FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/s8tKN2U7"]
[Date "2025.09.30"]
[White "Not_A_Rook_ie"]
[Black "Vihaas_chemarla"]
[Result "1-0"]
[GameId "s8tKN2U7"]
[UTCDate "2025.09.30"]
[UTCTime "00:12:32"]
[WhiteElo "1138"]
[BlackElo "953"]
[WhiteRatingDiff "+28"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "15+180"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. d4?? { (Mate in 16 → -10.33) Lost forced checkmate sequence. b4 was best. } { [%eval -10.33] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... exd4 { [%eval #-21] } 3. Qxd4 { [%eval -0.92] } 3... Bc5?? { (-0.92 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (3... b5 4. Bxb5 Qe7 5. Bxd7 Nxd7 6. Qxa7 Qxe4 7. Qxa8 Qxc2 8. Qxc8) 4. Qxd7 { [%eval #15] } 4... Bxf2 { [%eval 12.25] } 5. Qxe8?? { (12.25 → 4.05) Blunder. Kxf2 was best. } { [%eval 4.05] } (5. Kxf2 Kxd7 6. Ba6 bxa6 7. Bg5 Qxg5 8. g4 Qxg4 9. Nh3 Qxe4 10. Ng1 Qxh1) 5... Bxg1?? { (4.05 → Mate in 11) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #11] } (5... Qxe8 6. Kxf2) 6. Qxf7?? { (Mate in 11 → -6.11) Lost forced checkmate sequence. Qxd8 was best. } { [%eval -6.11] } (6. Qxd8 Bxh2 7. Qxc7 Bxc7 8. Rxh7 Rxh7 9. Bf4 Bxf4 10. e5 Bxe5 11. a4 Bxb2) 6... Bxh2 { [%eval -4.22] } 7. Qxg7?? { (-4.22 → Mate in 16) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-16] } (7. Rxh2 Qe8) 7... Qf6?? { (Mate in 16 → Mate in 11) Lost forced checkmate sequence. Bg3 was best. } { [%eval #11] } (7... Bg3) 8. Qxc7 { [%eval #12] } 8... Bxc7 { [%eval #11] } 9. Rxh7 { [%eval #11] } 9... Qxf1 { [%eval #9] } 10. Rxc7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Kxf1 was best. } { [%eval #-8] } (10. Kxf1 Rxh7 11. e5 Bxe5 12. b4 Bxa1 13. Bb2 Bxb2 14. g4 Bxg4 15. Ke2 Bxe2) 10... Qxe1 { [%eval #-8] } 11. Rxb7 { [%eval #-7] } 11... Bxb7?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Qxe4 was best. } { [%eval #8] } (11... Qxe4 12. Rxa7 Qxg2 13. Rxa8 Qxc2 14. Rxb8 Qxb1 15. Rxb1 Rh7 16. Rxc8 Rh1 17. Rxg8) 12. Be3 { [%eval #8] } 12... Qxb1 { [%eval #7] } 13. Bxa7?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-6] } (13. Rxb1 Bxe4 14. Bxa7 Bxc2 15. Bxb8 Rxb8 16. Rf1 Rxb2 17. a4 Bxa4 18. Rd1 Rxg2) 13... Rxa7?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #6] } (13... Qxa2 14. Rxa2 Bxe4 15. Bxb8 Bxc2 16. Rxa8 Rh2 17. Bxh2 Bg6 18. Rxg8 Be8 19. Rxe8#) 14. Rxb1 { [%eval #6] } 14... Bxe4 { [%eval #5] } 15. c4 { [%eval #5] } 15... Bxb1 { [%eval #4] } 16. g4?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. a4 was best. } { [%eval #-11] } (16. a4 Rxa4 17. g4 Rxc4 18. b3 Rxg4 19. b4 Rxb4#) 16... Bxa2?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 0.0] } (16... Rxa2 17. g5 Rxb2 18. g6 Bxg6 19. c5 Nd7 20. c6 Nf8 21. c7 Nd7 22. c8=K) 17. g5 { [%eval 0.0] } 17... Bxc4 { [%eval 0.0] } 18. b3 { [%eval 0.0] } 18... Bxb3 { [%eval 0.0] } 19. g6 { [%eval 0.0] } 19... Bf7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Ra1 was best. } { [%eval #1] } (19... Ra1 20. g7 Bc2 21. gxh8=B Nf6 22. Bxf6 Nd7 23. Bxa1 Nf6 24. Bxf6 Bf5 25. Bh4) 20. gxf7 { [%eval #1] } 20... Rxf7# { Game ends by variant rule. } 1-0

