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[Event "Antichess Revolution #2"] [Site "https://lichess.org/s3hEt28A"] [Date "2023.01.14"] [White "iwka217"] [Black "azzamciboy"] [Result "0-1"] [GameId "s3hEt28A"] [UTCDate "2023.01.14"] [UTCTime "16:08:13"] [WhiteElo "1630"] [BlackElo "1640"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Nc6?? { (1.23 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxc6 { [%eval #14] } 3... dxc6 { [%eval #13] } 4. Qg4 { [%eval #13] } 4... Qxd2 { [%eval #12] } 5. Qxg7?? { (Mate in 12 → -0.83) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -0.83] } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. a4 Bxc2 8. Na3 Bxa4 9. b3 Bxb3) 5... Qxc2?! { (-0.83 → 0.06) Inaccuracy. Qxe1 was best. } { [%eval 0.06] } (5... Qxe1 6. Qxf8 Qxf2 7. Qxe8 Qxg2 8. Qxf7 Qxh1 9. Qxe7 Qxg1 10. Qxh7) 6. Qxf7 { [%eval 1.38] } 6... Qxb2 { [%eval 2.63] } 7. Qxe8 { [%eval 1.5] } 7... Qxa2 { [%eval 2.71] } 8. Qxc6?? { (2.71 → Mate in 10) Checkmate is now unavoidable. Qxf8 was best. } { [%eval #-10] } (8. Qxf8 Qxf2 9. Kxf2 Ba6 10. Qxe7 Nxe7 11. Rxa6 Rad8 12. Rxc6 Nxc6 13. Bd2 Rxd2 14. Nxd2 a5) 8... Qxb1?? { (Mate in 10 → -3.48) Lost forced checkmate sequence. Qxf2 was best. } { [%eval -3.48] } (8... Qxf2 9. Qxc7 Qxg2 10. Rxa7 Qxh1 11. Qxe7 Bxe7 12. Rxe7 Qxg1 13. Rxh7 Qxe1 14. Rxh8 Qxe3 15. Bxe3) 9. Qxc7 { [%eval -3.56] } 9... Qxc1?? { (-3.56 → 1.62) Blunder. Qxa1 was best. } { [%eval 1.62] } (9... Qxa1 10. Qxc8) 10. Rxa7?? { (1.62 → Mate in 8) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #-8] } (10. Rxc1) 10... Qxc7?? { (Mate in 8 → 0.30) Lost forced checkmate sequence. Qxe1 was best. } { [%eval 0.3] } (10... Qxe1 11. Rxa8 Qxe3 12. Qxe7 Qxe7 13. Rxc8 Qe6 14. Rxf8 Nh6 15. Rxh8 Nf5 16. Rxh7 Ng3 17. fxg3) 11. Rxc7 { [%eval 0.0] } 11... Bd7? { (0.00 → 1.67) Mistake. Bh3 was best. } { [%eval 1.67] } (11... Bh3 12. Nxh3 e5 13. Rxh7 Rxh7 14. Ng1 Rxh2 15. Rxh2 Ra7 16. Rh7 Rxh7 17. f4 exf4 18. exf4) 12. Rxd7 { [%eval 1.54] } 12... Bg7?? { (1.54 → Mate in 22) Checkmate is now unavoidable. Ra5 was best. } { [%eval #22] } (12... Ra5 13. Rxe7) 13. Rxe7 { [%eval 6.62] } 13... Nxe7 { [%eval 7.61] } 14. h4?? { (7.61 → Mate in 7) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-7] } (14. Ne2 Bc3 15. Nxc3 Ra2 16. Nxa2 Nc8 17. Nc3 Na7 18. Kd2 Nc8 19. e4 Ne7 20. Kd3 h6) 14... Bd4?? { (Mate in 7 → 6.91) Lost forced checkmate sequence. Ra5 was best. } { [%eval 6.91] } (14... Ra5 15. Nh3 Rg5 16. hxg5 Bf6 17. gxf6 h5 18. fxe7 Rd8 19. exd8=K h4 20. g4 hxg3 21. fxg3#) 15. exd4 { [%eval 5.0] } 15... Ng8?? { (5.00 → Mate in 10) Checkmate is now unavoidable. Nc8 was best. } { [%eval #10] } (15... Nc8 16. f4) 16. h5?? { (Mate in 10 → 4.71) Lost forced checkmate sequence. Kd2 was best. } { [%eval 4.71] } (16. Kd2 Ra7 17. Nh3 Ra1 18. Rxa1 h6 19. h5 Rh7 20. Ng5 hxg5 21. Ra3 Rxh5 22. f4 gxf4) 16... Rc8?? { (4.71 → Mate in 11) Checkmate is now unavoidable. Nf6 was best. } { [%eval #11] } (16... Nf6 17. Nh3) 17. h6?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-4] } (17. Ne2 Rc1 18. Nxc1 h6 19. Kd2 Rh7 20. Nd3 Rh8 21. Rb1 Rh7 22. Rb7 Rxb7 23. Nb2 Rxb2) 17... Nxh6 { [%eval #-4] } 18. Rxh6 { [%eval #-3] } 18... Rhf8 { [%eval #-3] } 19. Rxh7 { [%eval #-2] } 19... Rxf2 { [%eval #-2] } 20. Kxf2 { [%eval #-1] } 20... Rc5 { [%eval #-1] } 21. dxc5# { Game ends by variant rule. } 0-1