FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/sJupCAY9"]
[Date "2025.12.27"]
[Round "-"]
[White "Checho648"]
[Black "sanroto"]
[Result "1-0"]
[GameId "sJupCAY9"]
[UTCDate "2025.12.27"]
[UTCTime "21:45:27"]
[WhiteElo "1500"]
[BlackElo "1613"]
[BlackTitle "FM"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Nf3?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... d6?? { (Mate in 15 → 13.39) Lost forced checkmate sequence. Qh4 was best. } { [%eval 13.39] } (2... Qh4 3. Nxh4 b5 4. Bxb5 d6 5. Bxe8 Ba6 6. Bxf7 Nh6 7. Bxe6 Bc4 8. Bxc4) 3. e5?? { (13.39 → Mate in 16) Checkmate is now unavoidable. Ne5 was best. } { [%eval #-16] } (3. Ne5 dxe5) 3... dxe5 { [%eval #-16] } 4. Nxe5 { [%eval #-15] } 4... Qxd2 { [%eval #-15] } 5. Nxd2 { [%eval #-12] } 5... Ba3 { [%eval #-12] } 6. bxa3 { [%eval #-12] } 6... f6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Kd8 was best. } { [%eval #13] } (6... Kd8 7. Nxf7 Ke8 8. Nxh8 b5 9. Bxb5 e5 10. Bxe8 e4 11. Nxe4 c5 12. Nxc5) 7. Qg4 { [%eval #18] } 7... fxe5 { [%eval 7.66] } 8. Qxe6?? { (7.66 → -2.17) Blunder. Qxg7 was best. } { [%eval -2.17] } (8. Qxg7) 8... Bxe6 { [%eval -1.71] } 9. Nc4 { [%eval -1.77] } 9... Bxc4 { [%eval -2.15] } 10. Bxc4 { [%eval -2.16] } 10... Nf6?? { (-2.16 → Mate in 12) Checkmate is now unavoidable. Kf8 was best. } { [%eval #12] } (10... Kf8 11. Bxg8 Kxg8 12. Ke2 e4 13. Bg5 Kf8 14. Be3 Nc6 15. Bxa7 Nxa7 16. Kd2) 11. Bd5 { [%eval #12] } 11... Nxd5 { [%eval #11] } 12. c3 { [%eval #11] } 12... Nxc3 { [%eval #10] } 13. Kd1?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-10] } (13. Rb1 Nxb1 14. Be3 Nxa3 15. Bxa7 Rxa7 16. Kd2 Nb1 17. Rxb1 Rxa2 18. Rxb7 Rxd2) 13... Nxa2 { [%eval #-10] } 14. Rxa2 { [%eval #-9] } 14... e4?? { (Mate in 9 → -1.91) Lost forced checkmate sequence. g5 was best. } { [%eval -1.91] } (14... g5 15. Bxg5 Ke7 16. Bxe7 Rd8 17. Bxd8 b5 18. Bxc7 Na6 19. Bxe5 Rh8 20. Bxh8) 15. f3?? { (-1.91 → Mate in 10) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-10] } (15. Bh6 gxh6 16. Kd2 Na6 17. Kd3 exd3 18. Re2 dxe2 19. Rf1 exf1=B 20. f4 Bxg2) 15... exf3 { [%eval #-10] } 16. gxf3 { [%eval #-9] } 16... g5 { [%eval #-9] } 17. Bxg5 { [%eval #-8] } 17... Ke7 { [%eval #-8] } 18. Bxe7 { [%eval #-7] } 18... Rd8 { [%eval #-7] } 19. Bxd8 { [%eval #-6] } 19... Nc6 { [%eval #-6] } 20. Bxc7 { [%eval #-5] } 20... Rd8?? { (Mate in 5 → 4.33) Lost forced checkmate sequence. Nb4 was best. } { [%eval 4.33] } (20... Nb4 21. axb4 Rg8 22. Rxa7 b6 23. Bxb6 Rg2 24. Rxh7 Rxh2 25. R1xh2#) 21. Bxd8 { [%eval 3.96] } 21... Nxd8 { [%eval 4.28] } 22. Re1?? { (4.28 → -0.79) Blunder. Rg2 was best. } { [%eval -0.79] } (22. Rg2 b5 23. Kd2 Nb7 24. Kd3 a5 25. f4 a4 26. f5 b4 27. axb4 a3) 22... Ne6 { [%eval #-23] } 23. Rxe6 { [%eval -1.69] } 23... b6?? { (-1.69 → 3.04) Blunder. h6 was best. } { [%eval 3.04] } (23... h6) 24. Rxb6 { [%eval 3.72] } 24... axb6 { [%eval 3.87] } 25. f4 { [%eval 3.87] } 25... h6?? { (3.87 → Mate in 12) Checkmate is now unavoidable. h5 was best. } { [%eval #12] } (25... h5 26. Rg2) 26. h4?? { (Mate in 12 → 0.00) Lost forced checkmate sequence. Rg2 was best. } { [%eval 0.0] } (26. Rg2 b5 27. a4 bxa4 28. f5 a3 29. f6 h5 30. f7 h4 31. Ke1 a2) 26... h5?? { (0.00 → 3.36) Blunder. b5 was best. } { [%eval 3.36] } (26... b5 27. Rg2 b4 28. axb4 h5 29. Rg4 hxg4 30. h5 g3 31. h6 g2 32. Kc2) 27. Rc2 { [%eval 2.66] } 27... b5 { [%eval 2.68] } 28. Rc4?? { (2.68 → 0.00) Blunder. a4 was best. } { [%eval 0.0] } (28. a4 bxa4) 28... bxc4 { [%eval 0.0] } 29. Ke2 { [%eval 0.0] } 29... c3 { [%eval 0.0] } 30. Kd2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. a4 was best. } { [%eval #-4] } (30. a4 c2 31. a5 c1=K 32. Kd1 Kxd1 33. a6 Kc2 34. a7 Kb3 35. f5 Kc4) 30... cxd2 { [%eval #-4] } 31. f5 { [%eval #-3] } 31... d1=Q?? { (Mate in 3 → -2.80) Lost forced checkmate sequence. d1=R was best. } { [%eval -2.8] } (31... d1=R 32. a4 Rb1 33. a5 Rb6 34. axb6#) 32. f6?? { (-2.80 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #-2] } (32. a4 Qxa4) 32... Qa4?? { (Mate in 2 → Mate in 7) Lost forced checkmate sequence. Qb1 was best. } { [%eval #7] } (32... Qb1 33. a4 Qb5 34. axb5#) 33. f7 { [%eval #7] } 33... Qxa3 { [%eval #1] } 34. f8=R { [%eval #1] } 34... Qxf8# { Game ends by variant rule. } 1-0