FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/sdJwMjJX"]
[Date "2026.02.28"]
[Round "-"]
[White "ANITRA13"]
[Black "Plaeo91YT"]
[Result "0-1"]
[GameId "sdJwMjJX"]
[UTCDate "2026.02.28"]
[UTCTime "12:13:54"]
[WhiteElo "1168"]
[BlackElo "1212"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6?? { (-1.80 → 0.27) Blunder. e5 was best. } { [%eval 0.27] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. f3?? { (0.27 → -1.84) Blunder. e3 was best. } { [%eval -1.84] } (2. e3 Ba6 3. Bxa6 Nxa6 4. Ne2 g6 5. b4 Nxb4 6. cxb4 Bh6) 2... g6?! { (-1.84 → -0.76) Inaccuracy. e5 was best. } { [%eval -0.76] } (2... e5 3. f4) 3. Qc2?? { (-0.76 → -3.79) Blunder. c4 was best. } { [%eval -3.79] } (3. c4 d5 4. cxd5 Qxd5 5. Qc2 Qxd2 6. Bxd2 Na6 7. Qxg6 fxg6 8. Ba5 bxa5) 3... Bg7?? { (-3.79 → -1.23) Blunder. e5 was best. } { [%eval -1.23] } (3... e5 4. Qxg6 fxg6 5. f4 exf4 6. b4 Bxb4 7. cxb4 d6 8. Kf2 f3 9. gxf3) 4. Qxg6 { [%eval -1.3] } 4... Bxc3 { [%eval -1.02] } 5. Qxh7?! { (-1.02 → -1.91) Inaccuracy. Qxb6 was best. } { [%eval -1.91] } (5. Qxb6 cxb6) 5... Bxb2?? { (-1.91 → 0.37) Blunder. Rxh7 was best. } { [%eval 0.37] } (5... Rxh7) 6. Qxf7?? { (0.37 → Mate in 13) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #-13] } (6. Bxb2 Rxh7) 6... Kxf7 { [%eval #-13] } 7. Bxb2 { [%eval #-12] } 7... Rxh2 { [%eval #-12] } 8. Rxh2 { [%eval #-11] } 8... Nh6 { [%eval #-11] } 9. Rxh6 { [%eval #-10] } 9... Kg6 { [%eval #-10] } 10. Rxg6 { [%eval #-9] } 10... Qh8 { [%eval #-12] } 11. Bxh8 { [%eval #-11] } 11... e5 { [%eval #-11] } 12. Rxb6 { [%eval #-10] } 12... axb6?? { (Mate in 10 → 3.22) Lost forced checkmate sequence. cxb6 was best. } { [%eval 3.22] } (12... cxb6 13. Bxe5 d6 14. Bxd6 Bf5 15. Bxb8 Bxb1 16. Rxb1 Rxb8 17. Rxb6 Rxb6 18. d4) 13. Bxe5 { [%eval 4.63] } 13... Rxa2 { [%eval 4.43] } 14. Bxc7 { [%eval 4.7] } 14... Rxd2 { [%eval 4.16] } 15. Bxb6 { [%eval 4.4] } 15... Rxe2 { [%eval 3.62] } 16. Bxe2 { [%eval 3.02] } 16... Na6?? { (3.02 → Mate in 12) Checkmate is now unavoidable. d6 was best. } { [%eval #12] } (16... d6 17. Ba6) 17. Bxa6 { [%eval #12] } 17... Bxa6 { [%eval #11] } 18. Rxa6 { [%eval #11] } 18... d6 { [%eval #9] } 19. Ra4 { [%eval #11] } 19... d5 { [%eval #10] } 20. Rc4 { [%eval #10] } 20... dxc4 { [%eval #9] } 21. Nd2 { [%eval #9] } 21... c3 { [%eval #8] } 22. Kf2?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.0] } (22. Ne4 c2 23. Nc5 c1=N 24. Nd3 Nxd3 25. Bc7 Nxe1 26. f4 Nxg2 27. Ba5 Nxf4) 22... cxd2 { [%eval 0.0] } 23. Nh3?? { (0.00 → Mate in 2) Checkmate is now unavoidable. f4 was best. } { [%eval #-2] } (23. f4 d1=B 24. g4 Bxg4 25. f5 Bxf5 26. Nf3 Be4 27. Kf1 Bxf3 28. Ke2 Bxe2) 23... d1=N { [%eval #-2] } 24. Nf4 { [%eval #-1] } 24... Nxf2 { [%eval #-1] } 25. Bxf2# { Game ends by variant rule. } 0-1

