FEN
[Event "rated rapid game"]
[Site "https://lichess.org/sP4swFOx"]
[Date "2026.05.25"]
[Round "-"]
[White "atls1_4"]
[Black "sameliano"]
[Result "0-1"]
[GameId "sP4swFOx"]
[UTCDate "2026.05.25"]
[UTCTime "16:44:41"]
[WhiteElo "1126"]
[BlackElo "2028"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C47"]
[Opening "Four Knights Game"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nc3 { [%eval 0.08] } 2... Nf6 { [%eval 0.03] } 3. Nf3 { [%eval 0.08] } 3... Nc6 { [%eval 0.07] } { C47 Four Knights Game } 4. d3 { [%eval -0.15] } 4... d5 { [%eval -0.25] } 5. Bg5 { [%eval -0.12] } 5... Bb4 { [%eval -0.25] } 6. Bxf6 { [%eval -0.49] } 6... Qxf6 { [%eval -0.56] } 7. exd5 { [%eval -0.49] } 7... Ne7 { [%eval -0.56] } 8. a3 { [%eval -1.01] } 8... Bxc3+ { [%eval -1.23] } 9. bxc3 { [%eval -1.16] } 9... Bg4 { [%eval -1.19] } 10. Qd2?! { (-1.19 → -2.38) Inaccuracy. h3 was best. } { [%eval -2.38] } (10. h3 Bxf3 11. Qxf3 Qxf3 12. gxf3 Nxd5 13. Kd2 O-O 14. d4 exd4 15. cxd4 Rad8) 10... Bxf3 { [%eval -2.4] } 11. gxf3 { [%eval -2.43] } 11... Nxd5 { [%eval -2.3] } 12. c4 { [%eval -2.73] } 12... Nf4 { [%eval -2.81] } 13. Rb1 { [%eval -3.21] } 13... b6 { [%eval -2.95] } 14. c5 { [%eval -3.69] } 14... O-O { [%eval -3.56] } 15. cxb6 { [%eval -3.78] } 15... axb6 { [%eval -3.79] } 16. d4?! { (-3.79 → -5.09) Inaccuracy. Qc3 was best. } { [%eval -5.09] } (16. Qc3 Qd6 17. Qb4 Qd7 18. Be2 Ra5 19. Rb3 g6 20. Qe4 Re8 21. h4 Qd6) 16... Rxa3 { [%eval -5.1] } 17. Be2 { [%eval -5.55] } 17... exd4 { [%eval -5.52] } 18. Rb3?! { (-5.52 → -7.37) Inaccuracy. Kf1 was best. } { [%eval -7.37] } (18. Kf1 Re8 19. Re1 g6 20. h4 h5 21. Bc4 Rxe1+ 22. Qxe1 Kg7 23. Bd3 Nxd3) 18... Ra1+ { [%eval -7.57] } 19. Bd1 { [%eval -7.77] } 19... Qe6+ { [%eval -7.36] } 20. Kf1? { (-7.36 → Mate in 8) Checkmate is now unavoidable. Re3 was best. } { [%eval #-8] } (20. Re3 Ng2+ 21. Ke2 dxe3 22. fxe3 Re8 23. e4 Qe5 24. Kf2 Nf4 25. Qd7 Raa8) 20... Qh3+ { [%eval #-7] } 21. Ke1 { [%eval #-7] } 21... Re8+ { [%eval #-6] } 22. Re3 { [%eval #-6] } 22... dxe3 { [%eval #-8] } 23. fxe3 { [%eval #-4] } 23... Qxf3 { [%eval #-3] } 24. Rf1 { [%eval #-2] } 24... Rxe3+ { [%eval #-1] } 25. Qxe3 { [%eval #-1] } 25... Qxe3# { Black wins by checkmate. } 0-1