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[Event "rated rapid game"] [Site "https://lichess.org/s5SKg7kL"] [Date "2023.03.21"] [Round "-"] [White "HumaidAlblooshi"] [Black "iliasss"] [Result "1/2-1/2"] [GameId "s5SKg7kL"] [UTCDate "2023.03.21"] [UTCTime "18:43:53"] [WhiteElo "2011"] [BlackElo "2078"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "600+0"] [ECO "C47"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Nf3 { [%eval 0.29] } 2... Nc6 { [%eval 0.32] } 3. Bc4 { [%eval 0.21] } 3... Nf6 { [%eval 0.29] } 4. Nc3 { [%eval 0.0] } { C47 Four Knights Game: Italian Variation } 4... Be7 { [%eval 0.34] } 5. d3 { [%eval 0.38] } 5... O-O { [%eval 0.4] } 6. O-O { [%eval 0.28] } 6... d6 { [%eval 0.4] } 7. h3 { [%eval 0.0] } 7... Na5 { [%eval 0.0] } 8. Bb3 { [%eval -0.04] } 8... Nxb3 { [%eval -0.08] } 9. axb3 { [%eval 0.0] } 9... a6 { [%eval 0.03] } 10. Be3 { [%eval -0.13] } 10... Be6 { [%eval 0.27] } 11. Qd2 { [%eval -0.19] } 11... c6 { [%eval -0.04] } 12. d4 { [%eval -0.06] } 12... Nd7 { [%eval 0.37] } 13. dxe5 { [%eval 0.32] } 13... Nxe5 { [%eval 0.71] } 14. Nxe5?! { (0.71 → 0.05) Inaccuracy. Nd4 was best. } { [%eval 0.05] } (14. Nd4 Nd7) 14... dxe5 { [%eval 0.07] } 15. Rfd1 { [%eval 0.0] } 15... Qc8?! { (0.00 → 0.68) Inaccuracy. Qxd2 was best. } { [%eval 0.68] } (15... Qxd2 16. Rxd2 b5 17. Bb6 f6 18. Kf1 Rfb8 19. Ba5 Bc5 20. Nd1 Bd4 21. Bc3 Bc5 22. Ba5) 16. Na4 { [%eval 0.77] } 16... Rd8 { [%eval 0.83] } 17. Qe2?! { (0.83 → 0.06) Inaccuracy. Qc3 was best. } { [%eval 0.06] } (17. Qc3) 17... Rxd1+ { [%eval 0.13] } 18. Rxd1 { [%eval 0.07] } 18... Qe8 { [%eval 0.09] } 19. Nc5 { [%eval 0.0] } 19... Bxc5 { [%eval 0.0] } 20. Bxc5 { [%eval 0.0] } 20... Rd8 { [%eval 0.02] } 21. Rxd8 { [%eval 0.0] } 21... Qxd8 { [%eval 0.08] } 22. c4 { [%eval 0.0] } 22... Qa5 { [%eval 0.0] } 23. Be3 { [%eval 0.0] } 23... h6 { [%eval 0.0] } 24. f3 { [%eval 0.0] } 24... Qa2 { [%eval 0.0] } 25. Qc2 { [%eval 0.0] } 25... Qa1+ { [%eval 0.0] } 26. Kh2 { [%eval 0.0] } 26... Qe1 { [%eval 0.0] } 27. Qd2 { [%eval 0.02] } 27... Qb1 { [%eval 0.0] } 28. Qc3 { [%eval 0.0] } 28... b5?? { (0.00 → 2.45) Blunder. f6 was best. } { [%eval 2.45] } (28... f6 29. Qd2 Kh7 30. Bc5 b5 31. cxb5 cxb5 32. b4 Kg8 33. Qd8+ Kh7 34. Qd2) 29. cxb5?? { (2.45 → 0.09) Blunder. Qxe5 was best. } { [%eval 0.09] } (29. Qxe5 c5 30. cxb5 axb5 31. b4 Qe1 32. Bxc5 Qc1 33. Qb8+ Kh7 34. Qxb5 Qd2 35. Bg1 Qxb2) 29... cxb5 { [%eval 0.11] } 30. Qxe5 { [%eval 0.11] } 30... Bxb3 { [%eval 0.11] } 31. Qg3 { [%eval 0.11] } 31... Qxb2 { [%eval 0.16] } 32. Bxh6 { [%eval 0.14] } 32... Qf6 { [%eval 0.04] } 33. Qb8+ { [%eval 