FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/sLBRMtur"]
[Date "2026.04.28"]
[Round "-"]
[White "Tarta448"]
[Black "Iamdoingmaps"]
[Result "0-1"]
[GameId "sLBRMtur"]
[UTCDate "2026.04.28"]
[UTCTime "12:49:28"]
[WhiteElo "1065"]
[BlackElo "1425"]
[WhiteRatingDiff "-54"]
[BlackRatingDiff "+84"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Qf3?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxf3 { [%eval #-14] } 4. gxf3 { [%eval #-13] } 4... Bg4 { [%eval #-12] } 5. fxg4 { [%eval #-11] } 5... f5 { [%eval #-12] } 6. gxf5 { [%eval #-11] } 6... e6 { [%eval #-11] } 7. fxe6 { [%eval #-10] } 7... Kd7?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (7... b5 8. Bxb5 Nc6 9. Bxc6 Rb8 10. Bxe8 Rxb2 11. Bxb2 g5 12. Bxh8 Nf6 13. Bxf6) 8. exd7 { [%eval #13] } 8... Nxd7 { [%eval #12] } 9. Nc3?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-9] } (9. Ba6 bxa6 10. b4 Bxb4 11. d4 Bxe1 12. Nf3 Bxf2 13. Be3 Bxe3 14. Nh4 Bxd4) 9... b5 { [%eval #-9] } 10. Nxb5 { [%eval #-8] } 10... Re8?? { (Mate in 8 → Mate in 15) Lost forced checkmate sequence. a5 was best. } { [%eval #15] } (10... a5 11. Nxc7 a4 12. Nxa8 a3 13. bxa3 Bxa3 14. Bxa3 Nf8 15. Bxf8 Nh6 16. Bxg7) 11. Nxc7 { [%eval #15] } 11... Rxe1 { [%eval 3.4] } 12. Nf3?? { (3.40 → Mate in 8) Checkmate is now unavoidable. b3 was best. } { [%eval #-8] } (12. b3 Rxf1) 12... Rxc1 { [%eval #-8] } 13. Rxc1 { [%eval #-7] } 13... Ba3?? { (Mate in 7 → 5.17) Lost forced checkmate sequence. g5 was best. } { [%eval 5.17] } (13... g5 14. Nxg5 Bd6 15. Nxh7 Bxh2 16. Rxh2 Rxh7 17. Rxh7 Ne7 18. Rxe7 Ne5 19. Rxe5) 14. bxa3 { [%eval 3.25] } 14... Ne5?? { (3.25 → 9.98) Blunder. a6 was best. } { [%eval 9.98] } (14... a6 15. Bxa6) 15. Nxe5 { [%eval 8.47] } 15... Nh6? { (8.47 → Mate in 9) Checkmate is now unavoidable. h6 was best. } { [%eval #9] } (15... h6 16. Nd3) 16. Ng6 { [%eval #9] } 16... hxg6 { [%eval #8] } 17. Nb5?? { (Mate in 8 → 3.87) Lost forced checkmate sequence. Ne8 was best. } { [%eval 3.87] } (17. Ne8 Rxe8 18. Re1 Rxe1 19. Bc4 Rxh1 20. a4 Rxh2 21. a5 Rxf2 22. a6 Rxd2) 17... a6?? { (3.87 → Mate in 9) Checkmate is now unavoidable. Re8 was best. } { [%eval #9] } (17... Re8 18. Nxa7 Re3 19. dxe3 g5 20. a4 g4 21. Bg2 g3 22. fxg3 g5 23. a5) 18. c4?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-5] } (18. Bg2 axb5 19. Ba8 Rxa8 20. h4 Rxa3 21. f4 Rxa2 22. Rb1 Rxc2 23. Rxb5 Rxd2) 18... axb5 { [%eval #-5] } 19. cxb5 { [%eval #-4] } 19... Rc8 { [%eval #-4] } 20. Rxc8 { [%eval #-3] } 20... Ng4?? { (Mate in 3 → 9.87) Lost forced checkmate sequence. Ng8 was best. } { [%eval 9.87] } (20... Ng8 21. Rxg8 g5 22. Rxg7 g4 23. Rxg4#) 21. Bh3 { [%eval 7.61] } 21... Nxh2? { (7.61 → Mate in 12) Checkmate is now unavoidable. Nxf2 was best. } { [%eval #12] } (21... Nxf2 22. Bg4 Nxh1 23. a4 g5 24. a5 Ng3 25. hxg3 g6 26. Bf5 gxf5 27. g4) 22. Rxh2 { [%eval #13] } 22... g5 { [%eval #12] } 23. Rg2?? { (Mate in 12 → Mate in 1) Lost forced checkmate sequence. f4 was best. } { [%eval #-1] } (23. f4 gxf4 24. Rg2 g5 25. Rxg5 f3 26. b6 f2 27. Bg4 f1=K 28. Be2 Kxe2) 23... g4?? { (Mate in 1 → Mate in 12) Lost forced checkmate sequence. g6 was best. } { [%eval #12] } (23... g6 24. Rxg5#) 24. Bxg4 { [%eval #13] } 24... g6 { [%eval #12] } 25. Be6?? { (Mate in 12 → Mate in 1) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-1] } (25. Rg1 g5 26. f4 gxf4 27. Bd7 f3 28. b6 f2 29. Rg2 f1=B 30. Re2 Bxe2) 25... g5 { [%eval #-1] } 26. Rxg5# { Game ends by variant rule. } 0-1