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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/sFFydEsd"] [Date "2024.11.26"] [Round "-"] [White "Ajayalpha"] [Black "jasminb"] [Result "1-0"] [GameId "sFFydEsd"] [UTCDate "2024.11.26"] [UTCTime "15:03:53"] [WhiteElo "1275"] [BlackElo "1723"] [WhiteRatingDiff "+46"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... f5?? { (Mate in 14 → -0.02) Lost forced checkmate sequence. Nf6 was best. } { [%eval -0.02] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. exf5 { [%eval 0.0] } 3... d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (3... e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=B) 4. Bxe8 { [%eval #16] } 4... Bxf5 { [%eval #16] } 5. c3 { [%eval #16] } 5... Bxb1 { [%eval #15] } 6. Rxb1 { [%eval #15] } 6... Qxe8 { [%eval #14] } 7. Qa4 { [%eval #14] } 7... Qxa4 { [%eval #13] } 8. d4?? { (Mate in 13 → -0.98) Lost forced checkmate sequence. Nf3 was best. } { [%eval -0.98] } (8. Nf3 Qxa2 9. Nh4 Qxb2 10. Rxb2 h6 11. Rxb8 Rxb8 12. Bb2 Rxb2 13. Kf1 Rxd2) 8... Qxa2?? { (-0.98 → 4.11) Blunder. Qxd4 was best. } { [%eval 4.11] } (8... Qxd4 9. cxd4 d5 10. Bh6 Nxh6 11. g4 Nxg4 12. b3 Nxh2 13. Rxh2 Nd7 14. Rxh7) 9. Bh6?? { (4.11 → -3.36) Blunder. Nh3 was best. } { [%eval -3.36] } (9. Nh3 Qxb2) 9... Qxb2?? { (-3.36 → 1.30) Blunder. Qxb1 was best. } { [%eval 1.3] } (9... Qxb1) 10. Rxb2 { [%eval 0.77] } 10... gxh6? { (0.77 → 2.36) Mistake. Nxh6 was best. } { [%eval 2.36] } (10... Nxh6 11. Rxb8) 11. Rxb8 { [%eval 2.42] } 11... Rxb8 { [%eval 2.01] } 12. Nf3?? { (2.01 → -0.49) Blunder. Nh3 was best. } { [%eval -0.49] } (12. Nh3 Rb4 13. cxb4 h5 14. Ke2 h4 15. g4 hxg3 16. fxg3 e6 17. Nf2 Ne7) 12... e5 { [%eval -0.53] } 13. dxe5?? { (-0.53 → Mate in 9) Checkmate is now unavoidable. Nxe5 was best. } { [%eval #-9] } (13. Nxe5 dxe5 14. dxe5 Nf6 15. exf6 Rb5 16. g4 a6 17. g5 hxg5 18. c4 Ra5) 13... dxe5 { [%eval #-9] } 14. Nxe5 { [%eval #-8] } 14... Rb4?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. c6 was best. } { [%eval #6] } (14... c6 15. Nxc6 Bd6 16. Nxa7 Bxh2 17. Rxh2 h5 18. Rxh5 Rb3 19. Rxh7 Rxc3 20. Rxh8) 15. cxb4 { [%eval #6] } 15... Bxb4 { [%eval #5] } 16. Ng6 { [%eval #6] } 16... Bxe1 { [%eval #5] } 17. Nxh8 { [%eval #5] } 17... Bxf2 { [%eval #4] } 18. Rg1 { [%eval #4] } 18... Bxg1 { [%eval #3] } 19. g3 { [%eval #3] } 19... Bxh2 { [%eval #2] } 20. Ng6 { [%eval #3] } 20... Bxg3 { [%eval #1] } 21. Ne7 { [%eval #1] } 21... Nxe7# { Game ends by variant rule. } 1-0