FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/rjOtOSYM"]
[Date "2026.05.17"]
[Round "-"]
[White "I-checkers-I"]
[Black "chessfox4102"]
[Result "0-1"]
[GameId "rjOtOSYM"]
[UTCDate "2026.05.17"]
[UTCTime "09:38:10"]
[WhiteElo "1356"]
[BlackElo "1140"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+30"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... Nc6 { [%eval 0.95] } 2. Ba6 { [%eval 0.75] } 2... bxa6 { [%eval 0.97] } 3. f3? { (0.97 → -0.61) Mistake. b4 was best. } { [%eval -0.61] } (3. b4 Nxb4 4. Qf3 Nxc2 5. Qxf7 Kxf7 6. e4 Nxa1 7. Na3 Nb3) 3... Nd4 { [%eval -0.61] } 4. exd4 { [%eval -0.62] } 4... e5 { [%eval -0.38] } 5. dxe5 { [%eval -0.86] } 5... Qf6?? { (-0.86 → 3.69) Blunder. Ba3 was best. } { [%eval 3.69] } (5... Ba3 6. Nxa3) 6. exf6 { [%eval 3.38] } 6... gxf6?? { (3.38 → Mate in 13) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #13] } (6... Nxf6 7. b4) 7. Nh3?? { (Mate in 13 → 4.00) Lost forced checkmate sequence. b4 was best. } { [%eval 4.0] } (7. b4 Bxb4 8. Qe2 Bxd2 9. Qxe8 Bxc1 10. Qxg8 Rxg8 11. Nh3 Rxg2 12. Rf1 Rxh2) 7... Ba3?! { (4.00 → 5.37) Inaccuracy. Ke7 was best. } { [%eval 5.37] } (7... Ke7 8. b3 a5 9. a4 f5 10. f4 Kf6 11. Qh5 Ba3 12. Bxa3 Nh6 13. Qxf7) 8. bxa3?? { (5.37 → 2.40) Blunder. Nxa3 was best. } { [%eval 2.4] } (8. Nxa3 a5) 8... Nh6?? { (2.40 → 7.72) Blunder. f5 was best. } { [%eval 7.72] } (8... f5 9. Nf2 Nf6 10. Qe2 Rg8 11. Qxe8 Rxg2 12. Qxd7 Rxh2 13. Qxc7 Rxf2 14. Rxh7) 9. Ng5? { (7.72 → 3.77) Mistake. Qe2 was best. } { [%eval 3.77] } (9. Qe2) 9... fxg5 { [%eval 3.92] } 10. f4?? { (3.92 → 1.15) Blunder. Qe2 was best. } { [%eval 1.15] } (10. Qe2 a5 11. Qxe8 Rxe8 12. Ke2 Rxe2 13. Re1 Rxd2 14. Nxd2 Ng4 15. fxg4 a4) 10... gxf4 { [%eval 1.03] } 11. Qg4?? { (1.03 → -1.21) Blunder. Qe2 was best. } { [%eval -1.21] } (11. Qe2 f3) 11... Nxg4 { [%eval -0.61] } 12. Rg1 { [%eval -1.05] } 12... Nxh2 { [%eval -0.98] } 13. Rf1 { [%eval -1.17] } 13... Nxf1 { [%eval -1.33] } 14. Kxf1 { [%eval -2.63] } 14... Rb8?? { (-2.63 → Mate in 9) Checkmate is now unavoidable. d6 was best. } { [%eval #9] } (14... d6 15. Kf2 a5 16. a4 h5 17. c3 h4 18. Bb2 Rh5 19. Na3 f3 20. gxf3) 15. g3?? { (Mate in 9 → -1.55) Lost forced checkmate sequence. d4 was best. } { [%eval -1.55] } (15. d4 Rxb1 16. Bxf4 Rxa1 17. Bxc7 Rxf1 18. Bf4 Rxf4 19. a4 Rxd4 20. c4 Rxc4) 15... Rxb1 { [%eval -1.51] } 16. Rxb1?? { (-1.51 → -4.07) Blunder. gxf4 was best. } { [%eval -4.07] } (16. gxf4 Rxc1) 16... fxg3 { [%eval -3.92] } 17. Rb7 { [%eval -4.35] } 17... Bxb7 { [%eval -3.96] } 18. Kf2? { (-3.96 → -7.99) Mistake. d4 was best. } { [%eval -7.99] } (18. d4 c5) 18... gxf2 { [%eval -7.71] } 19. c3 { [%eval -7.97] } 19... f1=K?! { (-7.97 → -5.00) Inaccuracy. Rg8 was best. } { [%eval -5.0] } (19... Rg8 20. Bb2) 20. d3?? { (-5.00 → Mate in 16) Checkmate is now unavoidable. a4 was best. } { [%eval #-16] } (20. a4 h5 21. d4 c5 22. dxc5 h4 23. a5 Ke7 24. c4 Kd6 25. cxd6 Bd5) 20... Be4 { [%eval #-16] } 21. dxe4 { [%eval -7.18] } 21... d5?! { (-7.18 → -5.10) Inaccuracy. h6 was best. } { [%eval -5.1] } (21... h6 22. Bxh6) 22. exd5 { [%eval -7.12] } 22... c6?! { (-7.12 → -4.53) Inaccuracy. Ke7 was best. } { [%eval -4.53] } (22... Ke7 23. a4) 23. dxc6 { [%eval -5.74] } 23... Kd7?? { (-5.74 → -1.43) Blunder. Kf2 was best. } { [%eval -1.43] } (23... Kf2 24. c7) 24. cxd7 { [%eval -1.89] } 24... Re8?? { (-1.89 → 3.28) Blunder. h6 was best. } { [%eval 3.28] } (24... h6 25. Bxh6) 25. dxe8=R { [%eval 3.5] } 25... Ke2 { [%eval 4.34] } 26. Rxe2 { [%eval 4.57] } 26... f5 { [%eval 4.39] } 27. Re4?? { (4.39 → 0.00) Blunder. Bg5 was best. } { [%eval 0.0] } (27. Bg5 a5) 27... fxe4 { [%eval 0.29] } 28. Bh6?? { (0.29 → Mate in 6) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-6] } (28. Bb2) 28... e3?? { (Mate in 6 → -0.83) Lost forced checkmate sequence. a5 was best. } { [%eval -0.83] } (28... a5 29. c4 a4 30. Be3 a6 31. Bd4 e3 32. Bxe3 h6 33. Bxh6 a5 34. c5#) 29. Bxe3 { [%eval 0.0] } 29... h6 { [%eval 0.0] } 30. Bxh6?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Bxa7 was best. } { [%eval #-5] } (30. Bxa7 h5 31. c4 h4 32. Bd4 h3 33. a4 h2 34. c5 h1=B 35. Ba1 Bg2) 30... a5 { [%eval #-5] } 31. Bg7 { [%eval #-4] } 31... a4 { [%eval #-4] } 32. c4 { [%eval #-1] } 32... a5 { [%eval #-1] } 33. Bf8# { Game ends by variant rule. } 0-1