FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/ry79nM0h"]
[Date "2024.10.12"]
[White "Media_LCKB"]
[Black "jlrd24"]
[Result "0-1"]
[UTCDate "2024.10.12"]
[UTCTime "05:40:06"]
[WhiteElo "2137"]
[BlackElo "1669"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 b5 2. Bxb5 h5?? { (0.48 → 2.25) Blunder. e6 was best. } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7 Kxd7?! { (1.95 → 2.88) Inaccuracy. Qxd7 was best. } (3... Qxd7 4. Qxh5 Rxh5 5. c4 Rxh2 6. Rxh2 Qxd2 7. Bxd2 Bh3 8. Rxh3) 4. Qxh5 Rxh5 5. Nc3 Rxh2 6. Rxh2 Nh6?? { (1.92 → 4.30) Blunder. g6 was best. } (6... g6 7. Rh5 gxh5 8. b3 Nf6 9. Nce2 h4 10. Bb2 Ne4 11. Bg7 Bxg7 12. Kd1) 7. Rxh6 gxh6 8. Nh3?? { (3.83 → 0.00) Blunder. b3 was best. } (8. b3 a5) 8... c6?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Bg7 was best. } (8... Bg7 9. a4 Bxc3 10. dxc3 Nc6 11. b4 Nxb4 12. cxb4 e6 13. Ke2 Kd6 14. Kd2) 9. Nb5?? { (Mate in 12 → 1.90) Lost forced checkmate sequence. Nd5 was best. } (9. Nd5 cxd5 10. e4 dxe4 11. Ng5 hxg5 12. d3 exd3 13. Bxg5 dxc2 14. Bxe7 Bxe7) 9... cxb5 10. c4 bxc4 11. d3 cxd3 12. Bd2 Qa5 13. Bxa5 Kd8 14. Bxd8 Bxh3 15. Bxe7?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. gxh3 was best. } (15. gxh3 d2 16. Kxd2 Nc6 17. Bxe7 Nxe7 18. f4 f5 19. e4 fxe4 20. f5 Nxf5) 15... Bxg2 16. Bxf8 Nc6 17. Bxh6 d2 18. Kxd2 Rf8 19. Bxf8 Ne7?? { (Mate in 10 → 2.36) Lost forced checkmate sequence. Bf1 was best. } (19... Bf1 20. Rxf1 Nb4 21. Bxb4 a5 22. Bxa5 f5 23. e4 fxe4 24. Kd3 exd3 25. Bd8) 20. Bxe7 f6?? { (2.51 → Mate in 14) Checkmate is now unavoidable. f5 was best. } (20... f5 21. f3) 21. Bxf6 Bf1?? { (4.49 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } (21... Bh3 22. Rc1) 22. Rxf1 a5 23. a3?? { (Mate in 10 → 0.12) Lost forced checkmate sequence. b4 was best. } (23. b4 axb4 24. a3 bxa3 25. Rc1 a2 26. Rc3 a1=K 27. Ke1 Kb2 28. Rb3 Kxb3) 23... a4 24. b3 axb3 25. Be7 b2 26. Kd1 b1=K 27. Ke1 Kb2 28. Bf6 Kxa3 29. Bb2 Kxb2 30. Rg1?? { (0.00 → Mate in 7) Checkmate is now unavoidable. e4 was best. } (30. e4 Kc3 31. Kd2 Kxd2 32. Re1 Kxe1 33. e5 Kxf2 34. e6 Ke3 35. e7 Kd4) 30... Kb3 31. Ke2 Kb4 32. Kf3 Kc5 33. Ke4 Kd5 34. Kxd5# { Game ends by variant rule. } 0-1