FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/sLRSvutH"]
[Date "2026.05.10"]
[Round "-"]
[White "Zwiebelfisch"]
[Black "santo_br"]
[Result "0-1"]
[GameId "sLRSvutH"]
[UTCDate "2026.05.10"]
[UTCTime "21:44:06"]
[WhiteElo "1441"]
[BlackElo "1348"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+22"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c6?? { (-1.80 → 0.40) Blunder. e5 was best. } { [%eval 0.4] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qa4?? { (0.40 → -1.46) Blunder. e3 was best. } { [%eval -1.46] } (2. e3 a6 3. Bxa6 Rxa6 4. Qh5 Rxa2 5. Rxa2 Qa5 6. Qxa5 b6) 2... Qa5?? { (-1.46 → 0.31) Blunder. g6 was best. } { [%eval 0.31] } (2... g6 3. Qxc6 Nxc6 4. b4 Nxb4 5. cxb4 a5 6. bxa5 Rxa5 7. Na3 Rxa3 8. Bxa3) 3. Qxc6? { (0.31 → -0.92) Mistake. Qxa5 was best. } { [%eval -0.92] } (3. Qxa5 e6 4. Qxa7 Rxa7 5. c4 Rxa2 6. Rxa2 Ba3 7. Rxa3 Ne7) 3... Qxa2 { [%eval -0.56] } 4. Qxd7?? { (-0.56 → -3.23) Blunder. Qxc8 was best. } { [%eval -3.23] } (4. Qxc8 Qxb1) 4... Nxd7?! { (-3.23 → -1.91) Inaccuracy. Kxd7 was best. } { [%eval -1.91] } (4... Kxd7 5. Rxa2 e6 6. Rxa7 Rxa7 7. Kd1 Bd6 8. g3 Bxg3 9. fxg3 Ne7 10. Bg2) 5. Rxa2 { [%eval -1.59] } 5... Rb8?? { (-1.59 → 0.81) Blunder. Nb8 was best. } { [%eval 0.81] } (5... Nb8) 6. Rxa7 { [%eval 0.82] } 6... b5?? { (0.82 → 6.79) Blunder. b6 was best. } { [%eval 6.79] } (6... b6 7. Rxd7 Kxd7 8. c4 Ra8 9. c5 bxc5 10. b3 Ra3 11. Nxa3 c4 12. bxc4) 7. Rxd7 { [%eval 6.08] } 7... Kxd7 { [%eval 4.52] } 8. c4?? { (4.52 → 2.18) Blunder. Kd1 was best. } { [%eval 2.18] } (8. Kd1 h6) 8... bxc4 { [%eval 1.91] } 9. b3 { [%eval 1.77] } 9... cxb3 { [%eval 1.61] } 10. Bb2?? { (1.61 → Mate in 9) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-9] } (10. Kd1 b2 11. Bxb2 Rxb2 12. e3 Rxd2 13. Kxd2 Ba6 14. Bxa6 e6 15. Bc8 Kxc8) 10... g6 { [%eval #-10] } 11. Bxh8 { [%eval #-9] } 11... Bg7 { [%eval #-10] } 12. Bxg7 { [%eval #-9] } 12... Nh6 { [%eval #-10] } 13. Bxh6 { [%eval #-9] } 13... g5 { [%eval #-9] } 14. Bxg5 { [%eval #-8] } 14... Kc6 { [%eval #-8] } 15. Bxe7 { [%eval #-7] } 15... Kd6 { [%eval #-7] } 16. Bxd6 { [%eval #-6] } 16... b2?? { (Mate in 6 → 6.22) Lost forced checkmate sequence. f5 was best. } { [%eval 6.22] } (16... f5 17. Bxb8 f4 18. Bxf4 Bh3 19. Nxh3 h6 20. Bxh6 b2 21. Na3 b1=K 22. Nxb1#) 17. Bxb8 { [%eval 5.25] } 17... Bh3?? { (5.25 → Mate in 15) Checkmate is now unavoidable. Bg4 was best. } { [%eval #15] } (17... Bg4 18. e3 Be2 19. Nxe2 h5 20. h3 h4 21. f4 f5 22. e4 fxe4 23. d3) 18. gxh3 { [%eval #16] } 18... f5 { [%eval #11] } 19. Kd1?? { (Mate in 11 → Mate in 2) Lost forced checkmate sequence. e4 was best. } { [%eval #-2] } (19. e4 fxe4 20. Nf3 exf3 21. Bg2 fxg2 22. d3 gxh1=Q 23. f4 Qxh2 24. Ba7 Qxf4) 19... h5?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. f4 was best. } { [%eval #11] } (19... f4 20. Bxf4 h6 21. Bxh6#) 20. Kc1?? { (Mate in 11 → 2.15) Lost forced checkmate sequence. e4 was best. } { [%eval 2.15] } (20. e4 fxe4 21. Nf3 exf3 22. Bg2 fxg2 23. Nc3 gxh1=K 24. Ba7 Kxh2 25. Bb8 Kxh3) 20... bxc1=K?? { (2.15 → Mate in 12) Checkmate is now unavoidable. bxc1=Q was best. } { [%eval #12] } (20... bxc1=Q 21. d4 Qxf1 22. Bf4 Qxf2 23. d5 Qxh2 24. Bxh2 h4 25. Bg3 hxg3 26. d6) 21. e4?? { (Mate in 12 → Mate in 4) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-4] } (21. Nc3 Kxd2 22. Bf4 Kxe2 23. Bxe2 h4 24. Ne4 fxe4 25. Bd3 exd3 26. Ne2 dxe2) 21... Kxb1?? { (Mate in 4 → -1.54) Lost forced checkmate sequence. Kxd2 was best. } { [%eval -1.54] } (21... Kxd2 22. Nxd2 fxe4 23. Nxe4 h4 24. Ng3 hxg3 25. fxg3#) 22. exf5 { [%eval -1.27] } 22... h4? { (-1.27 → 0.24) Mistake. Kb2 was best. } { [%eval 0.24] } (22... Kb2 23. d4 h4 24. f6 Ka3 25. Ne2 Ka4 26. Bg2 Ka5 27. Ba8 Ka6 28. Ba7) 23. Bg3?? { (0.24 → Mate in 9) Checkmate is now unavoidable. d3 was best. } { [%eval #-9] } (23. d3 Kb2) 23... hxg3 { [%eval #-9] } 24. hxg3 { [%eval #-6] } 24... Kb2 { [%eval #-6] } 25. d4 { [%eval #-5] } 25... Kb3 { [%eval #-5] } 26. Bc4 { [%eval #-4] } 26... Kxc4 { [%eval #-4] } 27. d5 { [%eval #-3] } 27... Kxd5 { [%eval #-3] } 28. f6 { [%eval #-2] } 28... Kd6 { [%eval #-3] } 29. f7 { [%eval #-2] } 29... Kd7 { [%eval #-2] } 30. f8=R { [%eval #-1] } 30... Ke8 { [%eval #-1] } 31. Rxe8# { Game ends by variant rule. } 0-1