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[Event "rated Antichess game"] [Site "https://lichess.org/sAmtnDj8"] [Date "2024.11.18"] [White "trox0612"] [Black "Insert_Good_Name"] [Result "0-1"] [GameId "sAmtnDj8"] [UTCDate "2024.11.18"] [UTCTime "15:07:57"] [WhiteElo "856"] [BlackElo "1132"] [WhiteRatingDiff "-33"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.0] } 2... bxa6? { (0.00 → 1.21) Mistake. Nxa6 was best. } { [%eval 1.21] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxa7 Rxa7 6. a4 Qxg1 7. Rxg1) 3. Nf3?? { (1.21 → Mate in 16) Checkmate is now unavoidable. a4 was best. } { [%eval #-16] } (3. a4 a5 4. c4 Nc6 5. e4 d5 6. cxd5 exd5 7. exd5 Qxd5) 3... Ba3 { [%eval #-16] } 4. bxa3 { [%eval #-15] } 4... Qg5?? { (Mate in 15 → 1.30) Lost forced checkmate sequence. e5 was best. } { [%eval 1.3] } (4... e5 5. Nxe5 Qg5 6. Nxd7 Qxg2 7. Nxb8 Qxh1 8. Nxa6 Qxh2 9. Nxc7 Qxf2 10. Nxa8) 5. Nxg5 { [%eval -0.23] } 5... h5?? { (-0.23 → Mate in 15) Checkmate is now unavoidable. h6 was best. } { [%eval #15] } (5... h6) 6. Nxe6 { [%eval #15] } 6... dxe6 { [%eval #13] } 7. Qxh5 { [%eval #13] } 7... Rxh5 { [%eval #12] } 8. Rf1 { [%eval #12] } 8... Rxh2 { [%eval #11] } 9. Rh1 { [%eval #13] } 9... Rxg2 { [%eval #12] } 10. Kd1?? { (Mate in 12 → -0.83) Lost forced checkmate sequence. Rg1 was best. } { [%eval -0.83] } (10. Rg1 Rxf2 11. Rxg7 Rxd2 12. Rxg8 Rxc2 13. Rxe8 Rxa2 14. Rxc8 Rxa3 15. Rxb8 Rxa1) 10... Rxf2 { [%eval -0.79] } 11. Ke2?? { (-0.79 → -2.98) Blunder. a4 was best. } { [%eval -2.98] } (11. a4 Rxd2 12. Kxd2 g5 13. Rh6 Nxh6 14. a5 Bd7 15. e4 g4 16. Na3 Bb5) 11... Rxe2 { [%eval -0.85] } 12. Bb2?? { (-0.85 → Mate in 10) Checkmate is now unavoidable. Rh8 was best. } { [%eval #-10] } (12. Rh8 Rxd2) 12... Rxd2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Rxe3 was best. } { [%eval #8] } (12... Rxe3 13. Bxg7 Rxa3 14. Nxa3 Nf6 15. Bxf6 Ke7 16. Bxe7 f6 17. Bxf6 e5 18. Bxe5) 13. Nxd2?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Bxg7 was best. } { [%eval #-9] } (13. Bxg7 Rxc2 14. Bf6 Nxf6 15. e4 Nxe4 16. Nc3 Nxc3 17. Rh5 Nxa2 18. Rxa2 Rxa2) 13... e5 { [%eval #-10] } 14. Bxe5 { [%eval #-9] } 14... Kd8?? { (Mate in 9 → -5.08) Lost forced checkmate sequence. Nc6 was best. } { [%eval -5.08] } (14... Nc6 15. Bxg7 Ne5 16. Bxe5 Rb8 17. Bxc7 Bf5 18. Bxb8 Bxc2 19. Bxa7 Nh6 20. Rxh6) 15. Bxc7 { [%eval -4.75] } 15... Kxc7 { [%eval -4.48] } 16. Rab1?! { (-4.48 → -5.91) Inaccuracy. Nb3 was best. } { [%eval -5.91] } (16. Nb3 a5) 16... Nc6?? { (-5.91 → Mate in 7) Checkmate is now unavoidable. Bh3 was best. } { [%eval #7] } (16... Bh3 17. Rxb8) 17. Rb8?? { (Mate in 7 → -5.53) Lost forced checkmate sequence. Rh3 was best. } { [%eval -5.53] } (17. Rh3 Bxh3 18. Rb5 axb5 19. a4 bxa4 20. Nf1 Bxf1 21. c4 Bxc4 22. e4 Bxa2) 17... Kxb8?? { (-5.53 → Mate in 8) Checkmate is now unavoidable. Nxb8 was best. } { [%eval #8] } (17... Nxb8 18. Rh6 Nxh6 19. e4 a5 20. Nb1 Bg4 21. c4 Bh5 22. e5 Kd6 23. exd6) 18. Rh6?? { (Mate in 8 → -7.17) Lost forced checkmate sequence. Rh3 was best. } { [%eval -7.17] } (18. Rh3 Bxh3 19. Nf1 Bxf1 20. c4 Bxc4 21. e4 Bxa2 22. e5 Nxe5 23. a4 Nd7) 18... gxh6 { [%eval -7.08] } 19. Ne4? { (-7.08 → Mate in 7) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-7] } (19. Nf3 Ne5) 19... Nf6 { [%eval #-7] } 20. Nxf6 { [%eval #-6] } 20... h5 { [%eval #-8] } 21. Nxh5 { [%eval #-7] } 21... f6 { [%eval #-7] } 22. Nxf6 { [%eval #-6] } 22... Bg4 { [%eval #-12] } 23. Nxg4 { [%eval #-11] } 23... Ne5 { [%eval #-11] } 24. Nxe5 { [%eval #-10] } 24... Kc8? { (Mate in 10 → -8.55) Lost forced checkmate sequence. Kc7 was best. } { [%eval -8.55] } (24... Kc7 25. Nd3 Kc6 26. Nb2 Rd8 27. c3 Rd4 28. cxd4 Kc5 29. dxc5 a5 30. Nd3) 25. Nd7? { (-8.55 → Mate in 7) Checkmate is now unavoidable. Ng4 was best. } { [%eval #-7] } (25. Ng4 Kd7) 25... Kxd7 { [%eval #-7] } 26. e4 { [%eval #-6] } 26... Rb8 { [%eval #-6] } 27. e5 { [%eval #-4] } 27... Rb4 { [%eval #-4] } 28. axb4 { [%eval #-3] } 28... a5 { [%eval #-3] } 29. bxa5 { [%eval #-2] } 29... Kd6 { [%eval #-2] } 30. exd6 { [%eval #-1] } 30... a6 { [%eval #-1] } 31. d7# { Game ends by variant rule. } 0-1