FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/rzH01A67"]
[Date "2026.06.01"]
[Round "-"]
[White "rinquoree"]
[Black "CeyrekMafya1"]
[Result "0-1"]
[GameId "rzH01A67"]
[UTCDate "2026.06.01"]
[UTCTime "21:27:13"]
[WhiteElo "1208"]
[BlackElo "1080"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+49"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -1.80) Blunder. e3 was best. } { [%eval -1.8] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6? { (-1.80 → -0.23) Mistake. e5 was best. } { [%eval -0.23] } (1... e5 2. a3 Bxa3 3. Rxa3 Qg5 4. Rxa7 Rxa7 5. Qb3 Qxd2 6. Nxd2) 2. Qc2? { (-0.23 → -1.62) Mistake. g3 was best. } { [%eval -1.62] } (2. g3 Bh3 3. Nxh3 Kd7 4. a3 g5 5. Nxg5 h5 6. Nxf7 Nc6) 2... Bh3 { [%eval -1.63] } 3. Qxh7?? { (-1.63 → Mate in 16) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-16] } (3. Nxh3 e5) 3... Bxg2?? { (Mate in 16 → 0.35) Lost forced checkmate sequence. Rxh7 was best. } { [%eval 0.35] } (3... Rxh7 4. gxh3 Rxh3 5. Nxh3 Qc8 6. Nf4 Qh3 7. Bxh3 f5 8. Bxf5 g6 9. Nxg6) 4. Bxg2?? { (0.35 → Mate in 14) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-14] } (4. Qxg7 Bxg7) 4... Rxh7 { [%eval #-14] } 5. Bxb7 { [%eval #-13] } 5... Rxh2 { [%eval #-13] } 6. Rxh2 { [%eval #-10] } 6... Qd7 { [%eval #-10] } 7. Bxa8 { [%eval #-9] } 7... Qh3 { [%eval #-9] } 8. Rxh3 { [%eval #-8] } 8... c5?? { (Mate in 8 → 3.61) Lost forced checkmate sequence. d5 was best. } { [%eval 3.61] } (8... d5 9. Bxd5 f5 10. Bxg8 e6 11. Bxe6 c5 12. Bxf5 g6 13. Bxg6 c4 14. Bxe8) 9. Rh6? { (3.61 → 1.96) Mistake. Bc6 was best. } { [%eval 1.96] } (9. Bc6 Nxc6 10. a4 Nb4 11. cxb4 cxb4 12. b3 Kd7 13. Bb2 f6 14. Bxf6 gxf6) 9... gxh6 { [%eval 1.82] } 10. Bc6 { [%eval 1.3] } 10... Nxc6 { [%eval 1.92] } 11. Nh3?! { (1.92 → 1.30) Inaccuracy. a4 was best. } { [%eval 1.3] } (11. a4 Kd7 12. b4 Nxb4 13. cxb4 cxb4 14. Nh3 Kc6 15. a5 Kb5 16. Ra4 Kxa5) 11... Nd4?! { (1.30 → 2.40) Inaccuracy. Nd8 was best. } { [%eval 2.4] } (11... Nd8 12. a4 Kd7 13. a5 f5 14. e4 fxe4 15. Ke2 e3 16. dxe3 Ne6 17. f4) 12. cxd4 { [%eval 2.25] } 12... cxd4 { [%eval 3.14] } 13. Ng5?? { (3.14 → 0.38) Blunder. d3 was best. } { [%eval 0.38] } (13. d3 e5) 13... hxg5 { [%eval 0.07] } 14. f4 { [%eval 0.0] } 14... gxf4 { [%eval 0.0] } 15. Nc3 { [%eval 0.03] } 15... dxc3 { [%eval -0.62] } 16. bxc3 { [%eval -0.52] } 16... f3 { [%eval -0.31] } 17. exf3 { [%eval -0.16] } 17... Kd7 { [%eval -0.07] } 18. Ba3 { [%eval -0.15] } 18... e5 { [%eval 0.0] } 19. Bxd6 { [%eval 0.38] } 19... Kxd6?! { (0.38 → 1.45) Inaccuracy. Bxd6 was best. } { [%eval 1.45] } (19... Bxd6 20. c4 e4 21. fxe4 f5 22. exf5 Bb8 23. d4 a5 24. d5 Kc6 25. dxc6) 20. f4?! { (1.45 → 0.65) Inaccuracy. Rb1 was best. } { [%eval 0.65] } (20. Rb1 e4) 20... exf4 { [%eval 1.42] } 21. Rb1 { [%eval 0.75] } 21... Nh6? { (0.75 → 2.53) Mistake. Be7 was best. } { [%eval 2.53] } (21... Be7 22. d4 Ke5 23. dxe5 Bd8 24. c4 Bb6 25. Rxb6 axb6 26. a4 f5 27. exf6) 22. Rb6?? { (2.53 → -1.90) Blunder. a3 was best. } { [%eval -1.9] } (22. a3 a5) 22... axb6 { [%eval -1.55] } 23. a3 { [%eval -1.97] } 23... Nf5?? { (-1.97 → 0.00) Blunder. f3 was best. } { [%eval 0.0] } (23... f3 24. Kd1 f2 25. a4 Be7 26. c4 Kd5 27. cxd5 f5 28. a5 bxa5 29. d6) 24. d4 { [%eval -0.07] } 24... Nxd4 { [%eval -0.22] } 25. cxd4 { [%eval -0.97] } 25... Kd5?? { (-0.97 → Mate in 3) Checkmate is now unavoidable. Bh6 was best. } { [%eval #3] } (25... Bh6 26. a4 b5 27. axb5 f3 28. Kd1 Kd5 29. b6 Kxd4 30. Kc1 Bxc1 31. b7) 26. Ke2 { [%eval #3] } 26... Kxd4 { [%eval #2] } 27. Ke3?? { (Mate in 2 → Mate in 9) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-9] } (27. Kd2 Bxa3 28. Kd3 Kxd3#) 27... fxe3 { [%eval #-9] } 28. a4 { [%eval #-8] } 28... b5 { [%eval #-8] } 29. axb5 { [%eval #-7] } 29... e2 { [%eval #-7] } 30. b6 { [%eval #-6] } 30... e1=Q { [%eval #-6] } 31. b7 { [%eval #-5] } 31... Kd3?? { (Mate in 5 → -1.12) Lost forced checkmate sequence. Qc1 was best. } { [%eval -1.12] } (31... Qc1 32. b8=N Qc6 33. Nxc6 f5 34. Nxd4 Bd6 35. Nxf5 Bg3 36. Nxg3#) 32. b8=Q?? { (-1.12 → Mate in 4) Checkmate is now unavoidable. b8=K was best. } { [%eval #-4] } (32. b8=K f5 33. Ka7 Ke3 34. Ka6 Qg3 35. Ka5 Bh6 36. Kb5 Qh2 37. Kc6 Qh5) 32... Qe8 { [%eval #-4] } 33. Qxe8 { [%eval #-3] } 33... Kd4 { [%eval #-3] } 34. Qxf8 { [%eval #-2] } 34... Kd5 { [%eval #-2] } 35. Qxf7 { [%eval #-1] } 35... Kc4 { [%eval #-1] } 36. Qxc4# { Game ends by variant rule. } 0-1