FEN
[Event "Hourly Atomic Arena"]
[Site "https://lichess.org/rxVFLwZp"]
[Date "2026.06.12"]
[Round "-"]
[White "Matrix_camp_unrated"]
[Black "dan_mega_lord"]
[Result "0-1"]
[GameId "rxVFLwZp"]
[UTCDate "2026.06.12"]
[UTCTime "04:45:58"]
[WhiteElo "1174"]
[BlackElo "1720"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+10"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Atomic"]
[TimeControl "60+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 3.75] } 1... Nc6?? { (3.75 → Mate in 3) Checkmate is now unavoidable. f6 was best. } { [%eval #3] } (1... f6 2. Nc3 c6 3. e3 e6 4. Nd4 Bb4 5. Ndb5 h5 6. a3) 2. Ne5?? { (Mate in 3 → 1.12) Lost forced checkmate sequence. Ng5 was best. } { [%eval 1.12] } (2. Ng5 f5 3. Nf7 Nd4 4. Nxd8#) 2... Nxe5 { [%eval 1.16] } 3. e3 { [%eval 0.64] } 3... Nf6 { [%eval 0.49] } 4. Qf3 { [%eval -0.69] } 4... c6?? { (-0.69 → 1.69) Blunder. e6 was best. } { [%eval 1.69] } (4... e6 5. d4) 5. Bc4?? { (1.69 → -0.80) Blunder. Nc3 was best. } { [%eval -0.8] } (5. Nc3 Qa5 6. b4 Qh5 7. Nd5 e6 8. Nc7+ Kd8 9. Nxe6 d5 10. Bb2 d4) 5... e6?! { (-0.80 → 0.29) Inaccuracy. d5 was best. } { [%eval 0.29] } (5... d5 6. Bd3 Qb6 7. Bg6 Kd8 8. Bxf7 Rf8 9. Qf7 Rxf7 10. b4 e5 11. f3) 6. d4?? { (0.29 → -3.92) Blunder. Bxe6 was best. } { [%eval -3.92] } (6. Bxe6 Qf6) 6... Qa5+?? { (-3.92 → 1.45) Blunder. d5 was best. } { [%eval 1.45] } (6... d5 7. Na3 g6 8. Bd3 Bb4+ 9. c3 Bxc3 10. Bd2 Qc7 11. Kd1 Qg3 12. Qxg3) 7. c3?? { (1.45 → -2.81) Blunder. b4 was best. } { [%eval -2.81] } (7. b4 Qh5) 7... Qa4?? { (-2.81 → 2.38) Blunder. d5 was best. } { [%eval 2.38] } (7... d5 8. Kd1 Bd6 9. Na3 Bg3 10. Qf5 exf5 11. hxg3 Qd8 12. Rxh7 Bg4+ 13. f3) 8. Bb3?? { (2.38 → -3.92) Blunder. Bxe6 was best. } { [%eval -3.92] } (8. Bxe6 f5) 8... Qa6?? { (-3.92 → 2.14) Blunder. Qxa2 was best. } { [%eval 2.14] } (8... Qxa2 9. d5 cxd5 10. Qd1 Bd6 11. f4 O-O 12. f5 e5 13. Qb3 Kh8 14. Qxf7) 9. Bc4?? { (2.14 → -1.00) Blunder. Bxe6 was best. } { [%eval -1.0] } (9. Bxe6 f5) 9... Qb6?? { (-1.00 → Mate in 4) Checkmate is now unavoidable. Kd8 was best. } { [%eval #4] } (9... Kd8 10. Bxa6) 10. Na3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Bxe6 was best. } { [%eval 0.0] } (10. Bxe6 f5 11. Qh5+ g6 12. Qg5 Bh6 13. Qe7#) 10... Bxa3?? { (0.00 → Mate in 5) Checkmate is now unavoidable. d5 was best. } { [%eval #5] } (10... d5 11. Ba6 Qb3 12. axb3 bxa6 13. b4 Kd8 14. Kd1 Ng4 15. Qf5 exf5 16. e4) 11. Qxc6?? { (Mate in 5 → 1.06) Lost forced checkmate sequence. Bxe6 was best. } { [%eval 1.06] } (11. Bxe6 f5 12. Qh5+ g6 13. Qg5 O-O 14. Qe7 Qxb2 15. Qxf8#) 11... Ne4?! { (1.06 → 1.92) Inaccuracy. Ng4 was best. } { [%eval 1.92] } (11... Ng4 12. f3 Nxh2 13. Bb5 O-O 14. b3 h5 15. Bxd7 b5 16. c4 bxc4 17. Ba3) 12. Kd1?! { (1.92 → 0.92) Inaccuracy. f3 was best. } { [%eval 0.92] } (12. f3 Nxc3 13. Bd2 a5 14. Rc1 b5 15. b4 O-O 16. Rc7 a4 17. h4 h6) 12... Nxc3?! { (0.92 → 1.66) Inaccuracy. b5 was best. } { [%eval 1.66] } (12... b5 13. Bd5 b4 14. Bb7 a5 15. cxb4 Ra6 16. b4 Rc6 17. Bxc6 Nc3+ 18. Ke1) 13. b3?? { (1.66 → -1.65) Blunder. Bd2 was best. } { [%eval -1.65] } (13. Bd2 a5 14. Rc1 b5 15. b4 f5 16. h4 O-O 17. Rc7 h5 18. f4 g6) 13... d5?? { (-1.65 → 2.31) Blunder. b5 was best. } { [%eval 2.31] } (13... b5 14. Ba3 b4 15. Rc1 a5 16. Rc7 O-O 17. Rb7 bxa3 18. h4 f5 19. f4) 14. Bb2?! { (2.31 → 1.64) Inaccuracy. Ba3 was best. } { [%eval 1.64] } (14. Ba3) 14... Bd7 { [%eval 1.25] } 15. Bc3?? { (1.25 → -1.84) Blunder. Rc1 was best. } { [%eval -1.84] } (15. Rc1 Bc6 16. Ba3 Rc8 17. Bf8 g5 18. a4 f5 19. Ke1 Kf7 20. e4 Be8) 15... O-O-O?? { (-1.84 → 2.92) Blunder. Rc8 was best. } { [%eval 2.92] } (15... Rc8) 16. Kd2?? { (2.92 → 0.53) Blunder. Ba5 was best. } { [%eval 0.53] } (16. Ba5) 16... Kb8 { [%eval 0.76] } 17. Rac1? { (0.76 → -0.52) Mistake. Ba5 was best. } { [%eval -0.52] } (17. Ba5 Rc8 18. Bc7+ Ka8 19. h3 Bb5 20. Rhc1 Bd3 21. a4 f5 22. f4 b6) 17... Rc8 { [%eval -0.23] } 18. Ba5?? { (-0.23 → Mate in 1) Checkmate is now unavoidable. Ke1 was best. } { [%eval #-1] } (18. Ke1 Ka8 19. h3 a5 20. Ke2 Rhe8 21. a4 b5 22. e4 b4 23. Ba1 Rc2+) 18... Rxc1# { Game ends by variant rule. } 0-1
