "2025.04.04"] [UTCTime "13:20:20"] [WhiteElo "1089"] [BlackElo "1993"] [WhiteRatingDiff "+26"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6?! { (4.24 → 3.12) Inaccuracy. b4 was best. } { [%eval 3.12] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... bxa6?? { (3.12 → 7.63) Blunder. Nxa6 was best. } { [%eval 7.63] } (2... Nxa6 3. b4 cxb4 4. Ne2 b3 5. axb3 Nc7 6. Rxa7 Rxa7 7. Na3) 3. b4 { [%eval 6.62] } 3... cxb4 { [%eval 9.26] } 4. Ba3 { [%eval 8.43] } 4... bxa3 { [%eval 9.37] } 5. Nxa3 { [%eval 6.78] } 5... a5 { [%eval 9.18] } 6. Rb1?? { (9.18 → -0.29) Blunder. Qh5 was best. } { [%eval -0.29] } (6. Qh5 Qc7 7. Qxh7 Qxh2 8. Qxh2 Rxh2 9. Rxh2 Na6 10. d3 a4) 6... Bb7? { (-0.29 → 1.11) Mistake. Qb6 was best. } { [%eval 1.11] } (6... Qb6 7. Rxb6) 7. Rxb7 { [%eval 1.67] } 7... Nc6 { [%eval 1.61] } 8. Rxd7 { [%eval 1.3] } 8... Kxd7 { [%eval 2.25] } 9. Qg4?? { (2.25 → 0.39) Blunder. d4 was best. } { [%eval 0.39] } (9. d4 Nxd4 10. exd4 Qc7 11. Qf3 Qxh2 12. Qxa8 Qxg2 13. Qxf8 Qxg1 14. Qxg7 Qxf2) 9... Nd4?? { (0.39 → Mate in 13) Checkmate is now unavoidable. Kc7 was best. } { [%eval #13] } (9... Kc7 10. Qxg7) 10. Qxg7 { [%eval #13] } 10... Nxc2 { [%eval 11.8] } 11. Qxf7 { [%eval 7.53] } 11... Nxe1? { (7.53 → Mate in 10) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #10] } (11... Nxa3 12. Qxh7) 12. Qxe7 { [%eval #10] } 12... Nxg2 { [%eval #8] } 13. Qxd7 { [%eval #8] } 13... Bxa3 { [%eval #7] } 14. Qxh7?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Qxd8 was best. } { [%eval #-10] } (14. Qxd8 Rxd8 15. d3 Rxd3 16. Nf3 Nxe3 17. fxe3 Rxe3 18. Rb1 Rxf3 19. h3 Rxh3) 14... Qxd2 { [%eval #-10] } 15. Qxa7 { [%eval #-7] } 15... Qxa2?? { (Mate in 7 → -0.25) Lost forced checkmate sequence. Qxf2 was best. } { [%eval -0.25] } (15... Qxf2 16. Qxa5 Nxe3 17. Qxa3 Qxg1 18. Rxg1 Rxa3 19. Rxg8 Rxa2 20. Rxh8 Rxh2 21. Rxh2) 16. Qxa5?? { (-0.25 → Mate in 6) Checkmate is now unavoidable. Qxa8 was best. } { [%eval #-6] } (16. Qxa8) 16... Qxf2 { [%eval #-6] } 17. Qxa3 { [%eval #-5] } 17... Qxe3?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #4] } (17... Qxg1 18. Rxg1 Rxh2 19. Qxa8 Nxe3 20. Rxg8 Ra2 21. Qxa2 Nc2 22. Qxc2#) 18. Qxe3 { [%eval #4] } 18... Nxe3 { [%eval #3] } 19. Nh3 { [%eval #3] } 19... Rxh3 { [%eval #2] } 20. Rg1 { [%eval #2] } 20... Rxh2 { [%eval #1] } 21. Rxg8 { [%eval #1] } 21... Rxg8# { Game ends by variant rule. } 1-0