- Blind mode tutorial
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[Event "rated variant:horde game"] [Site "https://lichess.org/sUS7XDYi"] [Date "2024.10.29"] [Round "-"] [White "Abhinav_Gupta_34"] [Black "Stefan1518"] [Result "0-1"] [GameId "sUS7XDYi"] [UTCDate "2024.10.29"] [UTCTime "23:23:02"] [WhiteElo "1500"] [BlackElo "1503"] [WhiteRatingDiff "-233"] [BlackRatingDiff "+3"] [Variant "Horde"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d5 { [%eval 0.97] } 1... a5? { (0.97 → 2.36) Mistake. d6 was best. } { [%eval 2.36] } (1... d6 2. c6 bxc6 3. dxc6 g6 4. d4 a5 5. h5 gxh5 6. gxh5) 2. bxa6?? { (2.36 → 0.24) Blunder. e5 was best. } { [%eval 0.24] } (2. e5 d6 3. e6 c6 4. e4 axb4 5. axb4 dxc5 6. bxc5 g6) 2... b6 { [%eval -0.3] } 3. d4?! { (-0.30 → -1.15) Inaccuracy. cxb6 was best. } { [%eval -1.15] } (3. cxb6 cxb6 4. b5 Nxa6 5. bxa6 Bxa6 6. e5 Qc7 7. e4 e6 8. d4 Bxc4) 3... Rxa6 { [%eval -0.76] } 4. d3 { [%eval -0.21] } 4... bxc5 { [%eval -1.62] } 5. dxc5 { [%eval -1.59] } 5... c6 { [%eval -1.29] } 6. dxc6 { [%eval -1.76] } 6... dxc6 { [%eval -1.85] } 7. d2 { [%eval -2.2] } 7... e6 { [%eval -2.23] } 8. d4 { [%eval -2.12] } 8... Nd7 { [%eval -2.12] } 9. e5?! { (-2.12 → -3.06) Inaccuracy. fxe6 was best. } { [%eval -3.06] } (9. fxe6 fxe6 10. f5 Nxc5 11. bxc5 Bxc5 12. dxc5 Ra5 13. b4 Rxa4 14. f4 Kf7) 9... exf5 { [%eval -3.15] } 10. gxf5 { [%eval -3.04] } 10... Nxc5 { [%eval -2.82] } 11. g4 { [%eval -2.96] } 11... Nxa4 { [%eval -3.75] } 12. bxa4 { [%eval -4.23] } 12... Rxa4 { [%eval -3.78] } 13. c5?! { (-3.78 → -5.15) Inaccuracy. e4 was best. } { [%eval -5.15] } (13. e4 Qb6) 13... Ne7? { (-5.15 → -3.02) Mistake. Qd7 was best. } { [%eval -3.02] } (13... Qd7 14. h5 Qa7 15. g6 hxg6 16. fxg6 fxg6 17. hxg6 Ne7 18. f5 Nxf5 19. gxf5) 14. f6?! { (-3.02 → -4.45) Inaccuracy. e4 was best. } { [%eval -4.45] } (14. e4 Qc7) 14... gxf6 { [%eval -4.15] } 15. gxf6 { [%eval -4.3] } 15... Nd5 { [%eval -4.18] } 16. c4 { [%eval -4.61] } 16... Nxf6 { [%eval -5.07] } 17. exf6 { [%eval -4.63] } 17... Qxf6 { [%eval -4.62] } 18. c3 { [%eval -5.36] } 18... Qxh4 { [%eval -5.24] } 19. f5 { [%eval -4.38] } 19... Bxc5 { [%eval -4.62] } 20. dxc5 { [%eval -4.65] } 20... Bxf5 { [%eval -4.61] } 21. gxf5 { [%eval -4.28] } 21... Qxc4 { [%eval -4.27] } 22. d3 { [%eval -4.02] } 22... Qd5 { [%eval -4.05] } 23. e4 { [%eval -3.75] } 23... Qd8 { [%eval -3.54] } 24. g3? { (-3.54 → -5.73) Mistake. d4 was best. } { [%eval -5.73] } (24. d4 Kd7) 24... Qa8 { [%eval -4.94] } 25. d4?! { (-4.94 → -6.46) Inaccuracy. g4 was best. } { [%eval -6.46] } (25. g4 Rxa3) 25... Rxa3 { [%eval -6.38] } 26. bxa3 { [%eval -6.92] } 26... Qxa3 { [%eval -6.88] } 27. c4 { [%eval -8.46] } 27... Qxb4 { [%eval -8.0] } 28. d5 { [%eval -8.84] } 28... cxd5 { [%eval -8.07] } 29. cxd5 { [%eval -8.38] } 29... Qxc5 { [%eval -8.15] } 30. a4 { [%eval -8.69] } 30... Qa3 { [%eval -7.93] } 31. b3 { [%eval -8.5] } 31... Qxb3 { [%eval -8.3] } 32. a5 { [%eval -9.24] } 32... Qa4 { [%eval -8.92] } 33. e5 { [%eval -9.92] } 33... Qxa5 { [%eval -9.38] } 34. e6 { [%eval -10.28] } 34... fxe6 { [%eval -9.85] } 35. dxe6 { [%eval -10.3] } 35... Qxf5 { [%eval -10.53] } 36. g4 { [%eval -10.84] } 36... Qxe6 { [%eval -10.46] } 37. f4 { [%eval -10.46] } 37... h5 { [%eval -10.69] } 38. f5 { [%eval -10.84] } 38... Qd7 { [%eval -10.67] } 39. f3 { [%eval -11.07] } 39... hxg4 { [%eval -10.77] } 40. hxg4 { [%eval -10.75] } 40... O-O { [%eval -9.73] } 41. h4 { [%eval -10.81] } 41... Qd4 { [%eval -10.62] } 42. g3 { [%eval -12.36] } 42... Qxa1 { [%eval -12.15] } 43. h5?! { (-12.15 → Mate in 18) Checkmate is now unavoidable. c2 was best. } { [%eval #-18] } (43. c2 Qxe1 44. f6 Qxg3 45. h5 Rxf6 46. f2 Qxf2 47. e4 Qxf3 48. e5 Re6) 43... Qxc1 { [%eval -12.39] } 44. h6?! { (-12.39 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #-11] } (44. g5 Qxg5) 44... Qxh6 { [%eval #-10] } 45. h3 { [%eval #-9] } 45... Qxh3 { [%eval #-8] } 46. e4 { [%eval #-8] } 46... Qxg3 { [%eval #-8] } 47. e2 { [%eval #-8] } 47... Qf2 { [%eval #-7] } 48. g5 { [%eval #-6] } 48... Qxf1 { [%eval #-5] } 49. f6 { [%eval #-5] } 49... Qxe2 { [%eval #-4] } 50. e5 { [%eval #-4] } 50... Qxe5 { [%eval #-3] } 51. g6 { [%eval #-3] } 51... Qxf6 { [%eval #-2] } 52. f4 { [%eval #-2] } 52... Qxg6 { [%eval #-1] } 53. f5 { [%eval #-1] } 53... Rxf5# { Game ends by variant rule. } 0-1