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[Event "rated variant:racingKings game"] [Site "https://lichess.org/sB0ANwDI"] [Date "2021.08.11"] [Round "-"] [White "UltraBulletKingbros"] [Black "Onlyforbnps"] [Result "0-1"] [GameId "sB0ANwDI"] [UTCDate "2021.08.11"] [UTCTime "11:21:06"] [WhiteElo "1500"] [BlackElo "1338"] [WhiteRatingDiff "-378"] [BlackRatingDiff "+30"] [Variant "Racing Kings"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Bd4 { [%eval 1.3] } 1... Rb4?? { (1.30 → 4.38) Blunder. Be4 was best. } { [%eval 4.38] } (1... Be4) 2. Bxa1 { [%eval 3.93] } 2... Rxa1?! { (3.93 → 5.84) Inaccuracy. Be4 was best. } { [%eval 5.84] } (2... Be4 3. Kg3) 3. Kg3?? { (5.84 → 2.45) Blunder. Nxc2 was best. } { [%eval 2.45] } (3. Nxc2) 3... Be4? { (2.45 → 4.49) Mistake. Bb1 was best. } { [%eval 4.49] } (3... Bb1 4. Nf4 Kb3 5. Bd3 Rb8 6. Kg4 Ra5 7. Bxb1 Kb4 8. Nf3 Kb5 9. Kf5 Ra7 10. Rg6) 4. Kf4 { [%eval 4.22] } 4... Rb5?! { (4.22 → 6.47) Inaccuracy. Rb6 was best. } { [%eval 6.47] } (4... Rb6) 5. Ng3 { [%eval 6.8] } 5... Bxg2 { [%eval 12.81] } 6. Qxg2?? { (12.81 → 4.06) Blunder. Bxb5 was best. } { [%eval 4.06] } (6. Bxb5 Kb3) 6... Rab1? { (4.06 → 7.54) Mistake. Rb6 was best. } { [%eval 7.54] } (6... Rb6 7. Nc2) 7. Kg4?? { (7.54 → 3.08) Blunder. Bxb5 was best. } { [%eval 3.08] } (7. Bxb5) 7... Ka3?? { (3.08 → 6.21) Blunder. Rd5 was best. } { [%eval 6.21] } (7... Rd5 8. Qf2) 8. Qe4?? { (6.21 → -3.17) Blunder. Bxb5 was best. } { [%eval -3.17] } (8. Bxb5 Rxb5) 8... R5b4?? { (-3.17 → 7.93) Blunder. Nxe4 was best. } { [%eval 7.93] } (8... Nxe4 9. Nxe4) 9. Qf4?? { (7.93 → -0.46) Blunder. Kg5 was best. } { [%eval -0.46] } (9. Kg5) 9... Nxf1 { [%eval -1.06] } 10. Rxf1?? { (-1.06 → -7.52) Blunder. Kf5 was best. } { [%eval -7.52] } (10. Kf5 Bxf4) 10... Bxf4 { [%eval -2.37] } 11. Rxf4?? { (-2.37 → -9.25) Blunder. Kf5 was best. } { [%eval -9.25] } (11. Kf5) 11... Ka4 { [%eval #-10] } 12. Nd3 { [%eval #-7] } 12... Rc4?? { (Mate in 7 → -5.90) Lost forced checkmate sequence. Kb5 was best. } { [%eval -5.9] } (12... Kb5 13. Nxb4 Rxb4 14. Kg5 Ka6 15. Rf7 Rb7 16. Rf8 Ka7 17. Kh6 Rb8 18. Rxb8 Kxb8#) 13. Ne5 { [%eval -11.47] } 13... Rcb4?? { (-11.47 → 0.00) Blunder. Ka5 was best. } { [%eval 0.0] } (13... Ka5) 14. Nc6?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Kf5 was best. } { [%eval #-7] } (14. Kf5 Ka5 15. Kf6 Rb7 16. Nf7 Rb8 17. Kg7 Kb6 18. Nd8 Ka7 19. Kg8 Ka8) 14... Rc4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kb5 was best. } { [%eval 0.0] } (14... Kb5 15. Nxb4 Rxb4 16. Kg5 Ka6 17. Rf7 Rb7 18. Rf8 Ka7 19. Rc8 Rb8 20. Rxb8 Kxb8#) 15. Ne5?? { (0.00 → -17.44) Blunder. Kf5 was best. } { [%eval -17.44] } (15. Kf5 Rb7 16. Kf6 Kb5 17. Ne7 Rb8 18. Kg7 Rxf4 19. Nh5 Rf5 20. Nf6 Rxf6 21. Ng8 Rh6) 15... Rcb4?? { (-17.44 → 0.00) Blunder. Ka5 was best. } { [%eval 0.0] } (15... Ka5) 16. Nd3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Kf5 was best. } { [%eval #-7] } (16. Kf5 Ka5 17. Kf6 Rb7 18. Nf7 Kb6 19. Kg7 Rb8 20. Nd8 Rxd8 21. Rf8 Kc7 22. Kg8 Kc8) 16... Rc4?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Kb5 was best. } { [%eval 0.0] } (16... Kb5 17. Nxb4 Rxb4 18. Kf3 Ka6 19. Rf7 Rb7 20. Rf8 Ka7 21. Rd8 Rb8 22. Nh1 Ka8#) 17. Kg5?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Ne5 was best. } { [%eval #-7] } (17. Ne5) 17... Rb6?? { (Mate in 7 → -3.94) Lost forced checkmate sequence. Rxf4 was best. } { [%eval -3.94] } (17... Rxf4 18. Nb4 Rbxb4 19. Kg6 Rb8 20. Ne4 Kb5 21. Nc5 Kc6 22. Kh5 Kc7 23. Nb7 Kc8#) 18. Rf6 { [%eval -7.67] } 18... Rxf6 { [%eval #-6] } 19. Kxf6 { [%eval #-6] } 19... Rc7?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Rc8 was best. } { [%eval 0.0] } (19... Rc8 20. Ke7 Kb5 21. Kd7 Rh8 22. Ke7 Kb6 23. Ne1 Kc7 24. Kf6 Kb8#) 20. Ne5?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Nf5 was best. } { [%eval #-5] } (20. Nf5 Ka5 21. Ne7 Kb6 22. Kg7 Rc8 23. Ng8 Ka7 24. Kh8 Ka8) 20... Ka5 { [%eval #-5] } 21. Nf7 { [%eval #-5] } 21... Rc8?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Kb6 was best. } { [%eval 0.0] } (21... Kb6 22. Kg7 Rc8 23. Nd8 Rxd8 24. Nh1 Ka7 25. Nf2 Ka8#) 22. Kg7?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Ke7 was best. } { [%eval #-4] } (22. Ke7 Rg8 23. Nd8 Kb6 24. Kd7 Ka7 25. Kc8 Ka8) 22... Ka6 { [%eval #-3] } 23. Nh5 { [%eval #-2] } 23... Kb7 { [%eval #-1] } 24. Ne5 { [%eval #-1] } 24... Kb8# { Game ends by variant rule. } 0-1