FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/shA4plw6"]
[Date "2025.12.02"]
[White "TKS-HOUN-CalebB"]
[Black "QuantumGiggles"]
[Result "1-0"]
[GameId "shA4plw6"]
[UTCDate "2025.12.02"]
[UTCTime "13:14:44"]
[WhiteElo "1422"]
[BlackElo "1863"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-13"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. a4? { (0.49 → -0.99) Mistake. Na3 was best. } { [%eval -0.99] } (4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. a5 Qxh2 8. Rxh2 h5) 4... Bxa4 { [%eval 0.0] } 5. Rxa4 { [%eval 0.3] } 5... Qxd2 { [%eval 0.44] } 6. Rxa7? { (0.44 → -0.72) Mistake. Kxd2 was best. } { [%eval -0.72] } (6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4 Ra3 9. Nxa3 Nd7 10. Ke2 g5) 6... Rxa7?! { (-0.72 → 0.00) Inaccuracy. Qxe1 was best. } { [%eval 0.0] } (6... Qxe1 7. Qxe1 Rxa7 8. Qd1 Ra3 9. bxa3 Bxa3 10. Nxa3 Nc6 11. Qd5) 7. Qxd2?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (7. Kxd2 Bb4 8. Ke2 Bc3 9. bxc3 Ra3 10. Nxa3 Nc6 11. Kd2 Kd7) 7... Ra3?? { (Mate in 11 → 1.00) Lost forced checkmate sequence. Bb4 was best. } { [%eval 1.0] } (7... Bb4 8. Qxb4 Ra6 9. Qxb8 c5 10. Qxe8 Ne7 11. Qxe7 e5 12. Qxc5) 8. bxa3 { [%eval 1.28] } 8... Bxa3 { [%eval 1.07] } 9. Nxa3 { [%eval 0.92] } 9... Kd8?? { (0.92 → 3.52) Blunder. Kd7 was best. } { [%eval 3.52] } (9... Kd7 10. Qxd7) 10. Qxd8 { [%eval 3.1] } 10... Nd7?? { (3.10 → Mate in 11) Checkmate is now unavoidable. h6 was best. } { [%eval #11] } (10... h6 11. Qxg8) 11. Qxg8 { [%eval #12] } 11... Rxg8 { [%eval #11] } 12. Ne2?? { (Mate in 11 → 4.05) Lost forced checkmate sequence. e4 was best. } { [%eval 4.05] } (12. e4 e5 13. Bh6 gxh6 14. g4 Rxg4 15. Nh3 Rxe4 16. Ng1 Rxe1 17. Nh3 Rxh1) 12... g6 { [%eval 4.82] } 13. Ng3?! { (4.82 → 3.31) Inaccuracy. c4 was best. } { [%eval 3.31] } (13. c4 Ne5) 13... c5?? { (3.31 → Mate in 8) Checkmate is now unavoidable. Re8 was best. } { [%eval #8] } (13... Re8 14. Kd2) 14. Nh5 { [%eval #8] } 14... gxh5 { [%eval #7] } 15. g4 { [%eval #8] } 15... hxg4 { [%eval #7] } 16. f3 { [%eval #7] } 16... gxf3 { [%eval #6] } 17. Ke2 { [%eval #6] } 17... fxe2 { [%eval #5] } 18. Rg1 { [%eval #5] } 18... Rxg1 { [%eval #4] } 19. Nc4 { [%eval #5] } 19... Rxc1 { [%eval #4] } 20. e4 { [%eval #4] } 20... Rxc2 { [%eval #3] } 21. e5?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. h3 was best. } { [%eval #-7] } (21. h3 Rxc4 22. e5 Nxe5 23. h4 Rxh4#) 21... Nxe5 { [%eval #-7] } 22. Nxe5 { [%eval #-6] } 22... h6 { [%eval #-10] } 23. Nxf7 { [%eval #-9] } 23... Rc4 { [%eval #-9] } 24. Nxh6 { [%eval #-8] } 24... Rg4 { [%eval #-8] } 25. Nxg4 { [%eval #-7] } 25... e5 { [%eval #-7] } 26. Nxe5 { [%eval #-6] } 26... c4 { [%eval #-6] } 27. Nxc4 { [%eval #-5] } 27... e1=R?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. e1=B was best. } { [%eval #2] } (27... e1=B 28. Na5 Bxa5 29. h4 Bd2 30. h5 Bc3 31. h6 Bg7 32. hxg7#) 28. Ne3 { [%eval #2] } 28... Rxe3 { [%eval #1] } 29. h3 { [%eval #1] } 29... Rxh3# { Game ends by variant rule. } 1-0
