FEN
[Event "Yearly Antichess Arena"]
[Site "https://lichess.org/sbo5KAwp"]
[Date "2024.05.13"]
[Round "-"]
[White "Seshh"]
[Black "VIJETA_35"]
[Result "0-1"]
[GameId "sbo5KAwp"]
[UTCDate "2024.05.13"]
[UTCTime "21:06:37"]
[WhiteElo "1270"]
[BlackElo "959"]
[WhiteRatingDiff "-125"]
[BlackRatingDiff "+81"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nf6?? { (Mate in 15 → 0.98) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.98] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6) 3. Bxf6 { [%eval 0.93] } 3... exf6 { [%eval 0.94] } 4. Qd2?? { (0.94 → Mate in 14) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-14] } (4. Nf3 Ba3 5. Nxa3 b5 6. Nxb5 Nc6 7. Nxc7 Qxc7 8. d4 Nxd4) 4... Bh6 { [%eval #-14] } 5. Qxh6 { [%eval #-13] } 5... Rg8 { [%eval #-13] } 6. Qxf6 { [%eval #-12] } 6... Qxf6?? { (Mate in 12 → 1.23) Lost forced checkmate sequence. Rxg2 was best. } { [%eval 1.23] } (6... Rxg2 7. Qxf7 Kxf7 8. Bxg2 b5 9. Bxa8 Bb7 10. Bxb7 Na6 11. Bxa6 Qg8 12. Bxb5) 7. d4?? { (1.23 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (7. g4 Qxb2) 7... Qxd4?? { (Mate in 12 → 1.94) Lost forced checkmate sequence. Rxg2 was best. } { [%eval 1.94] } (7... Rxg2 8. Bxg2 Qxd4 9. Bxb7 Qxb2 10. Bxc8 Qxa2 11. Rxa2 Na6 12. Bxa6 Rc8 13. Bxc8) 8. Nc3?? { (1.94 → Mate in 11) Checkmate is now unavoidable. g4 was best. } { [%eval #-11] } (8. g4 Rxg4 9. b3 Qxf2 10. Kxf2 Rxg1 11. Rxg1 Kf8 12. Rg8 Kxg8 13. Nd2 Kg7) 8... Qxf2 { [%eval #-12] } 9. Kxf2 { [%eval #-11] } 9... Rxg2 { [%eval #-11] } 10. Bxg2 { [%eval #-9] } 10... Nc6?? { (Mate in 9 → 5.20) Lost forced checkmate sequence. d5 was best. } { [%eval 5.2] } (10... d5 11. Nxd5 Bf5 12. Nxc7 Bxc2 13. Bxb7 Bf5 14. Nxa8 Be4 15. Bxe4 Kd7 16. Bxh7) 11. Bxc6 { [%eval 4.53] } 11... dxc6?? { (4.53 → Mate in 10) Checkmate is now unavoidable. bxc6 was best. } { [%eval #10] } (11... bxc6) 12. Nd5 { [%eval #10] } 12... cxd5 { [%eval #9] } 13. c4?? { (Mate in 9 → 1.07) Lost forced checkmate sequence. Nh3 was best. } { [%eval 1.07] } (13. Nh3 Bxh3 14. Kg2 Bxg2 15. Rad1 Bxh1 16. Rxd5 Bxd5 17. c3 Bxa2 18. b3 Bxb3) 13... dxc4 { [%eval 1.51] } 14. b3?? { (1.51 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (14. h4 Bd7) 14... cxb3 { [%eval #-9] } 15. axb3 { [%eval #-8] } 15... Rb8 { [%eval #-8] } 16. Rxa7 { [%eval #-7] } 16... Ra8?? { (Mate in 7 → 1.32) Lost forced checkmate sequence. b5 was best. } { [%eval 1.32] } (16... b5 17. Rxc7 Be6 18. Rxf7 Bxb3 19. Rxh7 Ke7 20. Rxe7 Rb7 21. Rxb7 b4 22. Rxb4) 17. Rxb7 { [%eval 1.51] } 17... Bxb7 { [%eval 1.28] } 18. e4? { (1.28 → -0.28) Mistake. Kf3 was best. } { [%eval -0.28] } (18. Kf3) 18... Bxe4 { [%eval -0.75] } 19. Nf3 { [%eval -1.29] } 19... Bxf3 { [%eval -1.03] } 20. Kxf3 { [%eval -0.4] } 20... Ra4?? { (-0.40 → 2.91) Blunder. f5 was best. } { [%eval 2.91] } (20... f5 21. b4) 21. bxa4 { [%eval 2.82] } 21... Kd7 { [%eval 2.59] } 22. Rb1 { [%eval 2.07] } 22... c5 { [%eval 2.67] } 23. Rb4?? { (2.67 → -0.30) Blunder. a5 was best. } { [%eval -0.3] } (23. a5 c4) 23... cxb4 { [%eval -0.71] } 24. a5 { [%eval 0.14] } 24... Kc7 { [%eval 0.07] } 25. a6 { [%eval -0.46] } 25... Kb7?? { (-0.46 → Mate in 10) Checkmate is now unavoidable. b3 was best. } { [%eval #10] } (25... b3 26. Ke2 b2 27. Kd2 b1=R 28. Kc3 Re1 29. a7 Re8 30. Kd4 Rg8 31. h4) 26. axb7 { [%eval #10] } 26... b3 { [%eval #6] } 27. b8=B?? { (Mate in 6 → 0.04) Lost forced checkmate sequence. b8=R was best. } { [%eval 0.04] } (27. b8=R b2 28. Rxb2 f6 29. Rb3 h6 30. Rd3 h5 31. Kg4 hxg4 32. Rh3 gxh3#) 27... h5?? { (0.04 → Mate in 6) Checkmate is now unavoidable. f5 was best. } { [%eval #6] } (27... f5) 28. Bf4 { [%eval #6] } 28... f5 { [%eval #3] } 29. Bc1?