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[Event "rated Antichess game"] [Site "https://lichess.org/sS7EouTf"] [Date "2025.10.14"] [White "SeaBird369"] [Black "nurmuhamed3173"] [Result "0-1"] [GameId "sS7EouTf"] [UTCDate "2025.10.14"] [UTCTime "09:17:48"] [WhiteElo "1422"] [BlackElo "1161"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+51"] [Variant "Antichess"] [TimeControl "60+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-2.16 → -0.53) Mistake. e6 was best. } { [%eval -0.53] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. Nh3?? { (-0.53 → -2.70) Blunder. f4 was best. } { [%eval -2.7] } (2. f4 Bh3 3. Nxh3 g5 4. fxg5 h5 5. gxh6 Bxh6 6. Nf4 Bxf4) 2... Bxh3 { [%eval -2.66] } 3. gxh3 { [%eval -4.38] } 3... Qd7?? { (-4.38 → -1.34) Blunder. Nf6 was best. } { [%eval -1.34] } (3... Nf6 4. c3) 4. a4?? { (-1.34 → Mate in 15) Checkmate is now unavoidable. c3 was best. } { [%eval #-15] } (4. c3 Qxh3) 4... Qxh3 { [%eval #-15] } 5. Bxh3 { [%eval #-14] } 5... f5?? { (Mate in 14 → -5.11) Lost forced checkmate sequence. b5 was best. } { [%eval -5.11] } (5... b5 6. axb5 Nc6 7. bxc6 Rd8 8. Rxa7 h6 9. Rxc7 f5 10. Bxf5 Rh7 11. Bxh7) 6. Bxf5 { [%eval -4.54] } 6... e6?? { (-4.54 → Mate in 14) Checkmate is now unavoidable. Nf6 was best. } { [%eval #14] } (6... Nf6) 7. Bxe6?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Bxh7 was best. } { [%eval #-13] } (7. Bxh7 Rxh7 8. Rg1 Rxh2 9. Rxg7 Bxg7 10. b4 Bxa1 11. Bb2 Bxb2 12. Na3 Bxa3) 7... Kf7 { [%eval #-13] } 8. Bxf7 { [%eval #-12] } 8... b5?? { (Mate in 12 → -0.08) Lost forced checkmate sequence. Nd7 was best. } { [%eval -0.08] } (8... Nd7 9. Bxg8 Rxg8 10. Na3 b5 11. Nxb5 Nc5 12. Nxd6 Nxa4 13. Rxa4 Bxd6 14. Rxa7) 9. Bxg8 { [%eval -0.3] } 9... bxa4?? { (-0.30 → 1.92) Blunder. Rxg8 was best. } { [%eval 1.92] } (9... Rxg8 10. axb5 Be7 11. Rxa7 Rxa7 12. Na3 Rxa3 13. bxa3 Nd7 14. b6 cxb6 15. e4) 10. Bxh7 { [%eval 1.19] } 10... Rxh7 { [%eval 1.97] } 11. Rxa4 { [%eval 1.73] } 11... Rxh2 { [%eval 1.61] } 12. Rxa7 { [%eval 0.93] } 12... Rxe2?? { (0.93 → Mate in 8) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #8] } (12... Rxa7) 13. Qxe2 { [%eval #8] } 13... Rxa7 { [%eval #7] } 14. Qe7 { [%eval #8] } 14... Bxe7 { [%eval #7] } 15. Rh6?? { (Mate in 7 → 1.51) Lost forced checkmate sequence. Rh4 was best. } { [%eval 1.51] } (15. Rh4 Bxh4 16. b4 Bxe1 17. Bb2 Bxd2 18. Bxg7 Bxb4 19. Be5 dxe5 20. Nc3 Bxc3) 15... gxh6 { [%eval 1.28] } 16. Na3 { [%eval 0.86] } 16... Rxa3 { [%eval 0.57] } 17. bxa3 { [%eval 0.81] } 17... Na6? { (0.81 → 2.01) Mistake. h5 was best. } { [%eval 2.01] } (17... h5 18. f4) 18. a4? { (2.01 → 0.36) Mistake. Bb2 was best. } { [%eval 0.36] } (18. Bb2 Bd8) 18... c6? { (0.36 → 1.51) Mistake. c5 was best. } { [%eval 1.51] } (18... c5 19. f4) 19. Kf2?! { (1.51 → 0.39) Inaccuracy. Ke2 was best. } { [%eval 0.39] } (19. Ke2 Bf8 20. f4 c5 21. a5 c4 22. d4 cxd3 23. cxd3 Be7 24. Kf3 Bf8) 19... Bd8?? { (0.39 → Mate in 6) Checkmate is now unavoidable. d5 was best. } { [%eval #6] } (19... d5 20. f4) 20. Ke3?? { (Mate in 6 → 1.14) Lost forced checkmate sequence. a5 was best. } { [%eval 1.14] } (20. a5 Bxa5 21. Bb2 Bxd2 22. Be5 dxe5 23. Ke1 Bxe1 24. c3 Bxc3 25. f4 exf4#) 20... Ba5?! { (1.14 → 2.17) Inaccuracy. Bf6 was best. } { [%eval 2.17] } (20... Bf6) 21. Kf4?? { (2.17 → 0.00) Blunder. Bb2 was best. } { [%eval 0.0] } (21. Bb2) 21... Bxd2 { [%eval 0.0] } 22. Bxd2 { [%eval 0.0] } 22... Nb4 { [%eval 0.0] } 23. Bxb4 { [%eval 0.0] } 23... h5 { [%eval 0.0] } 24. Bxd6 { [%eval 0.0] } 24... c5 { [%eval 0.0] } 25. Bxc5 { [%eval 0.0] } 25... h4 { [%eval 0.19] } 26. Kg3?? { (0.19 → Mate in 10) Checkmate is now unavoidable. Ke4 was best. } { [%eval #-10] } (26. Ke4 h3) 26... hxg3 { [%eval #-10] } 27. Bf2 { [%eval #-6] } 27... gxf2 { [%eval #-6] } 28. f4 { [%eval #-4] } 28... f1=Q?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. f1=B was best. } { [%eval #3] } (28... f1=B 29. c4 Bxc4 30. a5 Bd5 31. a6 Bb7 32. axb7#) 29. c3?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. a5 was best. } { [%eval #-4] } (29. a5 Qxf4 30. c4 Qxc4 31. a6 Qxa6#) 29... Qxf4 { [%eval #-4] } 30. c4 { [%eval #-3] } 30... Qxc4 { [%eval #-3] } 31. a5 { [%eval #-2] } 31... Qb3 { [%eval #-2] } 32. a6 { [%eval #-1] } 32... Qb7 { [%eval #-1] } 33. axb7# { Game ends by variant rule. } 0-1