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[Event "Играем в Antichess 1 апреля"] [Site "https://lichess.org/sbSYZ37j"] [Date "2021.04.01"] [Round "-"] [White "Vassilii2013"] [Black "Sava0701"] [Result "1-0"] [GameId "sbSYZ37j"] [UTCDate "2021.04.01"] [UTCTime "16:30:03"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+241"] [BlackRatingDiff "-242"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4?! { (0.15 → -0.71) Inaccuracy. e3 was best. } { [%eval -0.71] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. b4 Bxb4 5. Qh5 Bxd2 6. Nxd2 Qg5 7. Qxh7 Qxg2) 1... c5? { (-0.71 → 0.56) Mistake. e6 was best. } { [%eval 0.56] } (1... e6 2. c5 Bxc5 3. d4 Bxd4 4. Qxd4 Qg5 5. Qxg7 Qxc1 6. Qxg8) 2. e4?? { (0.56 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (2. b4 cxb4 3. c5 b3 4. Qxb3 Qa5 5. Qxb7 Qxc5 6. Qxa7 Qxc1) 2... f5 { [%eval #-15] } 3. exf5 { [%eval #-14] } 3... e6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (3... b5 4. cxb5 c4 5. Bxc4 Kf7 6. Bxf7 Qb6 7. Bxg8 Qxb5 8. Bxh7 Qxf5 9. Bxf5 Rxh2 10. Rxh2) 4. fxe6 { [%eval #16] } 4... dxe6 { [%eval #15] } 5. Ke2?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. d4 was best. } { [%eval #-14] } (5. d4 cxd4 6. Qxd4 Qxd4 7. b4 Qxa1 8. Bg5 Bxb4 9. c5 Bxc5 10. Kd1 Bxf2 11. Nf3 Qxa2) 5... Qxd2 { [%eval #-14] } 6. Qxd2 { [%eval #-13] } 6... Nd7?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. b5 was best. } { [%eval #14] } (6... b5 7. cxb5 Nc6 8. bxc6 Bb7 9. cxb7 c4 10. bxa8=Q a5 11. Qxe8 Be7 12. Qxa5 Nh6 13. Qxe7) 7. Qxd7 { [%eval #14] } 7... Kxd7 { [%eval #13] } 8. Kd3?? { (Mate in 13 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (8. b4 cxb4 9. Nc3 bxc3 10. Bb2 cxb2 11. Kd3 bxa1=Q 12. a3 Qxf1 13. g4 Bxa3 14. c5 Bxc5) 8... b5 { [%eval #-10] } 9. cxb5 { [%eval #-9] } 9... a6?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Ba6 was best. } { [%eval #12] } (9... Ba6 10. bxa6 c4 11. Kxc4 g5 12. Bxg5 Bc5 13. Kxc5 Nh6 14. Bxh6 Kd6 15. Kxd6 Rhd8 16. Kxe6) 10. bxa6 { [%eval #12] } 10... Bxa6 { [%eval #11] } 11. Kd2 { [%eval #11] } 11... Bxf1 { [%eval #10] } 12. Kd3 { [%eval #10] } 12... Bxd3 { [%eval #9] } 13. Ne2 { [%eval #9] } 13... Bxb1 { [%eval #8] } 14. Rxb1 { [%eval #8] } 14... Rxa2 { [%eval #7] } 15. Ra1?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. b3 was best. } { [%eval #-8] } (15. b3 Rxe2 16. h4 Rxf2 17. h5 Rxg2 18. Bh6 gxh6 19. b4 cxb4 20. Rxb4 Bxb4 21. Re1 Bxe1#) 15... Rxb2 { [%eval #-8] } 16. Bxb2 { [%eval #-7] } 16... e5 { [%eval #-7] } 17. Bxe5 { [%eval #-6] } 17... Bd6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Be7 was best. } { [%eval 0.0] } (17... Be7 18. Bxg7 Bd8 19. Bxh8 Ba5 20. Rxa5 Kc7 21. Rxc5 Kc6 22. Rxc6 Nh6 23. Rxh6#) 18. Bxd6 { [%eval 0.88] } 18... Kxd6 { [%eval 0.33] } 19. Nd4?? { (0.33 → -6.59) Blunder. Ra3 was best. } { [%eval -6.59] } (19. Ra3 g5) 19... cxd4 { [%eval -6.75] } 20. f4?? { (-6.75 → Mate in 11) Checkmate is now unavoidable. Rhb1 was best. } { [%eval #-11] } (20. Rhb1 Ne7) 20... g5 { [%eval #-15] } 21. fxg5 { [%eval #-15] } 21... h6?? { (Mate in 15 → Mate in 5) Lost forced checkmate sequence. Nh6 was best. } { [%eval #5] } (21... Nh6 22. gxh6 d3 23. Ra8 Rxa8 24. g4 d2 25. Ra1 Rxa1 26. g5 Rf1 27. g6 hxg6 28. h7) 22. gxh6 { [%eval #5] } 22... Rxh6 { [%eval #4] } 23. h4?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rhc1 was best. } { [%eval #-4] } (23. Rhc1 Rxh2 24. Ra8 Rxg2 25. Rxg8 Rxg8 26. Rc5 Kxc5#) 23... Rxh4 { [%eval #-4] } 24. Rxh4 { [%eval #-3] } 24... Kd5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kc6 was best. } { [%eval 0.0] } (24... Kc6 25. Rxd4 Kd6 26. Rxd6 Nf6 27. Rxf6#) 25. Rxd4 { [%eval 0.0] } 25... Kxd4 { [%eval 0.0] } 26. g4?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-6] } (26. Rf1 Nf6 27. Rxf6 Kd3 28. Rf7 Kd2 29. g4 Ke2 30. Rh7 Kd3 31. g5 Ke4 32. g6 Ke5) 26... Nf6?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Kd5 was best. } { [%eval #2] } (26... Kd5 27. Ra3 Ne7 28. g5 Ng6 29. Rg3 Ke6 30. Rf3 Kf6 31. Rxf6 Nf8 32. Rxf8#) 27. Rf1 { [%eval #2] } 27... Nxg4 { [%eval #1] } 28. Rf2 { [%eval #1] } 28... Nxf2# { Game ends by variant rule. } 1-0