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. h4 was best. } { [%eval #-9] } (29. h4 b2 30. Bc1 bxc1=Q 31. Ke3 Qxe3#) 29... b2 { [%eval #-9] } 30. Bxb2 { [%eval #-8] } 30... h4?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. f4 was best. } { [%eval #4] } (30... f4 31. Kxf4 h4 32. Kf3 h3 33. Kg2 hxg2 34. Ba1 g1=R 35. h4 Rxa1 36. h5) 31. Ke2 { [%eval #6] } 31... h3 { [%eval #3] } 32. Bf6 { [%eval #5] } 32... f4 { [%eval #4] } 33. Kd3 { [%eval #4] } 33... f3 { [%eval #3] } 34. Kc3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Bc3 was best. } { [%eval 0.0] } (34. Bc3 f2 35. Be1 fxe1=K 36. Kd2 Kxd2#) 34... f2 { [%eval 0.0] } 35. Kd3 { [%eval 0.0] } 35... f1=N?? { (0.00 → Mate in 3) Checkmate is now unavoidable. f1=B was best. } { [%eval #3] } (35... f1=B 36. Bd4 Bxd3 37. Ba1 Bb5 38. Bb2 Bc4 39. Bc3 Bf7 40. Be5 Bd5 41. Ba1) 36. Kc4 { [%eval #4] } 36... Nxh2 { [%eval #3] } 37. Bh4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Bg5 was best. } { [%eval 0.0] } (37. Bg5 Nf1 38. Be3 Nxe3 39. Kd5 Nxd5#) 37... Nf1 { [%eval 0.0] } 38. Bg3 { [%eval 0.0] } 38... Nxg3 { [%eval 0.0] } 39. Kd3?? { (0.00 → Mate in 20) Checkmate is now unavoidable. Kc3 was best. } { [%eval #-20] } (39. Kc3 h2 40. Kc2 h1=K 41. Kd2 Ne2 42. Kxe2 Kh2 43. Ke3 Kh3 44. Ke4 Kh2) 39... Ne4 { [%eval #-20] } 40. Kxe4 { [%eval #-19] } 40... h2 { [%eval #-19] } 41. Kf3 { [%eval #-19] } 41... h1=K?? { (Mate in 19 → Mate in 1) Lost forced checkmate sequence. h1=R was best. } { [%eval #1] } (41... h1=R 42. Ke4 Rc1 43. Ke5 Rc3 44. Kf6 Rd3 45. Kf5 Rd1 46. Kf4 Rd2 47. Kf5) 42. Ke4?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kg2 was best. } { [%eval 0.0] } (42. Kg2 Kxg2#) 42... Kg2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kh2 was best. } { [%eval #1] } (42... Kh2 43. Kf5 Kg2 44. Ke5 Kh3 45. Ke4 Kh2) 43. Kd4?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Kf3 was best. } { [%eval 0.0] } (43. Kf3 Kxf3#) 43... Kg3 { [%eval 0.0] } 44. Kd5 { [%eval 0.0] } 44... Kf4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kg4 was best. } { [%eval #1] } (44... Kg4 45. Kd4 Kg5 46. Kd3 Kf6 47. Ke3 Ke6 48. Kd3 Kd6 49. Ke3 Kc6 50. Ke2) 45. Kc4?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Ke5 was best. } { [%eval 0.0] } (45. Ke5 Kxe5#) 45... Ke4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kf3 was best. } { [%eval #1] } (45... Kf3 46. Kc5 Kf4 47. Kc4 Kf3) 46. Kc3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd3 was best. } { [%eval #-1] } (46. Kd3 Kxd3#) 46... Ke5?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd4 was best. } { [%eval #1] } (46... Kd4 47. Kxd4#) 47. Kd3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Kd4 was best. } { [%eval #-1] } (47. Kd4 Kxd4#) 47... Ke4 { [%eval #-1] } 48. Kxe4# { Game ends by variant rule. } 0-1