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[Event "rated Antichess game"] [Site "https://lichess.org/riMyKiSZ"] [Date "2025.10.26"] [White "Shokoladney"] [Black "srivatsa_1"] [Result "0-1"] [GameId "riMyKiSZ"] [UTCDate "2025.10.26"] [UTCTime "09:43:31"] [WhiteElo "1183"] [BlackElo "1263"] [WhiteRatingDiff "-73"] [BlackRatingDiff "+13"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... dxe4 { [%eval #-14] } 4. Bxf7 { [%eval #-13] } 4... Qxd2 { [%eval #-13] } 5. Bxg8 { [%eval #-12] } 5... Qxc2?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #13] } (5... Rxg8 6. Kxd2 Bh3 7. gxh3 h5 8. Qxh5 Rh8 9. Qxh8 g6 10. Qxf8) 6. Bxh7 { [%eval 7.86] } 6... Qxf2? { (7.86 → Mate in 12) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #12] } (6... Rxh7 7. Qxc2) 7. Bxe4?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-9] } (7. Kxf2 Rxh7 8. Qh5 Rxh5 9. Nh3 Bxh3 10. gxh3 Rxh3 11. Rd1 Rxh2 12. Ke2 Rxe2) 7... Qxg2 { [%eval #-10] } 8. Bxa8 { [%eval #-9] } 8... Qxh2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #10] } (8... Qxb2 9. Bxb2 Rxh2 10. Bxg7 Rxa2 11. Rxa2 Bxg7 12. Rxa7 Bb2 13. Rxc7 e6 14. Rxc8) 9. Rxh2 { [%eval #10] } 9... Rxh2 { [%eval #9] } 10. Ne2?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Bc6 was best. } { [%eval #-8] } (10. Bc6 Nxc6 11. Qd7 Rxb2 12. Bxb2 Bxd7 13. Bxg7 Bxg7 14. Kf1 Bxa1 15. Nh3 Bxh3) 10... Rxe2 { [%eval #-8] } 11. Qxe2 { [%eval #-6] } 11... Be6?? { (Mate in 6 → 3.96) Lost forced checkmate sequence. e5 was best. } { [%eval 3.96] } (11... e5 12. Qxe5 g6 13. Qxc7 Bg4 14. Qxb8 Be7 15. Qxa7 Bg5 16. Bxg5 Bf3 17. Bxf3#) 12. Qxe6 { [%eval 3.87] } 12... Nd7?? { (3.87 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (12... g5 13. Qxe7 Bxe7 14. Bxg5 Bxg5 15. Bc6 Nxc6 16. Ke2 Bd2 17. Kxd2 Nd8 18. Ke3) 13. Qxd7?? { (Mate in 10 → 1.69) Lost forced checkmate sequence. Qxe7 was best. } { [%eval 1.69] } (13. Qxe7 Bxe7 14. b4 Bxb4 15. Nc3 Bxc3 16. Rb1 Bxe1 17. Bd2 Bxd2 18. Rb8 Nxb8) 13... a5?? { (1.69 → Mate in 12) Checkmate is now unavoidable. g5 was best. } { [%eval #12] } (13... g5 14. Qxe7 Bxe7 15. Bxg5 Bxg5 16. a4 a5 17. b4 axb4 18. Bc6 Bf6 19. Be4) 14. Qxe7 { [%eval #12] } 14... Bxe7 { [%eval 6.16] } 15. Bh6 { [%eval #16] } 15... gxh6 { [%eval #15] } 16. b4 { [%eval #15] } 16... Bxb4 { [%eval 2.48] } 17. Nc3?! { (2.48 → 1.82) Inaccuracy. a4 was best. } { [%eval 1.82] } (17. a4 Bxe1) 17... Bxc3 { [%eval 1.89] } 18. Bd5 { [%eval 1.44] } 18... Bxe1?? { (1.44 → Mate in 25) Checkmate is now unavoidable. Bxa1 was best. } { [%eval #25] } (18... Bxa1 19. Be6 c5 20. Bf5 Bc3 21. Ke2 Bf6 22. a4 Bd8 23. Ke1 Bc7 24. Kf1) 19. Rxe1 { [%eval #26] } 19... c6 { [%eval 2.86] } 20. Bxc6 { [%eval 3.36] } 20... h5?? { (3.36 → Mate in 4) Checkmate is now unavoidable. a4 was best. } { [%eval #4] } (20... a4 21. Bxa4) 21. Rg1?? { (Mate in 4 → 1.97) Lost forced checkmate sequence. a4 was best. } { [%eval 1.97] } (21. a4 h4 22. Be4 h3 23. Bg2 hxg2 24. Rf1 gxf1=K#) 21... h4?? { (1.97 → Mate in 5) Checkmate is now unavoidable. a4 was best. } { [%eval #5] } (21... a4 22. Bxa4 h4 23. Rg4 h3 24. Be8 h2 25. a4 h1=K 26. Rb4 Kg2 27. Rb7) 22. Rg3?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. a4 was best. } { [%eval 0.0] } (22. a4 h3 23. Bf3 h2 24. Rg2 h1=Q 25. Rh2 Qxf3 26. Re2 Qxe2#) 22... hxg3 { [%eval 0.0] } 23. Bb5 { [%eval 0.0] } 23... a4 { [%eval 0.0] } 24. Bxa4 { [%eval 0.0] } 24... g2 { [%eval 0.0] } 25. Be8?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Bd7 was best. } { [%eval #-4] } (25. Bd7 g1=B 26. Bg4 Bb6 27. a4 Bg1 28. Bd1 Be3 29. Bc2 Bb6 30. Bb3 Bc5) 25... g1=Q { [%eval #-4] } 26. Bc6 { [%eval #-1] } 26... Qg2 { [%eval #-1] } 27. Bxg2# { Game ends by variant rule. } 0-1