FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/ruARKEPx"]
[Date "2026.04.24"]
[Round "-"]
[White "mthscz123"]
[Black "Glumser"]
[Result "0-1"]
[GameId "ruARKEPx"]
[UTCDate "2026.04.24"]
[UTCTime "21:25:44"]
[WhiteElo "1300"]
[BlackElo "1581"]
[WhiteRatingDiff "-62"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "600+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Nc6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #15] } 4. Qf3?? { (Mate in 15 → 4.01) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.01] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nh3 Bxc2 7. Na3 Bxe4 8. Nc4 Bxg2) 4... Qxd2 { [%eval 3.66] } 5. Bxd2?? { (3.66 → Mate in 13) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-13] } (5. Kxd2 Bh3) 5... Bf5?? { (Mate in 13 → 3.23) Lost forced checkmate sequence. g5 was best. } { [%eval 3.23] } (5... g5 6. Bxg5 Rb8 7. Bxe7 Rxb2 8. Bxf8 Rxa2 9. Rxa2 Kxf8 10. Rxa7 Ke7 11. Rxc7) 6. Qxf5 { [%eval 0.46] } 6... Kd8?? { (0.46 → 5.97) Blunder. g5 was best. } { [%eval 5.97] } (6... g5 7. Bxg5) 7. Qxf7?! { (5.97 → 4.03) Inaccuracy. Qxh7 was best. } { [%eval 4.03] } (7. Qxh7) 7... Ke8?? { (4.03 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (7... Rb8 8. Qxe7 Bxe7 9. b4 Bxb4 10. Bxb4 Rxb4 11. Na3 Rxe4 12. Nb1 Rxe1 13. Ne2) 8. Qxe8? { (Mate in 13 → 7.92) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 7.92] } (8. Qxg7 Bxg7 9. Bf4 Bxb2 10. Bxc7 Bxa1 11. Bb6 axb6 12. h4 Rxa2 13. Rh3 Rxc2) 8... Rxe8 { [%eval 7.59] } 9. Bb4?? { (7.59 → Mate in 12) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-12] } (9. Bh6 Nxh6) 9... e5?? { (Mate in 12 → 10.82) Lost forced checkmate sequence. c5 was best. } { [%eval 10.82] } (9... c5 10. Bxc5 Rb8 11. Bxa7 Rxb2 12. Bd4 Rxa2 13. Bxg7 Rxc2 14. Bxf8 Rxf2 15. Kxf2) 10. Bxf8 { [%eval 10.09] } 10... Rxf8 { [%eval 8.52] } 11. Nc3 { [%eval 10.92] } 11... Rxf2 { [%eval 9.96] } 12. Kxf2 { [%eval 10.19] } 12... Ne7 { [%eval 10.74] } 13. Na4?? { (10.74 → Mate in 7) Checkmate is now unavoidable. Nd5 was best. } { [%eval #-7] } (13. Nd5) 13... Nd5?? { (Mate in 7 → 6.84) Lost forced checkmate sequence. c5 was best. } { [%eval 6.84] } (13... c5 14. Nxc5 a6 15. Nxa6 Re8 16. Nxc7 h5 17. Nxe8 Nc6 18. Nxg7 Nb4 19. Nxh5) 14. exd5 { [%eval 6.31] } 14... cxd5 { [%eval 6.53] } 15. Rd1?? { (6.53 → Mate in 6) Checkmate is now unavoidable. c4 was best. } { [%eval #-6] } (15. c4 dxc4 16. Nb6 cxb6 17. Ne2 Rc8 18. Rad1 c3 19. Nxc3 Rxc3 20. bxc3 e4) 15... h6 { [%eval #-7] } 16. Rxd5 { [%eval #-6] } 16... Rd8?? { (Mate in 6 → 9.19) Lost forced checkmate sequence. Rc8 was best. } { [%eval 9.19] } (16... Rc8 17. Rxe5 h5 18. Rxh5 a5 19. Rxa5 g5 20. Rxg5 c5 21. Nxc5 Rxc5 22. Rxc5#) 17. Rxd8 { [%eval 9.07] } 17... c5 { [%eval 8.47] } 18. Nxc5 { [%eval 8.14] } 18... a6 { [%eval #17] } 19. Nxa6 { [%eval 8.53] } 19... h5 { [%eval 8.82] } 20. Re8?? { (8.82 → Mate in 3) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-3] } (20. Ne2 e4) 20... g5 { [%eval #-3] } 21. Rxe5 { [%eval #-2] } 21... h4 { [%eval #-2] } 22. Rxg5 { [%eval #-1] } 22... h3 { [%eval #-1] } 23. gxh3# { Game ends by variant rule. } 0-1