- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/rwwzLPt5"] [Date "2025.02.05"] [Round "-"] [White "Charuka2003"] [Black "Bobby_Fischer_Lite"] [Result "0-1"] [GameId "rwwzLPt5"] [UTCDate "2025.02.05"] [UTCTime "02:15:48"] [WhiteElo "1596"] [BlackElo "2248"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.17] } 3. Bc4 { [%eval 0.12] } 3... Bc5 { [%eval 0.2] } 4. Nc3 { [%eval 0.05] } 4... Nf6 { [%eval 0.07] } 5. d3 { [%eval 0.08] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... h6 { [%eval 0.1] } 6. O-O { [%eval 0.11] } 6... O-O { [%eval 0.14] } 7. Be3 { [%eval 0.07] } 7... Bxe3 { [%eval 0.09] } 8. fxe3 { [%eval 0.16] } 8... d6 { [%eval 0.28] } 9. h3 { [%eval -0.18] } 9... Na5 { [%eval -0.13] } 10. Bb3 { [%eval -0.17] } 10... Nxb3 { [%eval -0.17] } 11. axb3 { [%eval -0.2] } 11... c6 { [%eval -0.16] } 12. d4 { [%eval -0.18] } 12... Qe7 { [%eval -0.14] } 13. d5 { [%eval -0.39] } 13... cxd5 { [%eval -0.25] } 14. exd5 { [%eval -0.44] } 14... Nh7 { [%eval -0.51] } 15. e4 { [%eval -0.47] } 15... f5 { [%eval -0.47] } 16. exf5 { [%eval -0.49] } 16... Bxf5 { [%eval -0.55] } 17. Nh4?? { (-0.55 → -4.77) Blunder. Qe2 was best. } { [%eval -4.77] } (17. Qe2 a6) 17... Qxh4 { [%eval -4.77] } 18. Nb5 { [%eval -4.81] } 18... Bxh3 { [%eval -4.88] } 19. gxh3?! { (-4.88 → -6.30) Inaccuracy. Qd3 was best. } { [%eval -6.3] } (19. Qd3 Ng5 20. Rxf8+ Rxf8 21. Rf1 Rxf1+ 22. Qxf1 Bd7 23. Qd3 Qe1+ 24. Kh2) 19... Qg3+ { [%eval -6.76] } 20. Kh1 { [%eval -6.61] } 20... Qxh3+ { [%eval -6.48] } 21. Kg1 { [%eval -6.21] } 21... Ng5 { [%eval -6.19] } 22. Rxf8+?? { (-6.19 → Mate in 7) Checkmate is now unavoidable. Qe2 was best. } { [%eval #-7] } (22. Qe2 Nf3+ 23. Rxf3 Rxf3 24. Rf1 Rg3+ 25. Kf2 Rf8+ 26. Ke1 Rxf1+ 27. Qxf1 Re3+) 22... Rxf8 { [%eval #-6] } 23. Nd4 { [%eval #-4] } 23... Qg3+ { [%eval #-3] } 24. Kh1 { [%eval #-3] } 24... Rf2 { [%eval #-2] } 25. Qg1 { [%eval #-2] } 25... Qh4+ { [%eval #-1] } 26. Qh2 { [%eval #-1] } 26... Qxh2# { Black wins by checkmate. } 0-1