0.07] } 33... Kh7 { [%eval 0.0] } 34. Be3 { [%eval 0.0] } 34... a5 { [%eval 0.26] } 35. Qxb5 { [%eval 0.22] } 35... a4 { [%eval 0.2] } 36. Qf5+ { [%eval 0.03] } 36... Qxf5 { [%eval 0.09] } 37. exf5 { [%eval 0.04] } 37... a3 { [%eval 0.06] } 38. g4 { [%eval 0.04] } 38... a2 { [%eval 0.0] } 39. Bd4 { [%eval 0.1] } 39... Kh6 { [%eval 0.04] } 40. Kg3 { [%eval 0.07] } 40... g5 { [%eval 0.25] } 41. f4 { [%eval 0.24] } 41... Bd5?? { (0.24 → 7.63) Blunder. gxf4+ was best. } { [%eval 7.63] } (41... gxf4+ 42. Kxf4 Bc2 43. Bf6 Bb3 44. Kg3 Bc2 45. Kh4 Kh7 46. Bd4 Bd3 47. Bc3 Kg8 48. Kg5) 42. fxg5+ { [%eval 7.83] } 42... Kxg5? { (7.83 → Mate in 2) Checkmate is now unavoidable. Kh7 was best. } { [%eval #2] } (42... Kh7 43. h4 Kg8 44. h5 Be4 45. g6 fxg6 46. fxg6 Kf8 47. Ba1 Ke7 48. Kh4 Kd6 49. Kg5) 43. Ba1?? { (Mate in 2 → 0.12) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.12] } (43. Bg7 a1=Q 44. h4#) 43... Bc4?? { (0.12 → Mate in 2) Checkmate is now unavoidable. Be4 was best. } { [%eval #2] } (43... Be4 44. h4+ Kh6 45. Bf6 Bc2 46. h5 Kh7 47. Bc3 Bd3 48. Kh3 Bc2 49. Bb2 Kg8 50. Kg3) 44. h4+?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.0] } (44. Bg7 a1=Q 45. h4#) 44... Kh6 { [%eval 0.04] } 45. Kf4 { [%eval 0.03] } 45... Be2 { [%eval 0.06] } 46. Kg3 { [%eval 0.1] } 46... Bd1 { [%eval 0.14] } 47. Kf4 { [%eval 0.07] } 47... Be2 { [%eval 0.13] } 48. Ke5 { [%eval 0.0] } 48... Bxg4 { [%eval -0.15] } 49. Kf6 { [%eval 0.0] } 49... Kh5 { [%eval 0.0] } 50. Kxf7 { [%eval 0.0] } 50... Bxf5 { [%eval 0.0] } 51. Kf6 { [%eval -0.02] } 51... Bb1 { [%eval 0.0] } 52. Ke5 { [%eval 0.0] } 52... Kxh4 { [%eval -0.03] } 53. Kf4 { [%eval 0.0] } 53... Kh3 { [%eval -0.01] } 54. Kf3 { [%eval 0.0] } 54... Kh2 { [%eval 0.0] } 55. Kf2 { [%eval 0.0] } 55... Be4 { [%eval 0.0] } 56. Ke3 { [%eval 0.0] } 56... Bd5 { [%eval 0.0] } 57. Ke2 { [%eval 0.0] } 57... Kg2 { [%eval 0.0] } 58. Ke3 { [%eval 0.0] } 58... Kf1 { [%eval 0.0] } 59. Kd2 { [%eval 0.0] } 59... Kf2 { [%eval 0.0] } 60. Kd3 { [%eval 0.0] } 60... Ke1 { [%eval 0.0] } 61. Bh8 { [%eval 0.0] } 61... Kd1 { [%eval 0.0] } 62. Kc3?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-7] } (62. Ke3 Kc2 63. Bg7 Bf7 64. Bd4 Bh5 65. Ba1 Bf3 66. Bf6 a1=Q 67. Bxa1 Bd5 68. Kd4 Bb3) 62... Kc1?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. a1=Q+ was best. } { [%eval 0.0] } (62... a1=Q+ 63. Kb4 Qxh8 64. Kc5 Qd8 65. Kb5 Qd6 66. Ka5 Qb8 67. Ka4 Qb6 68. Ka3 Qb3#) 63. Kd3 { [%eval 0.0] } 63... Kb1 { [%eval 0.0] } 64. Ke3 { [%eval 0.0] } 64... a1=Q { [%eval 0.0] } 65. Bxa1 { [%eval 0.0] } 65... Kxa1 { [%eval 0.11] } { The game is a draw. } 1/2-1/2